Uffington will be dismissing his Spirit of Water and Summoning a Spirit of Beasts to help with the upcoming combat.
I have: MAG (6) + Summoning (6) = 12 dice.
Summon Force 6 Spirit of Beasts:
12d6t5 5So far, so good.
Resist Summoning, the Spirit has: Force (6) = 6 dice.
Resist Summoning:
6d6t5 23 Services, must resist 4 Drain.
For resisting Drain, I have: INT (5) + WIL (6) = 11 dice.
Resist Drain:
11d6t5 4No Drain.
Next, Uffington will travel back up the hill to the Technoid's territory, and scout things out. He'll open up his search this time looking for snipers and spotters who may be on the lookout. He's also keenly interested to see if the group in the rec center have had any changes in their emotional state.
For Assensing I have: INT (5) + Assensing (5) = 10 dice.
Assencing Technoid Territory:
10d6t5 2Maybe he really isn't that great at Assensing after all.
+2 dice for Aura Reading Spec:
Aura Reading Spec:
2d6t5 2Much better. 2 Hits for general spotting, 4 Hits for Assensing their auras.