If you're going adept/ magic i'd consider way of the warrior.
Yes it's 20 karma but it will grant you 1.5 or 1.25 free power points if your magic is 6.
And as you may not know Adept ways do not contribute to max positive quality limit during chargen.
I just build an Oni brawler/ missile master using this approach.
See below (FYI we houserule that a specialization in a martial art confers +2 dice when attempting a technique you have from that martial art).
Priorities:
ATTRIBUTES
MAGIC
METATYPE
SKILLS
RESOURCES
oni brawler adept
METATYPE: ONI
B 6, A 7, R 5/7, S 6, W 3, L 3, I 5, C 2, ESS 6, EDG 1, M 6
Condition Monitor (P/S): 11 / 10
Armor: 14
Limits: Physical 9, Mental 5, Social 5
Physical Initiative: 10/12+3D6
Active Skills: Gymnastics 6, Sneaking (Urban +2) 6, Throwing Weapons (Non-Aerodynamic +2) 6, Unarmed Combat (Ninjitsu +2) 6
Knowledge Skills: Japan Pop 1, Small Unit Tactics 3, Street Drugs 3, Yakuza 3
Languages: English 4, Japanese N, Or'Zet 2
Metatype Abilities: Enhanced Senses: Low-Light Vision
Qualities: Addiction (Mild): Kamikaze, Adept, Mentor Spirit: Thunderbird, SINner (National SIN): Japanese, Striking Skin Pigmentation: Bright red, blue or orange skin, The Warrior's Way: Counterstrike, Missile Mastery, Combat Sense, Tough and Targeted, Vendetta
Adept Powers: Combat Sense (1), Counterstrike (1), Critical Strike: Unarmed Combat, Enhanced Accuracy: Throwing Weapons, Improved Reflexes (2), Killing Hands, Missile Mastery, Motion Sense (6m) (3dicepool[5] (Varies)), Nerve Strike
Gear:
Armor Jacket
Ballistic Mask (Customized)
Contacts (3) w/ Flare Compensation, Image Link, Smartlink
Horizon BoomerEye w/ Camera
john smith w/ (1 month) Street Lifestyle
Novatech NetNinja
Weapons:
Knucks [Unarmed, Acc 9, DV 8P, AP –]
Shock Glove [Unarmed, Acc 9, DV 9S(e), AP -5] w/ Internal Battery
Tusks [Unarmed, Acc 6, DV 7P, AP -1]
Shuriken x20 [Throwing Weapon, Acc 10, DV 7P, AP -1]
Contacts:
Gang Boss (Connection 2, Loyalty 1)
Pharmacy Tech (Connection 2, Loyalty 1)
Starting ¥: 1,625 + (1D6 × 20)¥