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Punching with magic: is there a good way to make an unarmed adept w/out 'ware?

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Rift_0f_Bladz

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« Reply #75 on: <03-04-16/1426:31> »
Boost body adds to damage soak pool and reaction should add to defense pool, but yeah, agility boost is king currently.

And as for pink games not being optimized, not sure if I would agree with that. They generally are hyper killers, but suck at normal ShadowRun roles. But, that depends on the game. For a more shades game, I would go with knife adept with possibly missile mastery on the side. Crap, time for new character to be made. Sum to 10 here I come.
Quote- Mirikon on 7/30/2019 at 08:26:51
Agreed. This looks like a 'training wheels' edition, that you can use to introduce someone to the setting, and then shift over to something like 5E or 4E. Like how D&D 5E is best used as training wheels for D&D 3.X.

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Reaver

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« Reply #76 on: <03-04-16/1513:44> »
Missile mastery.....

The ultimate surprise ranged attack :)
Nothing says "WTF?!?"  Like killing someone with a thrown paper clip :P
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celondon

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« Reply #77 on: <03-04-16/1641:00> »
Nothing says "WTF?!?"  Like killing someone with a thrown paper clip :P

This comes close
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Tarislar

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« Reply #78 on: <03-06-16/1542:05> »
This thread and others like it made me try to see what I could come up with.

Created this guy here   http://forums.shadowruntabletop.com/index.php?topic=23623.0


Punching as hard as the best Assault Rifle can't be all that bad can it?

Character seems workable to me if a bit limited.

I think some of my variant ideas while making him a little weaker defensively would go a long way towards making him more well rounded.

Blue Rose

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« Reply #79 on: <03-08-16/2150:54> »
Put together a troll who started out with a 23P/AP-2 punch the other day, but he needed 'ware.  And restricted gear to get that rating 4 bone density.

Troll, exceptional attribute: strength, genetic optimization: strength, alpha muscle augmentation 2, improved physical attribute 2: strength, for a final total of 16 strength at my augmented max.

Alpha bone density 4 and four alpha striking calluses (both hands, both feet), critical strike, and haymaker for an extra +7P on top.  Penetrating strike 2 for some AP.  Dice pool to hit isn't great for an adept and wastes that physical limit of 15, but accuracy is something to work on.  Initiative's crap, too, which is another priority.  I have 4.26 essence left, so room for delta muscle toner 2 if I really want to drop the nuyen, and I don't have too terribly much to spend it on.  Can't rightly think of many ways to get unarmed damage up higher from there, after all.

Technically, you could get a little higher if you were a cyclops or bear shapeshifter (due to strength being one or two higher respectively).

However, that said, it's an extremely specific way of going about things, and not necessarily in fitting the flavor of the kung fu master.

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« Reply #80 on: <03-09-16/0955:50> »
Just a nit pick.

I would not allow striking calluses on your feet. Either your boot us making contact, or you are bare foot. Always.
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Jack_Spade

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« Reply #81 on: <03-09-16/1008:12> »
I'd say the calluses prevent you from hurting yourself and therefore allow you to strike much harder.
It's the difference between kicking someone with sneakers and doing it with steel toed work boots.
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Hobbes

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« Reply #82 on: <03-09-16/1303:52> »
Striking calluoses are oddly worded.  You can buy 2 pairs, and each pair is +1 DV but the implication is your DV doesn't benefit from both pairs as one pair goes on your hands and one pair goes on your feet.  But depending on how you read it you could come away with two pairs is +2 DV.

Blue Rose

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« Reply #83 on: <03-09-16/2016:37> »
Just a nit pick.

I would not allow striking calluses on your feet. Either your boot us making contact, or you are bare foot. Always.
The way it's worded, it says you get +1DV per pair, and it says they can go on both hands and feet.  It calls out four limbs on an ordinary metahuman that you can put a callus on, and says the DV bonus is "per pair."  I can't conclude anything other than that it was meant to stack, unless that line was there just for that metavariant human that has six arms or whatever.  If a justification is in order, yes, only a foot or a leg is contacting, but if you're going off of only whether or not the limb has a striking callus, why wouldn't just one fist having it give you the damage?  When you have more, it also gives you more freedom to strike with whichever limb is poised to do the most damage.  It's not that my fists do more damage because my feet have calluses, but my fists do more damage because I'm using them when they would deal more damage, and my opponent has more limbs to worry about that are deadly weapons giving them less ability to defend against any one.

But I'd accept a GM ruling either way, after a bit of discussion.

Pap Renvela

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« Reply #84 on: <03-09-16/2026:18> »
Just a nit pick.

I would not allow striking calluses on your feet. Either your boot us making contact, or you are bare foot. Always.
The way it's worded, it says you get +1DV per pair, and it says they can go on both hands and feet.  It calls out four limbs on an ordinary metahuman that you can put a callus on, and says the DV bonus is "per pair."  I can't conclude anything other than that it was meant to stack, unless that line was there just for that metavariant human that has six arms or whatever.  If a justification is in order, yes, only a foot or a leg is contacting, but if you're going off of only whether or not the limb has a striking callus, why wouldn't just one fist having it give you the damage?  When you have more, it also gives you more freedom to strike with whichever limb is poised to do the most damage.  It's not that my fists do more damage because my feet have calluses, but my fists do more damage because I'm using them when they would deal more damage, and my opponent has more limbs to worry about that are deadly weapons giving them less ability to defend against any one.

But I'd accept a GM ruling either way, after a bit of discussion.
While sold individually, each pair a user has grants
+1 damage for Unarmed Combat.

RAW One hand and one foot or two hands or two feet give +1DV. Two hands and 2 feet +2DV.

Blue Rose

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« Reply #85 on: <03-09-16/2051:51> »
And, for that Indian metavariant human, six hands and two feet grants +4DV.

Tarislar

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« Reply #86 on: <03-09-16/2055:24> »
And, for that Indian metavariant human, six hands and two feet grants +4DV.
Nartaki  :)
Though they are just 4.
To get 6 you need the Changling option.
At least I think that is the case.

Pap Renvela

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« Reply #87 on: <03-09-16/2143:55> »
Personally- I don't think more than 1 pair should give you more DV. Yes you can strike with more variety of limbs but we don't add more DV if someone has two raptor feet and 2 spurs because he has more variety to choose from with which to strike.  +1 reach as a bonus- ok ,but outright +1 DV, nah.

Blue Rose

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« Reply #88 on: <03-09-16/2310:39> »
Of course, then we're going straight into house rules.  Not that I'd argue against more reach on a melee troll.  Get kick and that +1 reach, and you can intercept across a 24' line.