Hey guys, recently picked up Shadowrun Rulebook and before joining a game decided to post a character here to get some outside opinion.
The concept is a Street Samurai hitman/Yakuza thug turned shadowrunner. Supposed to be good in combat (I know right?), fairly stealthy, resilient and know his way around the criminal world.
Priorities
A - Resources
B - Attributes
C - Skills
D - Metatype - Human
E - Magic/Resonance
Stats
Body - 4 (6 Aluminium Bone Lacing)
Agility - 6 (9 Cyberarms)
Reaction - 3 (5 Synaptic Booster)
Strength - 5 (8 Cyberarms)
Willpower - 3
Logic - 2
Intuition - 3
Charisma - 2
Edge - 5
Essence - 0.48
Initiative - 6/8 +3d6
Limits
Physical - 7
Mental - 4
Social - 3
Skills
Athletics Group - 2
Blades - 6
Automatics - 5
Perception - 3
Pilot Ground Craft - 5
Sneaking - 5
Unarmed Combat - 4
Knowledge Mafia Politics - 2
Knowledge Police Procedure - 1
Knowledge Tokyo - 3
Knowledge Art - 3
Knowledge Law - 1
English - N
Japanese - N
Qualities
Bilingual
Guts
Toughness
Addiction - Alcohol Moderate
Bad Rep
Augs
Aluminium Bone Lacing 2
Obvious Cyber Arm - Enhanced Agi, Str (3)
Internal Air Tank 3
Cybereyes 2 (Alphaware)
- Image Link
- Low-Light Vision
- Smartlink
- Thermographic Vision
Orthoskin 3
Platelet Factories
Synaptic Booster 2
Equipment
Ares Alpha (Flashlight, Grenade Launcher, Internal Smartgun System, Shock Pad, Silencer)
Browning Ultra Power (Laser Sight)
Forearms Snap Blades
Katana
x4 Smoke Aero Grenade
Armor Jacket (Hermes Ikon Comlink, Biomonitor, Quick-Draw Holster) - 17 Armor with augs
Autopicker 4
Micro Tranceiver
x5 Stim Patch 6
Contacts
Beat Cop (Connections - 3, Loyalty - 2)
Yakuza Kobun (Connections - 5, Loyalty - 2)
Street Doc (Connections - 2, Loyalty - 5)
Social
Nobu Kimura - real identity, no SIN
Jack Suzuki - fake identity, Fake SIN (4)
I used HeroLab to create the char, so I won't bother going through how I spent my Karma points etc.
I guess I am looking for advice and ideas or suggestions since I barely know what I am doing in terms of character building.