So, going off of some of the older threads by Hobbes and Triskavanski, and wanting to try out some of the older archetypes (with a new twist), I decided to take a look at Run Faster's Investigative Reporter (Run Faster, P. 163). Not happy with the choices made, especially the attributes being too low given how much harder a technomancer has it than a decker, I started playing around with builds. Switching priority assignments around always left something lacking (not enough skill points to cover the basics, or not enough attribute points to get them with good mental/matrix attributes, etc.); if the archetype was just a Face or a Technomancer, it wouldn't have been OK.
I also tried Life Modules and Point buy, but neither of those were friendly to the archetype; Life Modules seem to be particularly harsh on the attribute heavy technomancer, no matter which modules I bought. Finally I tried Sum to 10; after several builds, I think I have something that approximates the archetype and should allow it to be decent:
Sum to 10 Priorities:Attributes: A
B: Magic/Resonance (Technomancer), Skills
E: Metatype (Human), Resources
Attributes:Body: 3
Agility: 4
Reaction: 3
Strength: 1
Willpower: 6
Logic: 5
Intuition: 5
Charisma: 5
Special Attributes:Edge: 2
Resonance: 5
Essence: 6
Qualities & Karma Spent:Negative Qualities:
Allergy, Common (Air Pollution) 10
Codeblock (Set Databomb) 10
Electronic Witness 5
Positive Qualities:Focused Concentration 4
Lightning Reflexes 20
Karma Spent:
Complex Form 4
Registered Crack Sprite (Level 5, 4 tasks) 4
Registered Machine Sprite (Level 5, 4 tasks) 4
Registered Machine Sprite (Level 5, 4 tasks) 4
10 Karma into nuyen
Derived Stats: Initiative: 8(9) + 2d6
Physical: 3
Mental: 7
Social: 10
Active Skills: Compiling: 6 (11) * 4 points from free skill points for choosing B Resonance
Computer: 5 (10)
Con: 5 (10)
Cracking Group: 5
- Cybercombat: 5 (10)
- Electronic Warfare: 5 (10)
- Hacking: 5 (10)
Intimidation: 1 (6)
Negotiation: 5 (10)
Perception: 1 (6)
Pistols: 6 (10)
Registering: 6 (11) * 4 points from free skill points for choosing B Resonance
Sneaking: 3 (7)
Software: 6 (11)
Knowledge Skills:Area Knowledge (Chicago): 4 (9)
Bars & Clubs: 1 (6)
Data Havens: 1 (6)
Gangs: 1 (6)
Journalism: 4 (9)
Organized Crime: 1 (6)
Politics: 1 (6)
Resonance Realms: 1 (6)
Safe Houses: 2 (7)
Security Tactics: 1 (6)
Technomancy: 2 (7)
Underworld: 1 (6)
Complex Forms:Puppeteer
Static Veil
Cleaner (bought with karma)
Gear:Browning Ultra-Power (w/ Personalized Grip, 30 APDS rounds, 30 SnS rounds, 3x spare clips) 1,335¥
Tiffani-Defiance Protector (w/ 20 taser darts) 400¥
Executive Suite 2,000¥
Transys Avalon Commlink 5,000¥
Concealed Quick-Draw Holster 275¥
Contacts (R3 w/ Flare Comp, Image Link, Low Light Vision) 1,375¥
Earbuds (R3 w/ Audio Engancement 2, Select sound Filter) 1,400¥
Micro-Camera (Base model records video & sound) 100]¥
Respirator (R6) 300¥
Fake Sin (R4 w/ 2x R4 Fake Licenses (Firearms, Concealed Carry), 1x Month Low Lifestyle) 13,600¥
Contacts:Becky 99 (4/1)
Nick Ryder (3/1)
Goober (4/2)