When building a full mage with the standard priority system, what is the optimal priority layout? I mean in the sense of what gives the most bang for your buck on a typical, generic mage.
Or perhaps more specifically, the pros and cons of Magic(A)-Skills(B) vs Magic(B)-Skills(A). What experience I have suggests to me that those are the big two, and even attributes are but second fiddle to them.
Magic-A = 6 Magic, 10 Spells, 10 Skills
Skills-B = 36 Skills, 5 Groups
Magic-B = 4 Magic, 7 Spells, 8 Skills
Skills-A = 46 Skills, 10 Groups
Is your Mage attempting to do something else extremely well? Because unless he's holding down 3 roles or something, then Skills-A just means he's going to be sacrificing somewhere else to do so.
Magicians Need Spells so to me, Magic-A is "almost" a lock for my choices.
Really, if your just focusing on being the MAGE & not some sort of other combo then I would probably choose the following.
Magic - A4
Attr - B3
Skills - C2
Resources - D1
Meta - E0
So you start out as a Human with 3 Edge, enough to survive for sure & pull out the rare powerful nuke.
6 Magic & 10 Spells is VERY useful at the beginning & I'd still be tempted to buy 1-2 more.
Attributes-20 + Intuition Tradition gives you = Bod-3, Agi-2, Rea-3, Str-1, Wil-5, Log-3, Int-6, Cha-5
Skills-28+10+2G (Basic Strong Magic w/ Social OR something w/ a little Combat/Stealth tossed in)
Automatics-0 (Or 4+1S)
Assensing-6 (Or 3)
Binding-6+1S
Counterspelling-6
Perception-6 (Or 4)
Sorcery-6+1S
Summoning-6
Group-Influence-2 (Or Stealth-2)
10 Spells: (Some that I find most useful)
Combat x2 (Ball Lightning, Blast, Concussion, FireBall, Lightning Bolt, Mana Bolt, Stun Ball, Stun Bolt)
Detection x2 (Analyze Device, Analyze Truth, Clairaudience, Detect Enemies XR, Detect Life, Mind Probe)
Health x2 (Heal, Increase Intuition)
Illusion x2 (Chaotic World, Improved Invisibility, Physical Mask, Stench)
Manipulation x2 (Barrier, Control Thoughts, Elemental Aura, Fling, Influence, Levitate, Mob Mind, Sterilize)