This sounds like it may have progressed well beyond the 'talk to the guy' stage - that it's been tried, and repeatedly. The following advice assumes that this is so. That having been said:
For His Fellow Players
If the Troublesome Player (hereafter TP) isn't physically there (keeps going to the bathroom, getting up and leaving the room, whatever), tell him he's 'in the back', and if he wants to know what's going on, he'd best pipe down and pay attention - to listen carefully to what IS going on right at that moment, so as to figure it out for himself. To be blunt, stop leading him around by the nose; learn how to turn fifteen minutes of the rest of the group's RP into 'we're off to kill this guy', or whatever the current plan is - and keep it very bare-bones.
If there's an actual plan, again, bare-bones it: tell him the ops that y'all decided for him. If TP bitches or disagrees, then look him right in the eye and reply with absolute calmness, "Well, you should have been around when we were planning." Then go ahead with the plan. And if he deliberately screws up your plan, act like shadowrunners: lock up his gear and 'ware, then put two into the back of the character's skull and leave him behind.
For The GM
Simply, actions have consequences. Warn him first - but at this point, warn him only once. I and my various groups have had significant success with the simple rule of "Enough is enough; unless you specifically say so beforehand, your speech and actions and lack thereof at the table are your character's speech and actions in the game world. If you want to participate, to have a say in the matter, to know what's going on, then you need to be at the table both physically and mentally. If you just want to be casual and hang out, then actually having a character in the game isn't the right thing for you; maybe you could play Diablo III over there while we're playing SR5 over here."
If he sticks with the game, then inform him straight out that he's progressed past the 'talk to him' stage, and now it's time to get into the penalty phase. Tell him that "You weren't here. They left without you." will be a perfectly valid resonse, and one that may lead to desperate interaction on his part as he tries to hook back up with the group. Or "You weren't paying attention, so it sounds like you didn't get paid." Or "Apparently your character was playing LokBlokx on his commlink and tripped the alarm / got shot / whatever stupid thing you walked into because you weren't here to direct your character's actions."
In short, he's a strain on the group, both in and out of character. It's time to inform him that he can either fish, cut bait, or ease on out of the boat. You like hanging with him, but either he's there to play the game (IMO, doubtful), or he's there to hang out, and if it's the latter, then hey - hang out but not be part of the game. And everyone will be happier.