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Inception-hack mage

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Reaver

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« Reply #15 on: <03-20-16/0716:36> »
Well....

All I can add is:


you go the "Live fast, Die Young" part down pat with that build  8)
You have fallen into what I can the "Exceptional Magic" trap.  Which is that generally it is just not worth the investment to go after unless using SumTo10 or better character design. Your poor physical limit basically means you will hit and dodge, like never. With a Body of 1, you will NEVER resist damage. You can't use much armor to keep you safe, cause again weak physical limits.

While you have a huge magical potential, you have wasted it on what is essentially 3 spells. A slew of Debuffs. Mask, and Control Thoughts. NO direct combat spells, NO healing ability. Wasted potential.

No Conjuring Skill on a CHA based character. Nuff Said.


*****

I see Moar reading your future :P
Where am I going? And why am I in a hand basket ???

Remember: You can't fix Stupid. But you can beat on it with a 2x4 until it smartens up! Or dies.

Whiskeyjack

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« Reply #16 on: <03-20-16/1209:40> »
Defense isnt affected by Limit but aside from that I totally agree Reaver.
Playability > verisimilitude.

Dinendae

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« Reply #17 on: <03-20-16/1730:57> »
No matter what the archetype/role is for the character I create, my rule of thumb is to get BOD and WIL at least at three points each. Every odd number in one of those stats gives you more boxes for taking damage, and I find having them start at least at three gives you survivability in most cases.