I actually like this priority build. I decided to go with it and give it a few small tweaks. Note that I have street grimoire now, so I have some broader options. With that in mind, opinions/answers to the following?
1.Does Firewater work very well for the character? (I also have Shape Water on a high priority list. Seems unusual, but I can get creative with it.)
2.Given more Karma, can I acquire more spells without initiation to raise my magic level?
3.I'm curious as to why priority C was suggested for species when you can get Elf at priority D?
Now that the stats are basically complete (I have a single point of Karma to put something in, by the way), other than knowledge and contact points, which are under table rules discussion, I have some questions in general about the setting that will help me flesh out the character and her magical tradition. These might be better directed to another topic, so feel free to point me in the right direction if that's the case.
How much has the Atlantean foundation actually learned about Atlantis? Not much? Lots? In particular I'm wondering if the language/magical traditions might be known to anyone.
(There are probably some more to come, but I don't have any off the top of my head).
I may also ask some questions to help guide future growth of the charecter.
== Info ==
Name: Hikari Alias: HIkari
Elf, Female Movement: 8/16
5'7", 150 Composure: 13
Street Cred: 0 Judge Intentions: 13
Notoriety: 0 Lift/Carry: 4 (15 kg/10 kg)
Public Awareness: 0 Memory: 7
Karma: 0 Nuyen: 0
Age: 17 Skin: Blue
Eyes: Blue Hair: Bioluminescent Blue
== Priorities ==
Metatype: C - Human, Dwarf, Elf, or Ork
Attributes: B - 20 Attributes
Special: A - Magician or Technomancer
Skills: D - 22 Skills/0 Skill Groups
Resources: E - 6,000¥
Bonus Skill: Spellcasting
Bonus Skill: Summoning
== Attributes ==
BOD: 3 CHA: 8
AGI: 4 INT: 5
REA: 3 LOG: 2
STR: 1 WIL: 5
EDG: 4 MAG: 6
== Derived Attributes ==
Essence: 6 Initiative: 8 + 1d6
Physical Damage Track: 10 Rigger Init: 8 + 1d6
Stun Damage Track: 11 Astral Init: 10 + 2d6
Physical: 3 Matrix AR Init: 8 + 1d6
Mental: 5 Matrix VR Cold Init: 5 + DP + 3d6
Social: 9 Matrix VR Hot Init: 5 + DP + 4d6
Glamour [+2]
Astral: 9
== Active Skills ==
Assensing Base: 3 + Karma: 0 = 3 Pool: 8
Automatics (Machine Pistols) Base: 6 + Karma: 0 = 6 Pool: 10 (12)
Counterspelling Base: 3 + Karma: 0 = 3 Pool: 9
Perception Base: 3 + Karma: 0 = 3 Pool: 8
Sneaking (Urban) Base: 3 + Karma: 0 = 3 Pool: 7 (9)
Spellcasting Base: 6 + Karma: 0 = 6 Pool: 12
Summoning Base: 5 + Karma: 0 = 5 Pool: 11
== Knowledge Skills ==
== Qualities ==
Allergy (Uncommon, Mild) (Carrots)
Amnesia (Surface Loss)
Bioluminescence
Biosonar
Changeling (Class III SURGE)
Distinctive Style
Electroception (Electrosense)
Gills (Full)
Glamour
Impaired Attribute (STR)
Low-Light Vision
Magician
Mentor Spirit (Sea)
Nocturnal
Records on File (EVO)
Records on File (MCT)
Reduced Sense (Smell)
Scent Glands
Spirit Bane (Fire)
Striking Skin Pigmentation
Thermographic Vision (SURGE)
Too Pretty To Hit
Unusual Hair
== Spells ==
(Tradition: Storm of The Waters, Resist Drain with WIL + CHA (13))
Ball Lightning DV: F-1
Combat Sense DV: F
Firewater DV: F-2
Heal DV: F-4
Improved Invisibility DV: F-1
Increase Reflexes DV: F
Levitate DV: F-2
Lightning Bolt DV: F-3
Mind Probe DV: F
Mob Mind DV: F+1
Stunbolt DV: F-3
== Lifestyles ==
Abandoned Warehouse (Squatter) 1 months
== Armor ==
Chameleon Suit 9
+Fire Resistance 3
+Insulation 3
+Nonconductivity 3
+Shock Frills
== Weapons ==
Grapple Gun
Pool: 0 Accuracy: 3 DV: 7S AP: -2 RC: 2
Shock Gloves
Pool: 3 Accuracy: 3 DV: 8S(e) AP: -5 RC: 2
Steyr TMP
+Chameleon Coating (Pistol)
+Concealed Quick-Draw Holster
+Gas-Vent 3 System
+Smartgun System, External
Pool: 10 (12) Accuracy: 6 DV: 7P AP: - RC: 5
Unarmed Attack
Pool: 3 Accuracy: 3 DV: 1S AP: - RC: 2
== Gear ==
Ammo: Regular Ammo (Machine Pistols) x100
Certified Credstick, Silver
Fake SIN (Zayda Attores) Rating 3
+Fake License (Mage License) Rating 3
+Fake License (Restricted Armor License) Rating 3
+Fake License (Automatic Weapons License) Rating 3
Grapple Gun
Musical Instrument (Good)
Scissors (Good)
Survival Kit
== Description ==
Hikari is a vicim of SURGE, but honestly doesn't seem to have suffered much from the condition: other than being nocturnal and having a noteable smell. Her hair, in addition to a bioluminescent glow. grows exceptionally fast; at shoulder length, when she goes to bed, she's likely to find it at waist length the next morning. It's no wonder she always carrys a pair of scissors. She stands out in a crowd thanks to the distinctive style provided by her glamour, blue skin, and bioluminescent blue hair. She prefers it short, but will keep it in a ponytail or bun when that's not an option.
Hikari's armor is a chameleon suit. This choice is partially inspired by her desire to remain unnoticed once in a while, as is her magical mastery of invisibility.The suit has a hood that covers her face when sneaking (much like a Morphsuit) She also possesses an insulated coat for different conditions.
While Hikari has mastered a variety of magic and is quite powerful, she doesn't hesitate to use some bullets. Having four different guns is more than proof of that. She only carries her AK-97 in situations where she expects heavy fire (it's not exactly easy to conceal.)
== Concept ==
Hikari was intended as something of a elven sea mage - her selection of SURGE qualities and charecter traits is intended to reflect that.