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Bow Adept/Face/Unarmed attack perhaps?

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Reklawyad

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« on: <03-16-16/0005:06> »
So I just recently switched from a decker/rigger to an Adept in the campaign we were running. The long story short is that the hacker aspect we didn't really enjoy as my character was just focused on that and it was quite boring for the others when I would be in hacker land and they would be in the meat world.

So I ran an adept the other night to get a feel for the character (the GM made it for me with Herolab) and I wanted to change some things up.

One of the things I REALLY liked was the ability of the Bow instead of a Gun. I like the sneaking aspect of it and also the ability of the new bow that you can change your value of the bow.

I didn't get to use the bow at all, as when we started a fight it was against some summoned creatures so I had to resort to my fists and Killing Hands special to damage them.

What I was looking at was something along the lines like this

== Info ==
Street Name:
Name: Unnamed Character
Movement: 10/20
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human
Composure: 8
Judge Intentions: 7
Lift/Carry: 10 (75 kg/50 kg)
Memory: 5
Nuyen: 94100

== Priorities ==
Metatype: C - Human, Dwarf, Elf, or Ork
Attributes: A - 24 Attributes
Special: D - Adept or Aspected Magician
Skills: B - 36 Skills/5 Skill Groups
Resources: E - 100,000¥

== Attributes ==
BOD: 5
AGI: 5
REA: 5 (8)
STR: 5
CHA: 5
INT: 2
LOG: 2
WIL: 3
EDG: 3
MAG: 6

== Derived Attributes ==
Essence:                   6
Initiative:                7 (10) + 4d6
Rigger Initiative:         10 + 4d6
Astral Initiative:         4 + 2d6
Matrix AR Initiative:      10 + 4d6
Matrix Cold Initiative:    2 + DP + 3d6
Matrix Hot Initiative:     2 + DP + 4d6
Physical Damage Track:     11
Stun Damage Track:         10

== Limits ==
Physical:                  8
Mental:                    3
Social:                    7
Astral:                    7

== Active Skills ==
Animal Handling            : 0                      Pool: 4
Arcana                     : 2                      Pool: 4
Archery                    : 6 [Bow]                Pool: 11 (13)
Armorer                    : 0                      Pool: 1
Automatics                 : 0                      Pool: 4
Blades                     : 5                      Pool: 10
Clubs                      : 5                      Pool: 10
Computer                   : 0                      Pool: 1
Con                        : 0                      Pool: 4
Cybercombat                : 0                      Pool: 1
Demolitions                : 0                      Pool: 1
Disguise                   : 0                      Pool: 1
Diving                     : 0                      Pool: 4
Escape Artist              : 0                      Pool: 4
Etiquette                  : 6                      Pool: 11
First Aid                  : 0                      Pool: 1
Forgery                    : 0                      Pool: 1
Free-Fall                  : 0                      Pool: 4
Gunnery                    : 0                      Pool: 4
Gymnastics                 : 0                      Pool: 4
Hacking                    : 0                      Pool: 1
Heavy Weapons              : 0                      Pool: 4
Impersonation              : 3                      Pool: 8
Instruction                : 0                      Pool: 4
Intimidation               : 0                      Pool: 4
Leadership                 : 0                      Pool: 4
Longarms                   : 0                      Pool: 4
Navigation                 : 0                      Pool: 1
Negotiation                : 6                      Pool: 11
Perception                 : 6                      Pool: 8
Performance                : 0                      Pool: 4
Pilot Ground Craft         : 0                      Pool: 7
Pilot Watercraft           : 0                      Pool: 7
Pistols                    : 0                      Pool: 4
Running                    : 0                      Pool: 4
Sneaking                   : 6                      Pool: 11
Survival                   : 0                      Pool: 2
Swimming                   : 0                      Pool: 4
Throwing Weapons           : 0                      Pool: 4
Tracking                   : 0                      Pool: 1
Unarmed Combat             : 5                      Pool: 12

== Knowledge Skills ==
English                    : 2                      Pool: 4
Japanese                   : 2                      Pool: 4
Spanish                    : 4                      Pool: 6

== Contacts ==
(3, 1)
(2, 3)
; Urban Anthropologist (2, 2)
; Gang Leader (1, 1)

== Qualities ==
Adept
Creature of Comfort (Middle)
Mentor Spirit (Shark)
Perfect Time

== Powers ==
Combat Sense Rating: 5
Improved Reflexes 3
Killing Hands

== Lifestyles ==
City  1 months

== Armor ==
Lined Coat                          9

== Weapons ==
Unarmed Attack
   Pool: 12   Accuracy: 8   DV: 5P   AP: -   RC: 3

== Martial Arts ==
Turkish Archery
   +Called Shot (Pin)RGRG

== Karma Expenses ==

== Nuyen Expenses ==


The GM had given the character 93 total Karma so after I get it ready for "creation" I was going to add some PP levels as well as up the Agility to Max, and possibly other things. My real question is am I spreading myself too thin with trying to go close combat unarmed as well as Bow and a Face? What I'd like to see this character be is something like Green Arrow, During the day he's Oliver McQueen (face making negotiations) during the night shadowrunner that can also have some great moves up close if needed.

Is there something in the game that can allow me to do this or should I just worry about the Bow/Face aspect and screw with the unarmed attack stuff? I read a few people are saying that unarmed isn't as good and you need to throw a lot of things at it before you can get it to be "just good" and that guns or other things are better.

Thanks ahead of time.



FST_Gemstar

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« Reply #1 on: <03-16-16/0040:14> »
Weapons:
The issue with using a regular bow is that it requires both good agility and strength. Guns just require Agility. It's tempting to take unarmed because that also takes good agility and strength. Having a gun option is easier, but I can see the desire for close-combat skills.

One option is to actually dump strength for Intuition (better initiative/defense/perception), still take Archery and Unarmed, but focus on Crossbows and shockgloves. These don't rely on strength, there are heavy damage big crossbows for when you know you are fighting in the open, there's a little one for sneaking in places if you need, and shockgloves/unarmed gives you a close-up/stun option. When using shock gloves, you get +2 to your attack roll (you are going for a touch attack only) and win on a tie, making the change of hitting better. You also could save PP as you wouldn't need killing hands. Doesn't seem like it is in your concept, but it might get you the best of both worlds.

Face?:
Good "Facing" often requires opposed dice rolls and a lot of negative modifiers. Unless you can get really high dice, it may not be worth it. It may take more investment than a high negotiation, like adept powers that you may prefer elsewhere. Is there another face in your group already? If not, it may be nice to have negotiations, but if there is already someone good at this, I wouldn't combo as a "face". But, you may be able to do some more infiltration (someone who can sneak/talk their way past protections). If you go the crossbow/unarmed route, your weapons don't make noise (bonus) and you'll have higher intuition (for disguise/perception). I noticed that you put a skill group into close combat. You really don't need 3 more ways to fight, one would do.  Maybe put your sneaking dice to unarmed, and move your skill group to stealth.  You can move Negotiation to Con, drop Ettiquette a few points (it's the one social skill that usually just requires a threshold check instead of opposed), and get a little lockpicking and gymnastics (don't need much).

So you won't be a negotiator, but more of a con artist. A big bonus here is that there are some great low-cost adept powers that are really helpful for infiltrating (facial sculpt, authoritative tone, etc.). Raven mentor spirits are popular with such characters too.

Everything else:
Really, if you have a prime build and an extra almost 100 karma to throw at it, you can probably swing whatever you want. It may not be optimized but if you can play well with your group, that's what matters.

Reklawyad

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« Reply #2 on: <03-16-16/0119:01> »
Right now we have a Mage who's been our "face" but I think we'd rather have a true face do the negotiation and I don't mind filling in that roll. While I do like the concept of having a bow and arrow (and there are some nice arrows to be used) the issue becomes how good are they compared to guns and since you need STR and AGI to make them worthwhile.

My other idea was to go with a face/adept that uses the new kinds of knives that aren't detectable so I can have those in a meet in case something goes down.

I'm sort of all over the place with this character at this point. If I need to just stick with guns and lower the strength to get a good face I will do that. I do Ike the idea of a dual wielding character with the Light/Heavy pistols.

Thank you for the quick reply. I'll try to get some more of the finer details down in Chummer to flesh out the character. I really like the Improved Reflexes and Combat Sense abilities so far, after that I was looking at perhaps improved Perception and maybe some negotiation skills.

The mentor spirit Shark was something I liked mainly as a point that when he sets his eyes on an enemy has cant stop.
« Last Edit: <03-16-16/0921:35> by Reklawyad »

Pap Renvela

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« Reply #3 on: <03-17-16/0416:54> »
Here's my take on a Social Adept:



Metatype: D - Human(3)               
Attributes: A - 24 Attributes               
Special: C: Adept 4, 1 R2 Skill               
Skills: B - 36 Skills/5 Skill Groups               
Resources: E - 100,000¥               
               
BOD   3      MR   6   
AGI   6      EDG   3   
REA   5(7)      ESS   6   
STR   4      P-Limit   6   
WIS   3      M-Limit   4   
LOG   1      S-Limit   7(10)   
INT   5      Init   12+3d6   
CHA   5            
                
Qualities               
Prototype Transhuman|Wanted               
Agile Defender               
Mentor Spirit:Shark               
JOAT,MON               
               
Skills               
Influence SG 5               
Arcana 2               
Archery|Crossbows 6|+2               
Con|Fast Talk 6|+2               
Locksmith|Maglocks 6|+2               
Stealth|Urban 6|+2               
Unarmed Combat|Natural Weapons 6|+2               
               
Knowledge Skills               
12 points               
               
Adept Powers               
Attrinute Boost (AGI) [1]               
Improved Reflexes [2]               
Combat Sense [5]               
Authoratative Tone[3]               
               
Augmentation               
Striking Callus *4               
Tailored Phermones [3]Used               
               
Gear               
28250 Nuyen               
                
               
                     DP   ACC    Damage   AP
Striking Callus      16      6              6P   


The character has no negative qualities so you could add what you want to get more Karma.
If you're face to face and initiating the social encounter you got a 15DP for the Influence SG and 18DP for Fast Talking.

I'd get get 17 or so negatives to increase nuyen by 20k and have 7 carryover karma for post-chargen.
That will give you 100 karma post-chargen.
2 Initiations and raise MR by 1 is 64...after 1 run you should have the 40 to rise MR to 8.
Improved Reflexes to 3 and Combat Sense to 8.
At this point you have 27 DP on full Defense.
Or you can forget about the 2nd MR increase for now and use the 36 Karma to round off your skills.


Reklawyad

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« Reply #4 on: <03-18-16/0110:20> »
I'll try to finish this up before my game Saturday, and post the results. I've decided to go with a less hands on approach to the character, more of the face / negotiator and see where that takes me.

I liked the idea of the free essence at the start, I might go with retractable claws instead, and beef up my str.

I'm going to have Improved Relfexes 3 off the bat for sure, no reason not to IMO and Combat Sense 5 (might go with the animal that gives a free combat sense)

Originally I liked the Shark but I'm thinking I might go with something else.

Hope to have something posted tomorrow for more review, one odd thing in Chummer I wasn't able to select the Natural of Unnarmed Combat, not sure if that's because I'm using the beta or if it's been a known bug.

Thank again folks always love coming here getting help.

adzling

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« Reply #5 on: <03-18-16/1707:01> »
I'd suggest throwing over bow.

there are a whole bunch of adept powers geared at throwing stuff that can synergize together very well.

there's even one that allows you to throw improvised /found items (chopsticks, playing cards, coins, pencils, forks etc) as deadly throwing weapons.

this gives you a whole new kind of advantage in a meet as you could literally walk in unarmed and just grab a stack of cutlery/ pens/ coins etc and toss them with nasty results.

i'd consider going face/ unarmed / throwing
this combination could result in a pretty deadly person who almost never needs "weapons", perfect for a face.

Reklawyad

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« Reply #6 on: <03-18-16/1802:19> »
I'd suggest throwing over bow.

there are a whole bunch of adept powers geared at throwing stuff that can synergize together very well.

there's even one that allows you to throw improvised /found items (chopsticks, playing cards, coins, pencils, forks etc) as deadly throwing weapons.

this gives you a whole new kind of advantage in a meet as you could literally walk in unarmed and just grab a stack of cutlery/ pens/ coins etc and toss them with nasty results.

i'd consider going face/ unarmed / throwing
this combination could result in a pretty deadly person who almost never needs "weapons", perfect for a face.

That was going to be my next question if anyone had that work out. I MIGHT drop unarmed all together but not sure, nee to load up Chummer and see where my skills are. I did see the adept power where you could turn anything into a deadly weapon and I really do like that option as well.

adzling

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« Reply #7 on: <03-18-16/1841:46> »
Youll want the following adept powers to be an xclnt tosser ;-)

enhanced accuracy: throwing weapons
missile mastery
barrage
« Last Edit: <03-18-16/1843:53> by adzling »

Pap Renvela

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« Reply #8 on: <03-18-16/2153:56> »
Youll want the following adept powers to be an xclnt tosser ;-)

enhanced accuracy: throwing weapons
missile mastery
barrage

You forgot to mention that Barrage is a 22 Karma Investment.

adzling

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« Reply #9 on: <03-19-16/0047:44> »
hehe yeah it's not for everyone ;-)

Pap Renvela

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« Reply #10 on: <03-19-16/0342:11> »
For 29 Karma you get:
Shark mentor Spirit
Barrage
Master of Taijiquan
Counterstrike for .5 PP
Missile Mastery for .5 PP
Combat Sense for .25 PP
Which leaves you 4.75 PP for other powers (probably IR 3, 2 more levels of Combat Sense and Attribute Boost-AGI 1)

Add Throwing|Non-Aerodynamic 6|+2
Unarmed|Natural Weapons 6|+2

You could even do Transhuman and Restricted gear  to fit in 4*Striking Callus and Muscle Toner 4.
At this point you would need 24 karma of negative qualities and C Resources. The last point available would probably be In Debt 1

I guess this would be Meta E/Attribute A/Magic B/Skills D/Resources C

But I forgot this is a Face too, so the Transhuman/Restricted is probably out as you got to have more skill points to Face.



Reklawyad

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« Reply #11 on: <03-21-16/0127:20> »
== Info ==
Street Name:
Name: Unnamed Character
Movement: 10/20
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human
Composure: 8
Judge Intentions: 7
Lift/Carry: 10 (75 kg/50 kg)
Memory: 5
Nuyen: 20229

== Priorities ==
Metatype: C - Human, Dwarf, Elf, or Ork
Attributes: A - 24 Attributes
Special: D - Adept or Aspected Magician
Skills: B - 36 Skills/5 Skill Groups
Resources: E - 100,000¥

== Attributes ==
BOD: 5
AGI: 5
REA: 5 (8)
STR: 5
CHA: 5
INT: 2
LOG: 2
WIL: 3
EDG: 3
MAG: 6

== Derived Attributes ==
Essence:                   6
Initiative:                7 (10) + 4d6
Rigger Initiative:         10 + 4d6
Astral Initiative:         4 + 2d6
Matrix AR Initiative:      10 + 4d6
Matrix Cold Initiative:    2 + DP + 3d6
Matrix Hot Initiative:     2 + DP + 4d6
Physical Damage Track:     11
Stun Damage Track:         10

== Limits ==
Physical:                  8
Mental:                    3
Social:                    7
Astral:                    7

== Active Skills ==
Animal Handling            : 0                      Pool: 4
Archery                    : 6 [Bow]                Pool: 11 (13)
Armorer                    : 0                      Pool: 1
Automatics                 : 0                      Pool: 4
Blades                     : 0                      Pool: 4
Clubs                      : 0                      Pool: 4
Computer                   : 0                      Pool: 1
Con                        : 5                      Pool: 10
Cybercombat                : 0                      Pool: 1
Demolitions                : 0                      Pool: 1
Disguise                   : 0                      Pool: 1
Diving                     : 0                      Pool: 4
Escape Artist              : 0                      Pool: 4
Etiquette                  : 0                      Pool: 4
First Aid                  : 0                      Pool: 1
Forgery                    : 0                      Pool: 1
Free-Fall                  : 0                      Pool: 4
Gunnery                    : 0                      Pool: 4
Gymnastics                 : 2                      Pool: 7
Hacking                    : 0                      Pool: 1
Heavy Weapons              : 0                      Pool: 4
Impersonation              : 5                      Pool: 10
Instruction                : 0                      Pool: 4
Intimidation               : 0                      Pool: 4
Leadership                 : 0                      Pool: 4
Longarms                   : 0                      Pool: 4
Navigation                 : 0                      Pool: 1
Negotiation                : 6 [Bargaining]         Pool: 11 (13)
Perception                 : 6 [Visual]             Pool: 10 (12)
Performance                : 5                      Pool: 10
Pilot Ground Craft         : 0                      Pool: 7
Pilot Watercraft           : 0                      Pool: 7
Pistols                    : 0                      Pool: 4
Running                    : 0                      Pool: 4
Sneaking                   : 6 [Urban]              Pool: 11 (13)
Survival                   : 0                      Pool: 2
Swimming                   : 0                      Pool: 4
Throwing Weapons           : 0                      Pool: 4
Tracking                   : 0                      Pool: 1
Unarmed Combat             : 6 [[Martial Art]]      Pool: 11 (13)

== Knowledge Skills ==
Alcohol                    : 2                      Pool: 4
English                    : N                      Pool: 0
Magical Theory             : 2                      Pool: 4
Mandarin                   : 4                      Pool: 6

== Contacts ==
Fixer (3, 1)
Infobroker (2, 3)
Merc Alchemist; Urban Anthropologist (2, 2)
Parabotanist; Gang Leader (1, 1)

== Qualities ==
Adept
Allergy (Common, Mild) (Pollutants)
Bad Luck
Creature of Comfort (Middle)
Mentor Spirit (Eagle)
Perfect Time
Poor Self Control (Combat Monster)
Prejudiced (Specific, Biased) (Technomacer)
The Warrior's Way

== Powers ==
Combat Sense Rating: 4
Improved Reflexes 3
Killing Hands

== Lifestyles ==
City  1 months

== Armor ==
Actioneer Business Clothes          8
   +Electrochromic Clothing
Armor Clothing                      6
Armor Jacket                        12
   +Chemical Protection 4
   +Fire Resistance 4
   +Insulation 4
Armor Vest                          9
Chameleon Suit                      9
   +Thermal Damping 4

== Weapons ==
Bow (Rating 10)
   Pool: 11 (13)   Accuracy: 6   DV: 12P   AP: -2   RC: 3
Unarmed Attack
   Pool: 11   Accuracy: 8   DV: 5P   AP: -   RC: 3

== Martial Arts ==
Turkish Archery
   +Called Shot (Pin)

== Commlink ==
Erika Elite (ATT: 0, SLZ: 0, DP: 4, FWL: 4)
Fairlight Caliban (ATT: 0, SLZ: 0, DP: 7, FWL: 7)
Fairlight Caliban (ATT: 0, SLZ: 0, DP: 7, FWL: 7)

== Gear ==
Arrow: Barbed Head (Bows) Rating 1 x100
Arrow: Explosive Head (Bows) Rating 1 x100
Arrow: Hammerhead (Bows) Rating 1 x100
Arrow: Incendiary Head (Bows) Rating 1 x100
Arrow: Injection (Bows) Rating 1 x100
Arrow: Monotip Head (Bows) Rating 1 x100
Arrow: Screamer Head (Bows) Rating 1 x100
Arrow: Seeker Shaft (Bows) x100
Arrow: Stick-n-Shock w/Static Shaft (Bows) Rating 1 x100
Backpack (Nice)
Camera Rating 1
Certified Credstick, Gold Rating 1
Certified Credstick, Standard
Certified Credstick, Standard
Climbing Gear
Contacts Rating 3
Contacts Rating 3
Datachip x50
Duffel Bag (Nice)
Duffel Bag (Nice)
Earbuds Rating 3
Fake SIN (Bug Out) Rating 1
Fake SIN (Bug Out 2) Rating 1
Flashlight x3
Flashlight, Low-light x3
Gecko Tape Gloves
Lockpick Set
Long Haul x4
Medkit Rating 3 x3
Micro-Transceiver x2
Quickdraw Quiver
Restraint, Metal x3
Restraint, Plastic x10
Security Tags x20
Slap Patch, Antidote Patch Rating 4 x5
Slap Patch, Stim Patch Rating 4
Slap Patch, Tranq Patch Rating 5 x4
Slap Patch, Trauma Patch
Standard Rope (100m) x4
Stealth Tags x10
Subvocal Mic x2
Survival Kit
Tag Eraser
Tool Kit (Disguise)


Here's what I've come up with so far.. Keep in mind that Chummer doesn't have the Bow from Hard Target in it yet as well as some of the contacts (so those aren't right) and I haven't made this character active so I don't get to get my other 3 levels of initiation yet. I'm also going to improve Arcana or Int with some of the leftover Karma I have right now.

My question is on increasing the Unarmed Attack Values, both Attack and Damage wise. I know you base the unarmed off of your strength, but I'd like to see if there are powers or abilities that I am missing that oculd go better.

Thanks for all the help and hopefully in the next day or so I"ll have another round of updates with this character that also involves the post character gen.
« Last Edit: <03-21-16/1643:05> by Reklawyad »

Reklawyad

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« Reply #12 on: <03-24-16/0941:03> »
== Info ==
Street Name:
Name: Unnamed Character
Movement: 10/20
Karma: 94
Street Cred: 9
Notoriety: 0
Public Awareness: 0
Human
Composure: 8
Judge Intentions: 8
Lift/Carry: 10 (75 kg/50 kg)
Memory: 6
Nuyen: 613729

== Priorities ==
Metatype: D - Human or Elf
Attributes: A - 24 Attributes
Special: C - Adept, Magician, or Technomancer
Skills: B - 36 Skills/5 Skill Groups
Resources: E - 100,000¥

== Attributes ==
BOD: 5
AGI: 5
REA: 5 (8)
STR: 5
CHA: 5
INT: 3
LOG: 3
WIL: 3
EDG: 3
MAG: 6

== Derived Attributes ==
Essence:                   6
Initiative:                8 (11) + 4d6
Rigger Initiative:         11 + 4d6
Astral Initiative:         6 + 2d6
Matrix AR Initiative:      11 + 4d6
Matrix Cold Initiative:    3 + DP + 3d6
Matrix Hot Initiative:     3 + DP + 4d6
Physical Damage Track:     11
Stun Damage Track:         10

== Limits ==
Physical:                  8
Mental:                    4
Social:                    7
Astral:                    7

== Active Skills ==
Animal Handling            : 0                      Pool: 4
Arcana                     : 2                      Pool: 5
Archery                    : 6 [Bow]                Pool: 12 (14)
Armorer                    : 0                      Pool: 2
Automatics                 : 0                      Pool: 4
Blades                     : 0                      Pool: 4
Clubs                      : 0                      Pool: 4
Computer                   : 0                      Pool: 2
Con                        : 5                      Pool: 10
Cybercombat                : 0                      Pool: 2
Demolitions                : 0                      Pool: 2
Disguise                   : 0                      Pool: 2
Diving                     : 0                      Pool: 4
Escape Artist              : 0                      Pool: 4
Etiquette                  : 1                      Pool: 6
First Aid                  : 0                      Pool: 2
Forgery                    : 0                      Pool: 2
Free-Fall                  : 0                      Pool: 4
Gunnery                    : 0                      Pool: 4
Gymnastics                 : 2                      Pool: 7
Hacking                    : 0                      Pool: 2
Heavy Weapons              : 0                      Pool: 4
Impersonation              : 5                      Pool: 10
Instruction                : 0                      Pool: 4
Intimidation               : 0                      Pool: 4
Leadership                 : 0                      Pool: 4
Longarms                   : 0                      Pool: 4
Navigation                 : 0                      Pool: 2
Negotiation                : 6 [Bargaining]         Pool: 11 (13)
Perception                 : 6 [Visual]             Pool: 9 (11)
Performance                : 5                      Pool: 10
Pilot Ground Craft         : 0                      Pool: 7
Pilot Watercraft           : 0                      Pool: 7
Pistols                    : 0                      Pool: 4
Running                    : 0                      Pool: 4
Sneaking                   : 6 [Urban]              Pool: 11 (13)
Survival                   : 0                      Pool: 2
Swimming                   : 0                      Pool: 4
Throwing Weapons           : 0                      Pool: 4
Tracking                   : 0                      Pool: 2
Unarmed Combat             : 6                      Pool: 14

== Knowledge Skills ==
Alcohol                    : 3                      Pool: 6
English                    : N                      Pool: 0
Magical Theory             : 3                      Pool: 6
Mandarin                   : 4                      Pool: 7
Shadow Community           : 2                      Pool: 5

== Contacts ==
Fixer; Fixer (3, 1)
Infobroker (2, 3)
Merc Alchemist (2, 2)
Parabotanist (1, 1)

== Qualities ==
Adept
Creature of Comfort (Middle)
Mentor Spirit (Shark)
Perfect Time
Poor Self Control (Combat Monster)
Prejudiced (Specific, Biased) (Technomacer)
Sensitive System
The Warrior's Way

== Powers ==
Combat Sense Rating: 6
Critical Strike (Unarmed)
Improved Ability (skill) (Archery) Rating: 1
Improved Ability (skill) (Unarmed Combat) Rating: 1
Improved Reflexes 3
Killing Hands
Penetrating Strike Rating: 4

== Lifestyles ==
Home  4 months

== Armor ==
Actioneer Business Clothes          8
   +Electrochromic Clothing
Armor Clothing                      6
Armor Jacket                        12
   +Chemical Protection 4
   +Fire Resistance 4
   +Insulation 4
Armor Vest                          9
Chameleon Suit                      9
   +Thermal Damping 4

== Weapons ==
Bow (Rating 10)
   Pool: 12 (14)   Accuracy: 6   DV: 12P   AP: -2   RC: 3
Unarmed Attack
   Pool: 14   Accuracy: 8   DV: 6P   AP: -   RC: 3

== Martial Arts ==
Turkish Archery
   +Called Shot (Pin)

== Commlink ==
Erika Elite (ATT: 0, SLZ: 0, DP: 4, FWL: 4)
Fairlight Caliban (ATT: 0, SLZ: 0, DP: 7, FWL: 7)
Fairlight Caliban (ATT: 0, SLZ: 0, DP: 7, FWL: 7)

== Gear ==
Arrow: Barbed Head (Bows) Rating 1 x100
Arrow: Explosive Head (Bows) Rating 1 x100
Arrow: Hammerhead (Bows) Rating 1 x100
Arrow: Incendiary Head (Bows) Rating 1 x100
Arrow: Injection (Bows) Rating 1 x100
Arrow: Monotip Head (Bows) Rating 1 x100
Arrow: Screamer Head (Bows) Rating 1 x100
Arrow: Seeker Shaft (Bows) x100
Arrow: Stick-n-Shock w/Static Shaft (Bows) Rating 1 x100
Backpack (Nice)
Camera Rating 1
Certified Credstick, Gold Rating 1
Certified Credstick, Standard
Certified Credstick, Standard
Climbing Gear
Contacts Rating 3
Contacts Rating 3
Datachip x50
Duffel Bag (Nice)
Duffel Bag (Nice)
Earbuds Rating 3
Fake SIN (Bug Out) Rating 1
Fake SIN (Bug Out 2) Rating 1
Flashlight x3
Flashlight, Low-light x3
Gecko Tape Gloves
Lockpick Set
Long Haul x4
Medkit Rating 3 x3
Medkit Rating 4 x3
Micro-Transceiver x2
Quickdraw Quiver
Respirator Rating 6 x3
Restraint, Metal x3
Restraint, Plastic x10
Security Tags x20
Slap Patch, Antidote Patch Rating 4 x5
Slap Patch, Stim Patch Rating 4
Slap Patch, Tranq Patch Rating 5 x4
Slap Patch, Trauma Patch
Standard Rope (100m) x4
Stealth Tags x10
Subvocal Mic x2
Survival Kit
Tag Eraser
Tool Kit (Disguise)


Okay newest version.. odd that Chummer doesn't put the -4 AP from Penetrating Strike up for the Unarmed Attack and Killing Hands but whatever.

I'd still like to increase the damage output of the Unarmed Attacks but I think at this point the only way to do that is to get more STR.

Whiskeyjack

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« Reply #13 on: <03-24-16/0947:30> »
I'm going to have Improved Relfexes 3 off the bat for sure, no reason not to IMO

The only reason not to would be if you weren't initiated at all yet and couldn't afford to, neither of which is the case.

On your sheet - I'd dump LOG for more INT. Maybe get an Astral Perception qi focus. With that much money, Prototype Transhuman is a serious contender - bioware that doesn't affect your ESS to raise AGI and STR, bone aug, and/or get a pain editor...
Playability > verisimilitude.

adzling

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« Reply #14 on: <03-24-16/1056:32> »
So if you've taken Warrior's Way and initiated you might consider Counterstrike and Master of Tajiquan.
It's a very powerful enhancement to unarmed attack when fighting multiple opponents and very flashy.

I would also hard-cap that agility at 6 as you currently have no hard-capped stats and agility will help you hit with a bow and your unarmed.

Finally I would consider ditching Arcana (mostly useless to you as an adept) and using those points elsewhere.

Prototype Transhuman is a good option if you can fit it in.
With Proto you could easily grab Striking Calluses x 4 and Bone Density Aug or Muscle Toner.
Any / all of them would make you much more effective in combat.

Personally, if you had the money, I'd ditch Improved Reflexes and replace with a the bioware Synaptic Accellerator as the PP cost for Imp reflexes is huge and imho better spent on other things.
This would make you a little bit slower but imho the improvement in the rest of the character would more than make up for it (your face skills and your combat skills would improve dramatically).
« Last Edit: <03-24-16/1100:17> by adzling »