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Bow Adept/Face/Unarmed attack perhaps?

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Whiskeyjack

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« Reply #15 on: <03-24-16/1122:28> »
Yeah IR 2 with good REA + INT is usually good enough initiative
Playability > verisimilitude.

Reklawyad

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« Reply #16 on: <03-24-16/1317:53> »
The extra 600k is what the GM is giving me after character creation so he's been around for a bit etc etc.

I'll take another look at Proto Transhumance and see about getting some of the bio ware.

I do agree the PP cost of Improved Reflexes is huge. I'll also look at putting more into INT as log doesn't do much for this character but I was told you shouldn't have a stat at 1.

Back to that drawing board again!

adzling

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« Reply #17 on: <03-24-16/1454:18> »
600k is a shit-ton of cash, well beyond prime and into street legend territory.

With that kind of cash I would definitely go proto transhuman + biocompatible (bioware).
then you could grab a rating 3 synaptic booster at Delta or Beta grade and still have enough of that free essence point left over to cram in 4 striking calluses.

Then you just freed up 3.5 powerpoints to spend on face and unarmed stuff.

Scary, scary character that.....

Reklawyad

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« Reply #18 on: <03-24-16/1539:17> »
600k is a shit-ton of cash, well beyond prime and into street legend territory.

With that kind of cash I would definitely go proto transhuman + biocompatible (bioware).
then you could grab a rating 3 synaptic booster at Delta or Beta grade and still have enough of that free essence point left over to cram in 4 striking calluses.

Then you just freed up 3.5 powerpoints to spend on face and unarmed stuff.

Scary, scary character that.....

I thought you had to use the 1 point of Free Essence on the initial character? If not then holy crap I'm GOLDEN!!

The last character I had, we made BANK.. we had 2 mil nuyen EACH for a job we finished

adzling

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« Reply #19 on: <03-24-16/1633:39> »
Normally your right.
However your gm has completely tossed all semblance of what a normal srun game looks like so what does that little detail matter?

Whiskeyjack

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« Reply #20 on: <03-24-16/1737:28> »
600k is a shit-ton of cash, well beyond prime and into street legend territory.

With that kind of cash I would definitely go proto transhuman + biocompatible (bioware).
then you could grab a rating 3 synaptic booster at Delta or Beta grade and still have enough of that free essence point left over to cram in 4 striking calluses.

Then you just freed up 3.5 powerpoints to spend on face and unarmed stuff.

Scary, scary character that.....
Not worth it compared to loading up full Muscle Toner/Aug, Bone Aug, and maybe a callus or two, imo.

2.5PP for IR 2 really is sufficient.
Playability > verisimilitude.

Reklawyad

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« Reply #21 on: <03-25-16/0134:07> »
Normally your right.
However your gm has completely tossed all semblance of what a normal srun game looks like so what does that little detail matter?

Well I'm basically "killing off a character" and starting over and they didn't want me to feel like I would start out from scratch so I think a little fudging of numbers and things is probably going to be fine.

== Info ==
Street Name:
Name: Unnamed Character
Movement: 12/24
Karma: 93
Street Cred: 9
Notoriety: 0
Public Awareness: 0
Human
Composure: 8
Judge Intentions: 10
Lift/Carry: 14 (135 kg/90 kg)
Memory: 5
Nuyen: 480629

== Priorities ==
Metatype: D - Human or Elf
Attributes: A - 24 Attributes
Special: C - Adept, Magician, or Technomancer
Skills: B - 36 Skills/5 Skill Groups
Resources: E - 100,000¥

== Attributes ==
BOD: 5
AGI: 6
REA: 5 (8)
STR: 5 (9)
CHA: 5
INT: 5
LOG: 2
WIL: 3
EDG: 3
MAG: 6

== Derived Attributes ==
Essence:                   6.0
Initiative:                10 (13) + 4d6
Rigger Initiative:         13 + 4d6
Astral Initiative:         10 + 2d6
Matrix AR Initiative:      13 + 4d6
Matrix Cold Initiative:    5 + DP + 3d6
Matrix Hot Initiative:     5 + DP + 4d6
Physical Damage Track:     11
Stun Damage Track:         10

== Limits ==
Physical:                  11
Mental:                    4
Social:                    7
Astral:                    7

== Active Skills ==
Animal Handling            : 0                      Pool: 4
Arcana                     : 2                      Pool: 4
Archery                    : 6 [Bow]                Pool: 12 (14)
Armorer                    : 0                      Pool: 1
Automatics                 : 0                      Pool: 5
Blades                     : 0                      Pool: 5
Clubs                      : 0                      Pool: 5
Computer                   : 0                      Pool: 1
Con                        : 5                      Pool: 10
Cybercombat                : 0                      Pool: 1
Demolitions                : 0                      Pool: 1
Disguise                   : 0                      Pool: 4
Diving                     : 0                      Pool: 4
Escape Artist              : 0                      Pool: 5
Etiquette                  : 1                      Pool: 6
First Aid                  : 0                      Pool: 1
Forgery                    : 0                      Pool: 1
Free-Fall                  : 0                      Pool: 4
Gunnery                    : 0                      Pool: 5
Gymnastics                 : 2                      Pool: 8
Hacking                    : 0                      Pool: 1
Heavy Weapons              : 0                      Pool: 5
Impersonation              : 5                      Pool: 10
Instruction                : 0                      Pool: 4
Intimidation               : 0                      Pool: 4
Leadership                 : 0                      Pool: 4
Longarms                   : 0                      Pool: 5
Navigation                 : 0                      Pool: 4
Negotiation                : 6 [Bargaining]         Pool: 12 (14)
Perception                 : 6 [Visual]             Pool: 11 (13)
Performance                : 5                      Pool: 10
Pilot Ground Craft         : 0                      Pool: 7
Pilot Watercraft           : 0                      Pool: 7
Pistols                    : 0                      Pool: 5
Running                    : 0                      Pool: 8
Sneaking                   : 6 [Urban]              Pool: 12 (14)
Survival                   : 0                      Pool: 2
Swimming                   : 0                      Pool: 8
Throwing Weapons           : 0                      Pool: 5
Tracking                   : 0                      Pool: 4
Unarmed Combat             : 6                      Pool: 15

== Knowledge Skills ==
Alcohol                    : 3                      Pool: 8
English                    : N                      Pool: 0
Magical Theory             : 3                      Pool: 5
Mandarin                   : 4                      Pool: 9

== Contacts ==
Bill; Fixer (4, 5)
Francis; Forensics Expert (4, 3)
Jill; Alchemist (3, 3)
Selene; Talismonger (4, 4)

== Qualities ==
Adept
Allergy (Common, Mild) (Peanuts)
Bad Luck
Creature of Comfort (Middle)
Mentor Spirit (Shark)
Poor Self Control (Combat Monster)
Prejudiced (Specific, Biased) (Technomacer)
Prototype Transhuman
The Warrior's Way

== Powers ==
Combat Sense Rating: 6
Critical Strike (Unarmed)
Improved Ability (skill) (Unarmed Combat) Rating: 1
Improved Ability (skill) (Negotiation) Rating: 1
Improved Reflexes 3
Killing Hands
Penetrating Strike Rating: 4

== Lifestyles ==
Home  4 months

== Cyberware/Bioware ==
Muscle Augmentation Rating 4
Striking Callus Rating 4

== Armor ==
Actioneer Business Clothes          8
   +Electrochromic Clothing
Armor Clothing                      6
Armor Jacket                        12
   +Chemical Protection 4
   +Fire Resistance 4
   +Insulation 4
Armor Vest                          9
Chameleon Suit                      9
   +Thermal Damping 4

== Weapons ==
Bow (Rating 10)
   Pool: 12 (14)   Accuracy: 6   DV: 12P   AP: -2   RC: 4
Unarmed Attack
   Pool: 15   Accuracy: 11   DV: 12P   AP: -   RC: 4

== Martial Arts ==
Turkish Archery
   +Called Shot (Pin)

== Commlink ==
Erika Elite (ATT: 0, SLZ: 0, DP: 4, FWL: 4)
Fairlight Caliban (ATT: 0, SLZ: 0, DP: 7, FWL: 7)
Fairlight Caliban (ATT: 0, SLZ: 0, DP: 7, FWL: 7)

== Gear ==
Arrow: Barbed Head (Bows) Rating 1 x100
Arrow: Explosive Head (Bows) Rating 1 x100
Arrow: Hammerhead (Bows) Rating 1 x100
Arrow: Incendiary Head (Bows) Rating 1 x100
Arrow: Injection (Bows) Rating 1 x100
Arrow: Monotip Head (Bows) Rating 1 x100
Arrow: Screamer Head (Bows) Rating 1 x100
Arrow: Seeker Shaft (Bows) x100
Arrow: Stick-n-Shock w/Static Shaft (Bows) Rating 1 x100
Backpack (Nice)
Camera Rating 1
Certified Credstick, Gold Rating 1
Certified Credstick, Standard
Certified Credstick, Standard
Climbing Gear
Contacts Rating 3
Contacts Rating 3
Datachip x50
Duffel Bag (Nice)
Duffel Bag (Nice)
Earbuds Rating 3
Fake SIN (Bug Out) Rating 1
Fake SIN (Bug Out 2) Rating 1
Flashlight x3
Flashlight, Low-light x3
Gecko Tape Gloves
Lockpick Set
Long Haul x4
Medkit Rating 3 x3
Medkit Rating 4 x3
Micro-Transceiver x2
Quickdraw Quiver
Restraint, Metal x3
Restraint, Plastic x10
Security Tags x20
Slap Patch, Antidote Patch Rating 4 x5
Slap Patch, Stim Patch Rating 4
Slap Patch, Tranq Patch Rating 5 x4
Slap Patch, Trauma Patch
Standard Rope (100m) x4
Stealth Tags x10
Subvocal Mic x2
Survival Kit
Tag Eraser
Tool Kit (Disguise)/


Okay here is my final "Created and boosted with the initiative levels and bought new stuff etc etc. Note that the Bow lvl 10 is just a place holder while we wait for chummer to implement the new bot from Harder Target.

I kept with some of the Arcana as that will help me keep leveling up my level of Initiation as it gets a bonus of Arcana + Int when you go to initiate so I left the Arcana in there. As far as the other abilities and skills I seem to be quite happy being a face, range and close combat force to be dealt with. Being able to do 11 P or S damage up close with a -4 AP seems to be QUITE brutal. I'm going to read up on the part of adding in QI focus for the Face aspect of the meetings. I was going to cut out improved reflexes but that would have cut into my budget even more for the Beta+ ware and it seems to have worked out more this way adding in STR for me.

Now to work on the backstory and why he has such anger management when he gets in combat (I mean he was a test tube baby who got rescued for a reason right??)

Pap Renvela

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« Reply #22 on: <03-25-16/0239:05> »
My 2 cents on something minor: allergy peanuts >>> specific. allergy nuts >>> common.

You don't need 6 medkits... 1 x Rating 3 and 1 x Rating 6 is more than sufficient.

Regardless of the comments posted above: Prototype transhuman should only use the funds available in chargen as you can't change it post chargen.

You have 8.75 PP of powers (excluding killing hands) with a MR of 6.
Considering your powers, Warrior's Way saves you .75... so that's 2 PP too many.
Did you initiate twice and take 2 power points?
If so, somewhere on this sheet it should say so.

You have Bad Luck- that in and of itself gives you Notoriety. So it can't be zero.
And while Combat monster isn't listed (as only CRB qualities are on the list), Combat Monster is in keeping with the other qualities that give you notoriety: but that's a GM call.

With 600k- why don't you have muscle toner 4... even if you lose 1 MR the +4DP plus movement increase is well worth it.


Reklawyad

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« Reply #23 on: <03-25-16/0754:45> »
My 2 cents on something minor: allergy peanuts >>> specific. allergy nuts >>> common.

You don't need 6 medkits... 1 x Rating 3 and 1 x Rating 6 is more than sufficient.

Regardless of the comments posted above: Prototype transhuman should only use the funds available in chargen as you can't change it post chargen.

You have 8.75 PP of powers (excluding killing hands) with a MR of 6.
Considering your powers, Warrior's Way saves you .75... so that's 2 PP too many.
Did you initiate twice and take 2 power points?
If so, somewhere on this sheet it should say so.

You have Bad Luck- that in and of itself gives you Notoriety. So it can't be zero.
And while Combat monster isn't listed (as only CRB qualities are on the list), Combat Monster is in keeping with the other qualities that give you notoriety: but that's a GM call.

With 600k- why don't you have muscle toner 4... even if you lose 1 MR the +4DP plus movement increase is well worth it.

Good call on the Nuts allergy, I'll give the notoriety. I did initiate twice with PP, not sure what's up with that, Chummer has a special way of not printing things out. If I should have the bioware at Chargen then I'll go back and see what I can afford and get all the equipment later. I bought the meek it's as at the time I was trying to find ways to spend the extra money, I'm also thinking 100 of each arrow might be much, might take that down to fifty (except the explode arrows as those I can't retreive).

I'll make those changes and post the new character later thanks a ton for your help as well as the other posters!! With so many books it's great to get others ideas of what they have used.

Novocrane

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« Reply #24 on: <03-25-16/0931:01> »
You don't need 6 medkits... 1 x Rating 3 and 1 x Rating 6 is more than sufficient.
Or a saviour medkit. Single shot of nanites and an expert program (+device to run it) to walk you through any needed medical procedures they can't handle alone.

Whiskeyjack

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« Reply #25 on: <03-25-16/1142:50> »
Regardless of the comments posted above: Prototype transhuman should only use the funds available in chargen as you can't change it post chargen.

Generally agree, but this is something to ask the GM, since he may not care if it facilitates your build.
Playability > verisimilitude.

Pap Renvela

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« Reply #26 on: <03-25-16/1519:15> »
Regardless of the comments posted above: Prototype transhuman should only use the funds available in chargen as you can't change it post chargen.

Generally agree, but this is something to ask the GM, since he may not care if it facilitates your build.

93 Karma is about 20 runs or less.
600k means 30k plus lifestyle plus expenses per run.
Yeah- he might not care.

Pap Renvela

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« Reply #27 on: <03-25-16/1737:40> »
Because crazy stuff comes to my head:

Meta: B Elf(6)
Attributes: A 24
Magic: D Adept
Skills: C 28\2
Resources: E 100000

Take Biocompatability and Lucky (or whatever the name of the quality that raises edge) plus whatever.
Place all 6 Special points into Edge (Mr Lucky Elf)
Use starting money only for gear- no 'ware.

Post Char-gen.
Initiate 3 times (48 Karma - discounts if any)
Buy Kuro- used, for 543750
MCT: KURO (BLACK)
• Bone density augmentation 4
• Commlink (MCT-5000, DR 5)
• Enhanced articulation
• Muscle augmentation 4
• Muscle toner 4
• Orthoskin 4
• Reflex record (Pistols)
• Reflex recorder (Unarmed Combat)
• Suprathyroid gland
• Synaptic booster 3

You Magic(Max 9 Current 2) drops like a stone to Magic(Max 3 Current 0)
Buy 3 MR for 30 Karma.

Not only do you start with 24 attribute points to an elf, you gain +1BOD,+4AGI,+3REA,+4STR, another 4 Dice to BOD for damage soak... 8 Base damage unarmed if you don't put a single attribute point towards STR.

If you saved 5 Karma from chargen you'd have just enough to Initiate a 4th time.

Something like: B 4[5] A 7[11] R 5[8] S 1[5] W 3 L3 I 5 C 7 Initiative 10[13]+4d6
Of course this set of attributes would use Crossbow instead of Bows.

With 3 Initiations you can have up to 6 Power points- I'd take at least masking though which would drop it down to 5 PP.


Pap Renvela

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« Reply #28 on: <03-25-16/1740:08> »
Of course, while RAW allows grades to cybersuites since it's cyber/bio-ware... not sure that's RAI.
It was just a crazy idea that popped into my head because Kuro and Ultimate Warrior are normally out of the price range of characters even after a boatload of runs.

Reklawyad

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« Reply #29 on: <03-27-16/0147:01> »
Talked to the GM he's cool with me taking the Bioware after character creation. The only think I might change that I recently did is to add perfect time into the Qualities. Having two free actions is quite nice, especially if I need to center and then strike with killing hands.

I MIGHT take out warriors way, I've read quite a few people seem to think the discount o on PP points doesn't warrant the increased loss of Karma and I'm starting to buy into that theory.

Continuing on with the character, I'd like to really start to focus more on the face side of things, suggestions from the crowd?