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Skillwires

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Slamm-O!

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« Reply #45 on: <03-31-16/1825:49> »
No Nephritic Screen (6) for the Juicer ? Surprised.  I'm working on one in Hero Lab right now. 
Mess with the best.  Die like the rest !

Blue Rose

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« Reply #46 on: <03-31-16/1919:50> »
Cuts both ways for a juicer, but I'm running a drug happy face right now and regret not getting it. Turns out, an hour high on pharmaceutical grade eX followed by a fifteen minute crash sounds better than what I got. Even if a dose of cram does last all run.

Problem is, I don't see a "minimum one" clause. Does that mean duration can be zero, making some drugs useless?

jim1701

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« Reply #47 on: <03-31-16/1931:42> »
Nephritic Screen reduces the duration of the drugs effect.  This can be a pretty serious downside depending on what you are using and what you're using it for.  It's not a bad option but I'm just not a fan.  Of course if you are a human with average stats it's still probably a lot more attractive option.  I just don't play humans.   ;D

Novocrane

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« Reply #48 on: <04-01-16/0507:23> »
Quote
Nephritic Screen reduces the duration of the drugs effect
A huge negative for duration measured in days or rounds. Hours lost may be a problem, though there's usually a minimum in place. For all the durations measured in minutes, -6 barely makes a dent.

Rooks

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« Reply #49 on: <04-01-16/1405:45> »
Still not seeing the down side of taking Nephritic Screen, course if you take that take nacro also, seriously its not a downside at all then again I think all you people that take all those types of drugs that give unresisted stun damage when it wears off are crazy for doing so, so you get hit by a rifle round it doesnt do physical damage but knocks you out so now you gotta either get a stim patch on you to get up and running oh but you also took another drug that does another 6 unresisted damage so now when the drugs wear off your in overflow or worse, dead

Blue Rose

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« Reply #50 on: <04-01-16/1554:42> »
Nephritic screen four. Long haul no longer helps you.

WillAsher

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« Reply #51 on: <04-03-16/1035:29> »
One thing to remember is that the penalty to your Social Limit is counteracted by the Wireless Bonus if you have your social skills chipped.  I have a Ogre Rigger who has all his social skills chipped, which leaves him with a 5 social limit.  Not great, but not really horrible for a non-face either.  You can swap out chips for what will work in whatever situation you find yourself. 

Of course, his con chip is the 'innocent schoolboy' chip, which looks strange on a 6'6" Ogre.  So far he has been pretty effective.  MBW2 Alpha and skilljack 4.  He plays dumb, and has had some great fun with conning people.  No-one expects a big ogre to be even halfway decent with Con.  More than once I have smuggled people/stuff in his Roadmaster.  It is covered with DOT warning stickers, has a licence to handle hazmat, and some green slime that smells awful that he cleans off with a squeegee when the cop wants to inspect his cargo.  After three encounters I still haven't had a cop willing to climb in back and inspect it.  :)

Csjarrat

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« Reply #52 on: <04-03-16/1040:38> »
don't forget you can put on a swanky jacket and get +3 social limit too.
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