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What do you do as a GM when...

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El Diablo

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« Reply #15 on: <04-05-16/2252:40> »
Suddenly, enemy NPC's addiction kicks in! Enemy NPC is busy trying to kill you! Too bad, enemy NPC has penalties now!

That's one of the easiest solutions to lower rolls. Another possible solution would be that "suddenly" the PCs have a bounty on their head and they need to be brought alive to face justice! This way enemy NPC will try to avoid lethal damage and may even give you space to make an escaping scenario.

If one or two PCs still die due bad luck/wrong decisions, well, there's nothing you can do. RNGesus doesn't want 'em to live.
Booyah!

The Wyrm Ouroboros

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« Reply #16 on: <04-08-16/0126:47> »
Kill them all.

No, seriously: kill them all.  Bad rolls, bad decisions, everything balling up into one nasty lethal clusterfrag - kill 'em.  Let 'em bang their heads on the table, and reach for the rulebook ...

... and then tell them to make Healing rolls (all the typical penalties, but just straight dice - BOD + WIL, isn't it?).

The person with the highest number of hits is the first one to wake up.  There's a physician or nurse there, as well as a Mr. Johnson.  If they consider doing something stupid, like trying to attack, remind them that they're not healed yet, half-drugged, and looking at a minimum of -4 (and maybe -6 or more) penalty to their dice pool, initiative, yadda yadda.  If they're a high-combat sort, make sure at least one wrist (and maybe their favored wrist and opposite ankle) is buckled down.  Have Mr. Johnson make them An Offer They Can't Refuse, requiring them to fulfill a total number of tasks equal to (How Pissy You Feel) +1 before the Johnson will remove the tracker device / cortex bomb / lingering poison / kill order from them and/or their associates, contacts, family, and friends.

Repeat for everyone.  Then give them a nasty job - not impossible, just difficult.  This is essentially what I said here - but you do have to know your players.  While some are going to say 'hell no', some will be perfectly willing to roll with it.  I recommend either getting a consensus, or else allowing those who refuse to play along to come up with new characters, albeit with no 'catch-up' cash or karma, and allowing those who DO play along to, well, do so.

Because in SR, 'death' is not automatically the end of the game.
Pananagutan & End/Line

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"Oh, gee - it's Go-Frag-Yourself-O'Clock."
New Wyrm!! Now with Twice the Bastard!!

Laés is ... I forget. -PiXeL01
Play the game. Don't try to win it.

Blue Rose

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« Reply #17 on: <04-09-16/1551:06> »
An important conversation to have with your players is that standing and fighting is not always the best answer, and not the Shadowrunner way.  At least, not exclusively.  Cut and run is an important option, knowing when to do it is absolutely vital.  Talk to them about options to cover their escape, like smoke grenades, flash bangs, and the rigger's fastest vehicle.