Trade out the Knives for Swords and you're on your way. As you get karma you can quickly expand the B&E or Social skills.
I specifically went for simple over effective with this character. There are more optimal power or augmentations that will get you a few more dice here or there. But this build doesn't care about Background Count, nothing to fiddle with, just pick up and go.
If you're a "Melee First" kind of character you'll want either the Power Rapid Draw or the Martial Art that lets you quick draw swords. Either is easily fit into the build. Mentor Spirit, Negative Qualities, Knowledge Skills and Contacts are all easily swapped around to whatever fits your character idea best.
== Info ==
Movement: 18/36
Karma: 4
Human
Composure: 8
Judge Intentions: 10
Lift/Carry: 10 (105 kg/70 kg)
Memory: 4
Nuyen: 290
== Priorities ==
Metatype: E - Human
Attributes: A - 24 Attributes
Special: B - Adept, Magician, or Technomancer
Skills: D - 22 Skills/0 Skill Groups
Resources: C - 140,000¥
== Attributes ==
BOD: 3
AGI: 6 (9)
REA: 5 (
STR: 5 (7)
CHA: 5
INT: 5
LOG: 1
WIL: 3
EDG: 3
MAG: 5
== Derived Attributes ==
Essence: 5.01
Initiative: 10 (13) + 4d6
Rigger Initiative: 13 + 4d6
Astral Initiative: 10 + 2d6
Matrix AR Initiative: 13 + 4d6
Matrix Cold Initiative: 5 + DP + 3d6
Matrix Hot Initiative: 5 + DP + 4d6
Physical Damage Track: 10
Stun Damage Track: 10
== Limits ==
Physical: 9
Mental: 4
Social: 7
Custom Ballistic Mask [+2] (Only for intimidation, Must be visible)
Astral: 7
== Active Skills ==
Blades : 6 [Knives] Pool: 16 (18)
Running : 1 Pool: 8
Intimidation : 1 Pool: 8
Perception : 6 Pool: 11
Pistols : 6 [Revolvers] Pool: 15 (17)
Sneaking : 6 Pool: 15
== Knowledge Skills ==
English : N Pool: 0
Military : 3 Pool: 8
Small Unit Tactics : 6 Pool: 11
Spanish : 3 Pool: 8
== Contacts ==
; Fixer (5, 1)
; Coyote (3, 3)
; Street Doc (2, 1)
== Qualities ==
Adept
Astral Beacon
Distinctive Style
Family Curse
Jack of All Trades Master of None
Mentor Spirit (Thunderbird)
Phobia (Uncommon, Mild) (Confinment)
Prejudiced (Specific, Biased) (Aztechnology)
Prototype Transhuman
SINner (National) (Aztlan)
Superhuman Psychosis
== Powers ==
Critical Strike (Blades)
Hang Time Rating: 1
Improved Reflexes 3
Magic Sense
Nimble Fingers
Wall Running
== Cyberware/Bioware ==
Datajack - Alpha
Muscle Augmentation Rating 2 - Used
Muscle Toner Rating 3 - Used
Orthoskin Rating 2
Smartlink- Alpha
== Armor ==
Armor Jacket12
Custom Ballistic Mask2
+Gas Mask
+Single Sensor Rating 2
+Ultrasound Rating 2
== Weapons ==
Combat Knife
+Personalized Grip
Pool: 16 (18) Accuracy: 7 DV: 11 PAP: -3 RC: 4
Ruger Super Warhawk
+Personalized Grip
+Smartgun System, Internal
+Speed Loader
+Speed Loader
+Speed Loader
Pool: 15 (17)Accuracy: 8DV: 9PAP: -2RC: 4
Unarmed Attack
Pool: 8Accuracy: 9DV: 7SAP: -RC: 4
== Gear ==
Ammo: APDS (Heavy Pistols) x10
Ammo: Explosive Rounds (Heavy Pistols) x10
Ammo: Stick-n-Shock (Heavy Pistols) x10
Cheap Pre-paid Commlink x5
Contacts Rating 3
+Flare Compensation
+Image Link
+Vision Magnification
Earbuds Rating 3
+Audio Enhancement Rating 3
Fake SIN (Maria) Rating 3
+Fake License (Adept License) Rating 3
+Fake License (Concealed Carry Permit) Rating 3
+Fake License (Restricted Cyberware License) Rating 3
Monocle Rating 4
+Thermographic Vision
+Vision Enhancement Rating 3
Survival Kit
== Vehicles ==
Yamaha Growler (Off-Road Bike)
+Sensor Array Rating 2
== Karma Expenses ==
-10 Nuyen
-15 +1 Body
-2 +1 Intimidation
-2 +1 Running
-17 Positive Qualities
+25 Negative Qualities
4 Karma Remaining
Mechanical Notes: The intention here was simplicity. Just woke up from the tank kind of character. Background count, what's that? Juggling the Powers and 'ware, possibly adding minor boost drugs and changing around the qualities a bit would result in a “Better” character.