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Player wants to burn edge to summon F12

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The Wyrm Ouroboros

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« Reply #15 on: <04-17-16/0311:47> »
Definitely roll the spirit's dice to resist, using your house rule, in order to compute drain; then absolutely make him roll drain.  Because you see - if the drain knocks him out, the spirit goes free.  And then instead of having a kickass F12 spirit to stomp BBEG, they may be a) down one mage, and b) be facing a F12 spirit who wants nothing more than to turn Yon Unconscious Mage into paste, along with all his buddies.

Yay!
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Blue Rose

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« Reply #16 on: <04-17-16/0319:44> »
That said, one fun dead man's trigger is not to burn edge to stay alive, but to burn edge to smackdown summon the biggest, meanest water elemental you can, with a fire elemental aura, so that it's constantly furious and is inclined to murder everything around it in a mad flail without your prompting.

Duellist_D

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« Reply #17 on: <04-19-16/0732:22> »
That said, one fun dead man's trigger is not to burn edge to stay alive, but to burn edge to smackdown summon the biggest, meanest water elemental you can, with a fire elemental aura, so that it's constantly furious and is inclined to murder everything around it in a mad flail without your prompting.
;D

This man has the right spirit!

farothel

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« Reply #18 on: <04-19-16/0827:21> »
I doubt his teammates would agree, as they would also be targeted. :-\
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Raven2049

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« Reply #19 on: <05-01-16/0903:40> »
Quote
First, the summoning roll.  Player burns edge to smackdown, sure.  However, the spirit still throws dice to determine drain, as stated above.  12 dice, +6 for edge, with exploding 6's.

Correct me if I'm wrong but I thought a spirit's edge equaled either the summoner's edge, or in the case of a free spirit the Spirit Force.

Granted the character could have a edge of six, so you may be right in that situation.

Other than that yes 18 dice to resist summoning with exploding sixes, I'll take those numbers any day of the week when somebody is burning edge on a spirit. Especially since that will be physical drain. Let them roll.

All4BigGuns

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« Reply #20 on: <05-01-16/1210:11> »
Don't care what certain parties on these boards say. Edging the spirit's summon or bind resistance rolls is intentionally trying to kill character(s). That is not the sign of a good GM.
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Blue Rose

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« Reply #21 on: <05-01-16/1217:09> »
The warning is up front.

It's not there to kill players. It's there to discourage pushing spirits beyond a certain point, and is only used when you're going beyond... I think OP said force 6.

Glyph

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« Reply #22 on: <05-01-16/1601:45> »
Purely going by the books (pg. 304 of the core rules), summoned or bound spirits either don't have Edge, or never use it.  Considering how high normal summoning Drain can get when you are summoning high-Force spirits, giving them Edge on top of that seems a bit much.

Blue Rose

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« Reply #23 on: <05-01-16/1618:25> »
 Bound/summoned spirits have edge.  They just don't use it on behalf of their summoner.

Herr Brackhaus

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« Reply #24 on: <05-01-16/1629:23> »
Glyph and Blue Rose may both be correct, as the rules are as vague as ever :D

Quote from: SR5 p304
Summoned and bound spirits don’t have their own Edge pools (or if they do, they don’t use them).

Of course, on pages 303 and 304 all spirit types are listed as having an EDG attribute of F/2, so... yeah.

All4BigGuns

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« Reply #25 on: <05-02-16/0216:32> »
Glyph and Blue Rose may both be correct, as the rules are as vague as ever :D

Quote from: SR5 p304
Summoned and bound spirits don’t have their own Edge pools (or if they do, they don’t use them).

Of course, on pages 303 and 304 all spirit types are listed as having an EDG attribute of F/2, so... yeah.

Not vague at all.

The rules say that summoned and bound spirits don't have Edge of their own, so that means that the Edge rating listed on those other pages is for Free Spirits only.
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Blue Rose

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« Reply #26 on: <05-02-16/0256:10> »
Is a spirit you are summoning really a summoned spirit until you've succeeded at summoning it?

Reaver

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« Reply #27 on: <05-02-16/0326:30> »
Is a spirit you are summoning really a summoned spirit until you've succeeded at summoning it?

What came first?

The Chicken? Or the Egg?
Where am I going? And why am I in a hand basket ???

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Kiirnodel

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« Reply #28 on: <05-02-16/0415:25> »
Glyph and Blue Rose may both be correct, as the rules are as vague as ever :D

Quote from: SR5 p304
Summoned and bound spirits don’t have their own Edge pools (or if they do, they don’t use them).

Of course, on pages 303 and 304 all spirit types are listed as having an EDG attribute of F/2, so... yeah.

Not vague at all.

The rules say that summoned and bound spirits don't have Edge of their own, so that means that the Edge rating listed on those other pages is for Free Spirits only.

No, the rules say that Summoned Spirits might have edge, but if they do they never use it on behalf of the summoner.

The house rule that spirits could potentially spend edge to resist being summoned is not a new one. And it sounds like in the OP situation it was pre-determined long before that endgame scenario that sufficiently high force spirits will pre-edge to resist being summoned. Presumably this is done as a deterrent against magicians trying to over-reach their summonings.

Back in 4th edition when I played a Summoner in a missions game, I had a GM rule this way when I tried to summon a Force 9 spirit (my magician had a magic of 5) in the middle of a combat. I was quite lucky that the GM still managed to roll low on the larger die-pool and I still managed to get my spirit. But I also didn't have a problem with the decision to do that in the first place.

farothel

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« Reply #29 on: <05-02-16/0532:19> »
I think that if it's stated up front that beyond a certain point, spirits will be using edge to resist summoning, it's not the GM trying to kill players.  The player knows up front that when he tries to do this, the opposing dice pool will be bigger.  If he still wants to try, well, he knows the consequences of his action.
I personally would make it a houserule that spirits use edge as soon as the force is higher than 'player's magic' or 'player's magic x1.5' instead of a fixed force, but that's my personal opinion on it.

It's another thing if you start doing it all of a sudden without warning the players or if you do it only from time to time.
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