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At the limit - the six million Nuyen man

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Jack_Spade

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« on: <04-19-16/1531:18> »
Inspired by the cyber vs. adept thread
I thought about making the most expensive cybered character possible (obviously a corp NPC)

My goal was to cram ware worth 6 million Nuyen into him.

Sadly, so far I've only managed to spend 4.838.795 on all Deltaware implants at 0,01 Essence:

== Qualities ==
Biocompatability (Cyberware)

== Cyberware/Bioware ==
Adapsin
Bone Lacing (Titanium)
Cybereyes Basic System Rating 3
   +Image Link
   +Vision Magnification
   +Thermographic Vision
   +Smartlink
   +Low-Light Vision
   +Flare Compensation
   +Eye Protectors (Ballistic Glass)
Datajack
Internal Router
Narco
Nephritic screen Rating 6
Obvious Full Arm (AGI 9, STR 9, Physical 11) (Left)
   +Armor Rating 3
   +Bulk Modification Rating 4
   +Customized Agility Rating 6
   +Customized Strength Rating 6
   +Enhanced Agility Rating 3
   +Enhanced Strength Rating 3
   +Biomonitor
   +Infrasonic Generator Rating 4
   +Radar Sensor Rating 4
   +Retractable Climbing Claws
   +Fingertip Compartment
Obvious Full Arm (AGI 9, STR 9, Physical 11) (Right)
   +Armor Rating 3
   +Customized Agility Rating 6
   +Customized Strength Rating 6
   +Bulk Modification Rating 4
   +Enhanced Agility Rating 3
   +Enhanced Strength Rating 3
   +Cyberarm Gyromount
   +Retractable Climbing Claws
Obvious Full Leg (AGI 9, STR 9, Physical 11) (Left)
   +Armor Rating 3
   +Customized Agility Rating 6
   +Customized Strength Rating 6
   +Enhanced Agility Rating 3
   +Enhanced Strength Rating 3
   +Bulk Modification Rating 4
   +Hydraulic Jacks Rating 6
   +Skimmers
   +Cyber Holster
Obvious Full Leg (AGI 9, STR 9, Physical 11) (Right)
   +Armor Rating 3
   +Customized Agility Rating 6
   +Customized Strength Rating 6
   +Enhanced Agility Rating 3
   +Enhanced Strength Rating 3
   +Skimmers
   +Hydraulic Jacks Rating 6
   +Large Smuggling Compartment
   +Bulk Modification Rating 4
Obvious Skull (AGI 3, STR 3, Physical 7)
   +Bulk Modification Rating 2
   +Damper
   +Cyberdeck
   +Antennae
Orthoskin Rating 4
Reaction Enhancers Rating 3
Skilljack Rating 6
Suprathyroid Gland
Tailored Pheromones Rating 3
Wired Reflex Optimization
Wired Reflexes Rating 3

== Commlink ==
Fairlight Paladin (ATT: 9, SLZ: 9, DP: 8(14), FWL: 8(14))
+ PI-Tac Level III (ComPac-Esprit General)


Has anyone an idea how to cram another million into that?
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

Hobbes

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« Reply #1 on: <04-19-16/1744:11> »
Off the top of my head, down grade the Bone Lacing.  Add Brain Stuffs.  Cerebellum boosters, Tailored Pheromones, Reflex Recorders ect ect ect.  You should be able to get another million in Cultured Bioware and assorted Geneware.

FancyDerek

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« Reply #2 on: <04-19-16/1748:45> »
Off the top of my head:

Get rid of the bone lacing and nephratic screen [6]
Cybereyes rating 4... retinal duplication[6], vision enhancement[3]
Skilljack[6], Skillwire[6]



Hache

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« Reply #3 on: <04-20-16/0352:09> »
Why didn't you use Transhuman Prototype to add 1ESS of bioware ?

Jack_Spade

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« Reply #4 on: <04-20-16/0416:58> »
@Hache

Because I wanted to keep it with the theme of the original 6-million dollar man or - if you aren't familiar with that old show - Adam Jensen: Rebuild after an accident. But I might change that, depending on if it's not possible otherwise.

@Hobbes & Fancy Derek

Yeah, good catch, I forgot about the Titan Bones.
But I'll try to use cyber where ever possible - doing this exercise with Bioware would be rather trivial.  ;)
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

PJ

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« Reply #5 on: <04-22-16/1854:33> »
If you drop Bone Lacing and replace with Cybertorso, you don't change Essence and can spend a bunch of money filling the capacity of the torso.

Novocrane

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« Reply #6 on: <04-22-16/2128:11> »
Augmentation Bundles would help, but ruin the cost schtick.

Jack_Spade

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« Reply #7 on: <04-24-16/0400:14> »
Thanks guys, that did the trick:

6.1 Million to turn some average guy with good cyberware compatibility into an almost unstoppable monster. With the skillwires it doesn't matter what he learned - now he's competent. Various drugs - including a killswitch - make him controllable and it's even possible to boost his performance further.

If you disregard the high availability for a moment, 6 million aren't actually that much money for a mega corp...

All he needs now is a quickened high force manabarrier around him to stop those pesky mana and mind control spells.


== Info ==
Street Name:
Name: Unnamed Character
Movement: 14/28
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human
Composure: 6
Judge Intentions: 8
Lift/Carry: 11 (105 kg/70 kg)
Memory: 9
Nuyen: -6107750

== Attributes ==
BOD: 3 (4)
AGI: 3 (7)
REA: 3 (10)
STR: 3 (7)
CHA: 3
INT: 3 (5)
LOG: 3 (6)
WIL: 3
EDG: 3

== Derived Attributes ==
Essence:                   0,01
Initiative:                6 (15) + 4d6
Rigger Initiative:         15 + 4d6
Matrix AR Initiative:      15 + 4d6
Matrix Cold Initiative:    5 + DP + 3d6
Matrix Hot Initiative:     5 + DP + 4d6
Physical Damage Track:     15
Stun Damage Track:         10

== Limits ==
Physical:                  10
   Skimmers [-2]
   Skimmers [-2]
Mental:                    7
Social:                    7
   Audio Analyzer [+1] (For musical performances)
Astral:                    7

== Qualities ==
Biocompatability (Cyberware)

== Cyberware/Bioware ==
Adapsin
Auto Injector
Auto Injector Expansion
Auto Injector Killswitch
Cerebellum Booster Rating 2
Cerebral Booster Rating 3
Chipjack Rating 5
Cyberears Rating 4
   +Sound Link
   +Audio Enhancement Rating 3
   +Audio Analyzer
   +Antennae
   +Balance Augmenter
   +Damper
   +Ear protector
   +Increased Hearing Spectrum
   +Select Sound Filter Rating 1
   +Translat-ear Rating 1
   +Spatial Recognizer
Cybereyes Basic System Rating 4
   +Image Link
   +Vision Magnification
   +Thermographic Vision
   +Smartlink
   +Low-Light Vision
   +Flare Compensation
   +Eye Protectors (Ballistic Glass)
   +Vision Enhancement Rating 3
   +Retinal Duplication Rating 6
Datajack
Internal Router
Obvious Full Arm (AGI 9, STR 9, Physical 11) (Left)
   +Armor Rating 3
   +Bulk Modification Rating 4
   +Customized Agility Rating 6
   +Customized Strength Rating 6
   +Enhanced Agility Rating 3
   +Enhanced Strength Rating 3
   +Biomonitor
   +Infrasonic Generator Rating 4
   +Radar Sensor Rating 4
   +Retractable Climbing Claws
   +Fingertip Compartment
Obvious Full Arm (AGI 9, STR 9, Physical 11) (Right)
   +Armor Rating 3
   +Customized Agility Rating 6
   +Customized Strength Rating 6
   +Bulk Modification Rating 4
   +Enhanced Agility Rating 3
   +Enhanced Strength Rating 3
   +Cyberarm Gyromount
   +Retractable Climbing Claws
Obvious Full Leg (AGI 9, STR 9, Physical 11) (Left)
   +Armor Rating 3
   +Customized Agility Rating 6
   +Customized Strength Rating 6
   +Enhanced Agility Rating 3
   +Enhanced Strength Rating 3
   +Bulk Modification Rating 4
   +Hydraulic Jacks Rating 6
   +Skimmers
   +Cyber Holster
Obvious Full Leg (AGI 9, STR 9, Physical 11) (Right)
   +Armor Rating 3
   +Customized Agility Rating 6
   +Customized Strength Rating 6
   +Enhanced Agility Rating 3
   +Enhanced Strength Rating 3
   +Skimmers
   +Hydraulic Jacks Rating 6
   +Bulk Modification Rating 4
   +Large Smuggling Compartment
Obvious Torso (AGI 3, STR 3, Physical 7)
   +Armor Rating 3
   +Bulk Modification Rating 6
   +Nanohive, Hard Rating 1
   +Ultrasound Sensor Rating 1
   +Implant Medic Rating 1
   +Cybergland Rating 1
   +Internal Air Tank Rating 1
   +Large Smuggling Compartment
OXSYS Cybergill
Partial Cyberskull
   +Bulk Modification Rating 2
   +Cyberdeck
   +Infrasonic Generator Rating 4
Reaction Enhancers Rating 3
Skilljack Rating 6
Skillwires Rating 6
Suprathyroid Gland
Tailored Pheromones Rating 3
Wired Reflexes Rating 3

== Commlink ==
Fairlight Paladin (ATT: 9, SLZ: 9, DP: 8(14), FWL: 8(14))
 + PI-Tac Level III (ComPac-Esprit General)
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

Adamo1618

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« Reply #8 on: <04-28-16/0747:49> »
I don't think Radar Sensor can be put in cyberarms. Even if you could, the GM should give pretty hefty penalties when you move or fight, because the frame of reference is moved in relation to the head, where all other sensory data (especially balance) is processed. Strap a GoPro to your arm and run around; it's much trickier to keep track of the environment.

Jack_Spade

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« Reply #9 on: <04-28-16/0813:09> »
I think you underestimate the processing power of the SR computer technology. They even have a boomerang with a spy sensor.
Besides, it's radar and not a camera  ::)
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

Blue Rose

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« Reply #10 on: <05-01-16/1840:30> »
Two hundred used area cortex bombs.

Angelone

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« Reply #11 on: <05-08-16/0036:00> »
Looking good, my only question is does he make the noise when he jumps or hits someone.
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Shaidar

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« Reply #12 on: <05-14-16/2320:03> »
An Infrasonic Generator is Bodyware which modifies your larynx. "A modified version of the standard voice modulator" (which is actually Headware).

Consequently, it likely shouldn't be installed in a cyberarm as you have in one instance.

Quote
Obvious Full Arm (AGI 9, STR 9, Physical 11) (Left)
   +Armor Rating 3
   +Bulk Modification Rating 4
   +Customized Agility Rating 6
   +Customized Strength Rating 6
   +Enhanced Agility Rating 3
   +Enhanced Strength Rating 3
   +Biomonitor
   +Infrasonic Generator Rating 4
   +Radar Sensor Rating 4
   +Retractable Climbing Claws
   +Fingertip Compartment

Blue Rose

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« Reply #13 on: <05-14-16/2352:07> »
Talk to the hand?

bangbangtequila

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« Reply #14 on: <05-15-16/0002:16> »
Blue rose, you just made me snort beer out of my nose.