I think such a character type has to choose qualities carefully, as they become more definitive. More viable in less high-powered campaigns, but I think can create some great RP opportunity. Generalizing here, but I think having more mundanes are great for a more cybperunk-noir over a cyberpunk fantasy feel.
Character Types that come to mind (though probably not as optimized as a 'wared/magicked/techno'd character) below.
Face alternates: These options can work as team faces. They take a hit to "natural" social rolls that are offset by other perks/areas of focus.
- Richie Rich: Running the shadows for the thrill, fun, to piss off parents, etc. Is probably not the most competent, but brings some nuyen perks when you need them. Knows a lot about high society. Skill Focus: Influence Group, (odd skills), Qualities: Fame, Privileged Family Name, Trustfund, Friends in High Places, Too Pretty to Hit. Notable Gear: Nice lifestyle(s), fancy clothes, cool ride, assisting drone, tool shops, etc.
-PI/Ex-cop/Ex-Military: Vast Network of contacts both legit and shady. Not afraid to be intimidating. Knows a lot about gangs, syndicates, cops, security, and government. Skill Focus: Leadership/Intimidation, Influence Group, Combat. Qualities: Disgraced, City Slicker, Rank, School of Hark Knocks, (Better to be Feared Than loved), (Profiler).
-Ghost: A social infiltrator that is not meant to be remembered or found. Nothing marked out of the ordinary. Skill focus: Acting Group, Stealth Group. Unarmed/Small Arms/Unique weapon. Qualities: Erased, Blandness, (Human Looking), First Impression, Natural Athlete, Consummate Professional . Gear: B&E.
-Gambler: I might also classify a gambler as a social infiltrator, but has a reputation to maintain. Knows a lot about hip places, key personalities, Games (gambling and confidence). Can't be kicked out of places for magical or technological advantage. Skill Areas: Palming, Acting, Influence, small arms. Qualities: Lucky, Common Sense, Barrens Rat, Speed Reading, Photographic Memory, (Profiler), Solid Rep.
Survivalist: No 'ware because of nature and stuff. Better suited for campaigns that may take you out of the city more often when having someone who knows the outdoors can be helpful. Skill Focus: Archery/Clubs, Outdoors Group, Athletics, Diving/Freefall. Qualities: Animal Empathy, Outdoorsman, Hawkeye, Natural Athlete. Quick/Uncanny Healing. Notable Gear: Diving Suit, Climbing Gear, off road vehicle.
Old School Pilot/Driver: Trusts instincts more than data. AR pilot/gunner/driver with high edge. Skill focus: Pilot/Gunnery, long-range combat, Qualities: Steely-Eyed Wheelman, Vehicle Empathy. Gear: Awesome Van/copter.
Daredevil: Temperament can range from the antisocial to the more care-free roguish.This character has no need for magic/ware, as he/she is fueled and rewarded for passion (and high edge)! Believing makes it happen! Skill Focus: Combat, (Other Showy skill [performance, gymnastics, escape artist, etc.]) Qualities: Revels in Murder, Daredevil,Poor self control: thrill seeker, (antipathy).