My bad on the damage - I read the wrong section, and it's been a while since I played a mage. If there's 10 stun, and you aren't knocked out you don't take physical damage and I wouldn't have cast heal (as it only applies to physical damage). Also, I should have tried to medkit first and then heal, which was my bad again. Geez, I need to proofread more. If you're using your own medkit/first aid, I wouldn't have rolled mine - but the stimpatch is still available if she wants it should she not have healed all her stun damage. Thank you for bringing that to my attention, I genuinely appreciate it.
Apparently I'm having a bit of a brain fart week.
However; wound modifiers apply on anything that isn't about to affect your condition monitor, and as possession doesn't, I think it would apply.
Either way:
Stunbolt, in my mind, feels like having the wind knocked out of you except to your soul instead of your body, the force varying based on how hard the spell hits you.
With possession, the loa moves your body and is in the driver's seat. You maintain the state of consciousness you had upon possession until the loa leaves. You have full awareness and memories. It cannot access your thoughts/memories/skills or use any augments. You use their mental stats and special attributes, and where the spirit has better physical stats your physical stats are increased by half the spirit's force rounded down. It also reduces wound modifiers by up to it's force, so the intention was to show that even if you were seriously injured, the loa could carry you. You probably would have felt better with the spirit in the driver's seat on a physical level.
Also, as a note to all- I don't usually like pvp stuff, but as far as "shows of power" I was at a loss. I promise I don't normally do that.
"I'd never actually want to hurt a teammate - but now you know I am capable of things like that. The loa can do even more. Look, lets get you a drink - you just take it easy." Her voice gentle, and genuinely concerned as she saw the girl working. She waved down a server and asked for a large glass of cold water and looked to bnc to see what her preference was for something harder. "Honestly, I'm here to help you folks out. I can help build you up, and help tear down magical threats so you get a chance to use your skills."
She sighed gently, "But remember, others won't take it so easy on you... and if you're up against spirits, they're even less likely to hold back. I've never killed anyone, but the loa have a different moral compass. Had this been an genuine attack, you would have had nobody to stop it. Additionally, imagine having wounded an enemy who then uses a spirit to gain a second wind. I can negate that threat, and failing that, the loa are strong allies. I can counterspell for you, as can the loa. I can see threats in the astral before they get you, as can the loa. Before we enter a building, I can tell you who is mundane, who is awakened, and who has augments. You need me in the moment? I can send the loa to scout for us." She leaned back. "I take my work seriously. I've got experience. I value my teammates. I'm not impulsive, temperamental, or combat hungry. There's a time and a place for that, but you guys are looking for a mage who can support you, keep you safe from magical threats, and round out your skill-set."
She could have used compel truth, to have one of the team members tell her what the current run is, but respected their privacy. Levitating them around the room seemed like a party trick. She could have mass blinded them, she supposed, but that didn't help against those with astral vision - a threat this team was clearly aware of. She supposed she could allow a spirit to possess her, and show off some combat skills - but that also wasn't what they were looking for. Bluebird felt resigned to her spellcasting as the correct move. She silently thanked the loa for their help.