Which would not fit Hikari at all - definitely rules that out. But do people have opinions on the order of the upgrades, or input on flex sig vs. masking?
I've also updated the profile to reflect some minor tweaks. Added some binding to make getting an ally spirit easier, and bound spirits could be beneficial as well. Marked Japanese as native.
== Info ==
Name: Hikari Alias: Hikari
Elf, Female Movement: 8/16
5' 8", 155 Composure: 13
Street Cred: 0 Judge Intentions: 13
Notoriety: 0 Lift/Carry: 4 (15 kg/10 kg)
Public Awareness: 0 Memory: 7
Karma: 0 Nuyen: 45
Age: 17 Skin: Blue
Eyes: Blue Hair: Cyan (Glowing)
== Priorities ==
Metatype: C - Human, Dwarf, Elf, or Ork
Attributes: B - 20 Attributes
Special: A - Magician or Technomancer
Skills: D - 22 Skills/0 Skill Groups
Resources: E - 6,000¥
Bonus Skill: Spellcasting
Bonus Skill: Summoning
== Attributes ==
BOD: 3 CHA: 8
AGI: 4 INT: 5
REA: 3 LOG: 2
STR: 1 WIL: 5
EDG: 4 MAG: 6
== Derived Attributes ==
Essence: 6 Initiative: 8 + 1d6
Physical Damage Track: 10 Rigger Init: 8 + 1d6
Stun Damage Track: 11 Astral Init: 10 + 2d6
Physical: 3 Matrix AR Init: 8 + 1d6
Mental: 5 Matrix VR Cold Init: 5 + DP + 3d6
Social: 9 Matrix VR Hot Init: 5 + DP + 4d6
Glamour [+2]
Astral: 9
== Active Skills ==
Assensing Base: 3 + Karma: 0 = 3 Pool: 8
Automatics Base: 6 + Karma: 0 = 6 Pool: 10
Binding Base: 3 + Karma: 0 = 3 Pool: 9
Counterspelling Base: 3 + Karma: 0 = 3 Pool: 9
Perception Base: 3 + Karma: 0 = 3 Pool: 8
Sneaking Base: 3 + Karma: 0 = 3 Pool: 7
Spellcasting Base: 6 + Karma: 0 = 6 Pool: 12
Summoning Base: 5 + Karma: 0 = 5 Pool: 11
== Knowledge Skills ==
English Base: 2 + Karma: 0 = 2 Pool: 7
Japanese N
Magical Theory Base: 3 + Karma: 0 = 3 Pool: 8
Music Base: 3 + Karma: 0 = 3 Pool: 8
Sperethiel Base: 2 + Karma: 0 = 2 Pool: 7
Spirits (Water) Base: 3 + Karma: 0 = 3 Pool: 8 (10)
== Contacts ==
Jackie Talon (Amerindian Talislegger Johnson, Fixer & Fence)), Seattle & NaN (CON: 3, LOY: 3)
Kyra Ayadores (Talismonger), Seattle & Tir (CON: 6, LOY: 6)
Melvin Zorgo (Armorer), Seattle (CON: 1, LOY: 2)
Nick Duro (Beat Cop (Barrens & Docks)), Seattle (CON: 1, LOY: 2)
== Qualities ==
Amnesia (Surface Loss)
Bioluminescence
Biosonar
Changeling (Class III SURGE)
Critter Spook
Critter Spook
Day Job (10 hrs)
Distinctive Style
Electroception (Electrosense)
Gills (Full)
Glamour
Impaired Attribute (STR)
Low-Light Vision
Magician
Mentor Spirit (Sea)
Nocturnal
Records on File (EVO)
Records on File (MCT)
Reduced Sense (Smell)
Spirit Bane (Fire)
Striking Skin Pigmentation
Too Pretty To Hit
Underwater Vision
Unusual Hair
== Spells ==
(Tradition: Storm of the Waters, Resist Drain with WIL + CHA (13))
Ball Lightning DV: F-1
Combat Sense DV: F
Firewater DV: F-2
Heal DV: F-4
Improved Invisibility DV: F-1
Increase Reflexes DV: F
Levitate DV: F-2
Mind Probe DV: F
Mob Mind DV: F+1
Stunbolt DV: F-3
== Lifestyles ==
Old Warehouse (Squatter) 1 months
== Armor ==
Chameleon Suit 9
+Fire Resistance 3
+Nonconductivity 3
+Thermal Damping 3
== Weapons ==
Grapple Gun
Pool: 0 Accuracy: 3 DV: 7S AP: -2 RC: 2
Shock Gloves
Pool: 3 Accuracy: 3 DV: 8S(e) AP: -5 RC: 2
Steyr TMP
+Concealed Quick-Draw Holster
+Gas-Vent 3 System
+Laser Sight
+Smartgun System, External
Pool: 10 Accuracy: 6 DV: 7P AP: - RC: 5
Unarmed Attack
Pool: 3 Accuracy: 3 DV: 1S AP: - RC: 2
== Commlink ==
Meta Link (ATT: 0, SLZ: 0, DP: 1, FWL: 1)
+Subvocal Mic
+Trodes
== Gear ==
Ammo: Regular Ammo (Machine Pistols) x30
Certified Credstick, Silver
Fake SIN (Teresa Attores) Rating 3
+Fake License (Automatic Weapons License) Rating 3
+Fake License (Mage License) Rating 3
+Fake License (Restricted Armor License) Rating 3
Goggles Rating 6
+Image Link
+Vision Magnification
Grapple Gun
Musical Instrument (Good)
Scissors (Good)