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High armor PC's

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Angelone

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« Reply #150 on: <10-23-10/1113:27> »
Or you could hit him with a bus. Shoot at his squishy friends so they have to fall back or die. Armorman will have to fall back with them or get swarmed under.
« Last Edit: <10-23-10/1117:20> by Angelone »
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freddieflatline

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« Reply #151 on: <10-24-10/1523:11> »
Or you could hit him with a bus. Shoot at his squishy friends so they have to fall back or die. Armorman will have to fall back with them or get swarmed under.

Ain't riggers grand.  I ran over a PC two weeks ago with a grid guided Metro Car.


Angelone

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« Reply #152 on: <10-24-10/1600:30> »
I totally agree, a hacked bus or even the teams van is basically an "I win" button against well anything. It's SOP for my group that if the pew pew doesn't work hit it with a bus/truck/zamboni.
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freddieflatline

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« Reply #153 on: <10-24-10/2015:00> »
I totally agree, a hacked bus or even the teams van is basically an "I win" button against well anything. It's SOP for my group that if the pew pew doesn't work hit it with a bus/truck/zamboni.

Zamboni????  That is awesome!!!  I dropped a cryogencially frozen fat woman on a group of PCs once.  Don't ask.  It is a terrible, terrible, story ;D

Usda Beph

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« Reply #154 on: <10-25-10/1158:16> »
Shoot him with the microwave gun.  The one that ignores armor completely.

That pretty much makes "mega armor man" look like a big tool.
I was thinking Hot Dog... but your assessment is also accurate ;)
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Juxtamon

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« Reply #155 on: <10-26-10/1703:32> »
I totally agree, a hacked bus or even the teams van is basically an "I win" button against well anything. It's SOP for my group that if the pew pew doesn't work hit it with a bus/truck/zamboni.

Zamboni????  That is awesome!!!  I dropped a cryogencially frozen fat woman on a group of PCs once.  Don't ask.  It is a terrible, terrible, story ;D

I'm sorry, but I *have* to cheer you for that one.

   (As an aside, I'm happy that there's a stat for using a body in HTH combat now.  "Sample Improvised Weapons: Metahuman Body (Unarmed Combat)."  I ran some SR2nd where I had to flash-handle a troll sammy using a deceased elf sec man as a club.  I like to think that the dissemination of that story had something to do with it showing up in rules somewhere.   ;D  )
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voydangel

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« Reply #156 on: <10-28-10/1748:15> »
  (As an aside, I'm happy that there's a stat for using a body in HTH combat now.  "Sample Improvised Weapons: Metahuman Body (Unarmed Combat)."  I ran some SR2nd where I had to flash-handle a troll sammy using a deceased elf sec man as a club.  I like to think that the dissemination of that story had something to do with it showing up in rules somewhere.   ;D  )

I recall a similar story (from 2nd ed also) where I had to handle that oddity on the spot as well. Only the troll was using the dwarf as a thrown weapon.
Interestingly, it worked so well that the troll later specialized in Thrown Weapons (Dwarves)
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Usda Beph

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« Reply #157 on: <10-29-10/0842:19> »
  (As an aside, I'm happy that there's a stat for using a body in HTH combat now.  "Sample Improvised Weapons: Metahuman Body (Unarmed Combat)."  I ran some SR2nd where I had to flash-handle a troll sammy using a deceased elf sec man as a club.  I like to think that the dissemination of that story had something to do with it showing up in rules somewhere.   ;D  )

I recall a similar story (from 2nd ed also) where I had to handle that oddity on the spot as well. Only the troll was using the dwarf as a thrown weapon.
Interestingly, it worked so well that the troll later specialized in Thrown Weapons (Dwarves)
Dude...Dwarf tossing rules!
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Dakka

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« Reply #158 on: <10-29-10/1512:59> »
Don't tell the Elf.

Sichr

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« Reply #159 on: <11-04-10/1157:57> »
If someone has enough dice to almost certainly ensure a hit, then buying hits can save time and dice rolling. It is up to the GM to make the final decision on allowing buying of hits.
Yes and 4 dice isn't exactly an exceptionally large dice pool, nor is a longshot test to avoid armor a non-threatening and nonstressful situation.
So my point stands.

No.

Its up to GM.

Its his point that stands. For my players, it is automatic rule. 4 dices = 1 hit and so on. Thats all.

Gluffe

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« Reply #160 on: <11-18-10/0648:55> »
I'm GM for a group of runners with several tank characters. High cyberware and high armor. I have a few tricks I pull out to make them sweat.
1: Magic: control actions or a spirit or two. An astral quest maybe?
2: Someone who is packing bigger guns/armor. there is always a bigger fish. Corporate, police, military, a dragon, another runner group etc....
3: Put them in a situation where they cannot have lots of armor/guns. On a boat, in high security areas, a nightclub, in another country, anywhere where they cannot be allowed to bring the heavy gear or they cannot complete the run. Just make sure they don't have the time to collect the gear.
4: Matix: Let them have a matix adventure. you are only as good as your skills and programs.
5: Technology: All cyberware have tags, let it be hacked and the player looses his cyberware momentarily.
6: Numbers: No matter how much armor you have, if you throw a few hundred ghouls at them or animals or drones the numbers will make the runners still feel like they don't have control.
7: Wear and tear: Armor gets worn, have a few runs where they are being hammered with lots of heavy opponents and the armor will me more and more full of holes. (see barrier rating rules). and son enough the armor will fall apart, just make sure the cannot replace it, it takes a few days for a fixer to get them a new one.

This can be done without pulling out the really big enemies. It is fun to let them think out of the box and challenge them to not feel secure. Without going overkill just to harm that one runner who has alot of armor.

Bradd

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« Reply #161 on: <11-18-10/2145:38> »
Or: Let them win. :) Part of the reason players make hypercompetent PCs is because they want to play hypercompetent PCs. Challenge is cool, but much of the time it's nice to just let the players enjoy their characters' strengths.

freddieflatline

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« Reply #162 on: <11-21-10/2041:47> »
Or: Let them win. :) Part of the reason players make hypercompetent PCs is because they want to play hypercompetent PCs. Challenge is cool, but much of the time it's nice to just let the players enjoy their characters' strengths.

To a point.  If the story is not interesting (aka a little bit challenging) PC's will get bored with it.  If there is no quest to overcome what is the real point of adventuring/running?  I have always thought that the fun in the game was overcoming the odds despite having less tech, magic, numbers, etc...  Besides how are you going to have a great story without great/powerful villians?

Nomad Zophiel

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« Reply #163 on: <11-21-10/2237:48> »
Or: Let them win. :) Part of the reason players make hypercompetent PCs is because they want to play hypercompetent PCs. Challenge is cool, but much of the time it's nice to just let the players enjoy their characters' strengths.

To a point.  If the story is not interesting (aka a little bit challenging) PC's will get bored with it.  If there is no quest to overcome what is the real point of adventuring/running?  I have always thought that the fun in the game was overcoming the odds despite having less tech, magic, numbers, etc...  Besides how are you going to have a great story without great/powerful villians?

Generally, the first time the PC's encounter smart villains is far more challenging than any gear or armor.

Sichr

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« Reply #164 on: <01-05-11/1621:36> »
¨Besides...you never wear armor all day long...or all ..month long...for sure...it should get pretty itchy inside... and once you take it down, it is not a problem to take YOU down

 

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