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Long Kiss Goodbye (OOC)

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Qwikfix

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« Reply #75 on: <10-20-16/1016:48> »
Gilga, check initiatives.  Yelena, Jed, and Arc all go before Blackbird can get the invisibility spell off.

That big said, here is the table with what I understand is happening.  I'll edit as needed and clean up if I made mistakes, along with reposting it as appropriate.

COMBAT TURN 1
INITIATIVE PASS 1
Yelena:  31.  (Action: find cover and locate?)
Jed: 27.  (Action: cast exhaustion on van driver)
Arc: 25. (Action: full auto fire on rocket weilding van passenger)
Jed spirit 1: 23. (Protecting/aiding Yelena)
Jed spirit 2: 21. (Locate and attack enemy mage)
Razorgirls: 15  (delayed per GM)
Blackbird: 14 (action: invisibility on van)
Tsina:  14
Sniper: 14
Guards (4): 13 (delayed per GM)
Lieutenant: 12
Goons (3):  8  (delayed per GM)

Initiatives missing:  Nicolai  (if my suspicions are wrong...), and any spirits Blackbird has active.
« Last Edit: <10-20-16/1138:40> by Qwikfix »

Mercy Merchant

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« Reply #76 on: <10-20-16/1033:08> »
I am hoping that I can see one of the targets emerging from cover even if I cannot see the sniper.
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SmilinIrish

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« Reply #77 on: <10-20-16/1046:23> »
Well, I have the highest initiative so I guess at the time I declare counterspellig I see you. As for making the van invisible, I didn't realize the spell could work on an entire vehicle, with everyone in it. If you can that's totally cool with me. If that keeps you from being protected, so be it.
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gilga

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« Reply #78 on: <10-20-16/1055:12> »
This example appears in the story in street grimoire so I'd say it does.
 

SmilinIrish

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« Reply #79 on: <10-20-16/1104:08> »
I haven't had the opportunity to play with a real Shadowrun DM in person. A friend who runs Savage Worlds tried to run it. He initially said no, but decided the idea was cool and he allowed it on bigger things if I overcast the spell, since the text of the spell references subject and character. I think it's awesome. You often do things that Initiallyi think  are outside the capabilities of a spell, but on a second read I can see how, usually. I see limits, you see possibilities. That's cool.  I'm trying to be more creative with spell use.  I proposed the idea to Smiles that I try to use levitate on the end of the launcher just as the missle launches but she decided that it might be possible, but with the darkness it would be very difficult to judge when the trigger is being pulled.

Any way, can you reference the story for me?  I've been thinking about putting a character on shadownet and would like to try this there if I ever play.
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Qwikfix

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« Reply #80 on: <10-20-16/1141:50> »
Okay, initiative table is complete to my knowledge.

Jumping back to the sniper shot (which I assumed was in surprise round, feel free to say otherwise smiles).  From the feel of it, it sounds like the idea was that the sniper fired a semi automatic burst at Yelena.  With that in mind, only the fest roll would be used, incurring a -2 dice penalty to Yelena's defense.  Keeping cinsistent with the first roll of each, the result would incur a miss, 5 attack hits versus a guaranteed 6 or more defense hits.  Sounds right?

gilga

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« Reply #81 on: <10-20-16/1212:29> »
if you had magic fingers you could just keep pushing and shaking the luncher. The spell may not be strong enough to actually grab it, but most people cannot fire rockets when some pesky mage keeps telekinetically puching their launcher right and left. 

the story is on page 6 of SG.

The invisibility spell

Under the cover of Sandra’s sustained invisibility spell and Miles’ silence spell, the taxi followed right on the heels of an official government truck that pulled up to the checkpoint. Once the truck cleared, Petro floored the taxi and followed the truck through the gate before the guards could close it. While security was present, they were either unobservant or lax; none of them noticed the maneuver or cared about it.

Sneaking a car past security check point with invisibility and hush spells.

ismilealot

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« Reply #82 on: <10-20-16/1745:10> »
And yes, I was thinking semi-automatic burst. No sniper worth their salt would fire an automatic burst, even a semi-auto burst is saying "I'm incompetent", but, with Yelena already moving, better to be thought incompetent than actually miss the shot so the sniper went with a burst to increase his overall odds of hitting. He wasn't planning on that explosion as it was supposed to happen later in their plans, but, Jed, Nicolai's  & Marco's actions forced someone with a very itchy trigger finger to prematurely detonate them. (Just letting you guys know the GM's thought process here so that you know your actions really do matter.) And, you guys are just absolutely frikken' awesome! I totally love the posts! Mentally I thought, "Oh hell yeah! Gloves off, let's play."
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Mercy Merchant

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« Reply #83 on: <10-21-16/0031:09> »
Is Yelena able to see any of the opposition as she is looking around for the sniper?  If so, she will take a shot just to try to even the odds a bit.  Boom, Yelena's initiative mods are a total of -15, so her current initiative is 16 and 2 IP.
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ismilealot

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« Reply #84 on: <10-21-16/0602:05> »
I think it's reasonable to assume Yelena can see the three guys spilling out of the van as the driver loses control and it's torn apart.
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ismilealot

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« Reply #85 on: <10-21-16/0613:04> »
Gilga, I don't have time to make the rolls for everyone to resist. It's safe to assume most won't and the gangers aren't the only ones Marco detects. There are legit train workers there as well, so lets say Marco see's 20+ people and I'll make the rolls tonight after work, plan on about 14hrs from now.
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SmilinIrish

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« Reply #86 on: <10-21-16/0613:10> »
Smiles, I gave my spirit instructions to protect Yelena. It spent this round materializing. Next round, a reasonable course of action for it to choose would be the comcealment power. This would subtract 6 from the dicepoool of perception tests to locate her. Wouldn't help against anyone that can already see her, unless she broke line of sight. That's how understand it.
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SmilinIrish

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« Reply #87 on: <10-21-16/0615:36> »
Marcos casting would be the second round. Are we into that round yet?
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gilga

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« Reply #88 on: <10-21-16/0724:45> »
Well I kind of assumed that the legit workers will be running away once there are explosions and gun fire. None legit will be holding weapons and so forth. Hopefully the spell can give us some tactical insight, I am looking for non violent things to do for Marco but if he is in the back of a van without any senses on the outside there is little interesting to do for him. I plan to keep the spell sustained for the entire combat.

Mercy Merchant

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« Reply #89 on: <10-21-16/0948:49> »
Cool chart, Boom.  Smiles, I was dodging and soaking, but really have not done anything but use a free action to move a bit and a simple action to get a quick look around.  I am willing to call that a complex action if you say so and move on to IP2, but will take a shot at one of the goons from the van if I still have a simple action remaining in IP1.
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