Ok, the astral fireworks negated the need to locate the warded building, so I'll spend my third pass moving to the building, locating the mage and realizing he is headed for an exit. (Second pass was spent going astral boom.)
The spirit has orders to take out the mage. He'll spend this pass entering the building and locating the fleeing mage.
My fourth pass will be spent manifesting in front of the mage to try to play with his head, since there isn't much else I can do while projecting.
The spirit aiding Yelena spent a pass materializing, one pass concealing Yelena (remember Smiles, anyone using perception to locate Yelena has a -6 dice pool modifier (this doesn't apply to someone who located her before the second pass.) His instructions are to protect Yelena. If you think it is reasonable, I'd like for him to use the confusion power on the sniper (who he should be able to see with assenssing). This would be a test of Magic + Will vs Logic + Will and apply a dice pool modifier to all his actions equal to net hits.
Should you feel it is a reasonable choice of action for the spirit, here is the roll:
smilinirish:12D6E5 → 5( (4, 5, 5, 5, 5, 1, 1, 2, 6, 3, 4, 4→ 5 successes against 5) )