In the guide that I mentioned above the author mentioned bumping up his strength more for armor purposes. What would that be? I have read about if you want to “combine” armor, but if I’m wearing a lined coat why would I need a 3 or higher strength?
If you want to add an helmet or an armored suit, you are limited to twice your strength as a bonus. So more strength allows for more armour. Two should be enough I think.
Am I missing anything or would you suggest anything different?
You need the Computer skill (Edit files, erase matrix signature, format & reboot device, trace icon and above all, Matrix Perception & Search) as well as Electronic Warfare (mainly for Hide, but there are other uses).
I know I need at least one fake SIN and a few licenses, a pistol and a lines coat but what should I get?
Don't forget ammo.
I like contacts with some vision enhancements, you can take earbuds with the same thing.
Don't forget to pay for a lifestyle too.
Do I need a comm link since I am a technomancer?
You don't need it as much as you can't do without ^^
If you don't have a 'link, it is very easy to know that you are a TM. And given what you said about the BG of the character, not being flagged as such would be a high priority I think.
Don't forget the trodes to go with it, gives plausibility to your presence in VR.
Any suggestions?
Editor is not that useful (depends on the GM, some will allow edition of protected files, some won't).
Resonance Spike is not bad, but TranscendantGrid is not that good (hoping from one grid to another is easy, and you're not vulnerable from an attack on all grids).
One CF you want is Resonance Veil: with it activated on a compiled sprite, it won't gain OS over time.
Cleaner is interesting too, it removes OS, so that's good too. You need to thread it multiple times given the Fade, so it can be better to just reboot. But in some cases, you want to keep your marks so you can't reboot. So not a "priority one" CF, but still a useful one.
There are more in Data Trails but none that good to begin with (I like Misread Marks myself but it's not that useful and a bit expensive).
Also how many spirits can you have summoned at once? I have read the decking section and I really did not see any mention of this.
Only one compiled at a time, up to your logic in registered ones.
Quick Healer
Analytical Mind
Code Slinger
Natural Hardening
As far as qualities go, Focused Concentration 1 is probably the only one really interesting, since it allows you to sustain your Resonance Veil on your sprite without the -2d.
Quick Healer is nice, but cheap enough that you can take it quickly once the game has started, which allows you to use your karma elsewhere at creation.
Code Slinger is not that good: it costs a lot for little gain (only improves by 2d a single action).
Same thing for Natural Hardening. You would be better of taking Exceptional Attribute (Willpower).
And Analytical Mind costs less than Code Slinger but is a lot more restrictive too so might not be a good choice.
I know I have a few to many, so what would you drop? Also based on the limited info that I listed on my background what negative qualities would you take?
In Debt for a few points can be nice, it helps at the beginning and is not that hard to pay back.
You can take a code block too (on data bomb for example, but I find this a bit "cheap").
If you want more, you can read this guide too:
http://forums.shadowruntabletop.com/index.php?topic=20066.0