You can be a perfectly good combat mage with just Ball Lightning and Stunbolt. The fact is, you're doing a role-overlap with sams (which is cool if your group is cool with it!), while there are things a mage brings to the table that they simply can't do. So picking up some of those things can be useful, because combat is usually a minority percentage of a run. Just like it's good for sams to be able to participate outside the combat scenes too. Too tight a niche and it's easy to get bored, or view every problem as a nail when all you have is a hammer.