What being a barbarian is about? Swinging a battle axe and crushing your enemies so that you can see them driven before you and then hear the lamentation of their women? Let's be real! Being a barbarian is first and foremost about rushing half-naked in the battle without fear of pain! Armored Vest? Jacket? Clothing? Not for me, thanks all the same, my mighty chest is to be exposed to the world with the wind flowing through my hair.So you may have got it, that's a character build around the idea of NOT wearing armor. I think I managed to get a pretty good result but I wanted some feedback and if you can find anything to improve the character around the concept. In spoiler I will give the Augmented version but you can find in attachment a burnout adept version (burnout for that sweet, sweet Bone Lacing). The Augmented Barbarian was build in karmagen but the adept in Priority (A-Meta|B-Attributes|C-Skills|D-Adept|E-Resources) because of the ungodly karma cost of maxing Troll's STR and BOD.
Alias: The Barbarian
Race: Troll
Sex: Male
Nationality: UCAS
Lifestyle: Street
Attributes
Body | Agility | Reaction | Strength |
9 | 5(6) | 5(7) | 5(6) |
Charisma | Intuition | Logic | Willpower |
1 | 4 | 1 | 5 |
Edge | Essence | Initiative |
2 | 0,61 | 9(11) + 2d6 |
Positive QualitiesChangeling (Class III SURGE)
Dermal Alteration (Granite Shell)
Dermal Deposits
Elongated Limbs
Celerity
Biocompatability (Cyberware)
Redliner
Toughness
Negative Qualities Berserker
Impaired Attribute (CHA)
Impaired Attribute (LOG)
Scent Glands
Unusual Hair
Leeeeeeeroy Jenkins
In Debt V
Active SkillsAthletics Group | 2 |
Outdoors Group | 1 |
Blades (Axes) | 5 |
Automatics (Assault Rifles) | 4 |
Throwing Weapons | 1 |
Perception (Scent) | 4 |
Intimidation (Physical) | 3 |
Cyberware and Bioware- Bone Lacing (Titanium) (Used)
- Boosted Reflexes (Alphaware)
- Obvious Full Arm x2(AGI 7, STR 14, Physical 15) (Used)
[Customized Agility 5; Customized Strenght 10; Armor 3; Enhanced Strength 3; Cyberarm Gyromount; Enhanced Agility 1 - Reaction Enhancers (Rating 2) (Alphaware)
- Smartlink (Alphaware)
ArmorCheap Pants. Because loincloth ain't the fashion anymore.
WeaponsCombat Axe!
AK-97
Gas-Vent 3 System; Shock Pad; Smartgun System, External; Stock
Ares Crusader II
Gas-Vent 2 System; Smatgun System, Internal
3x Urban Tribe Tomahawk
Martial ArtsKnight Errant Tactical
- Broken Fang
- Called Shot (Break Weapon)
- Close Quarter Defense Against Firearms
[/spoiler]
Let me give some explanations about my choices :
QualitiesDermal Alteration (Granite Shell)The core of this build and the reason to go changeling, +4 Armor not cumulative with worn armor and an automatic 2 hits.
CelerityTo rush even faster into melee! 18/36 while walking/running is pretty good. Add a 3 meter per hits from a running test and your enemies won't know what is hitting them.
Elongated LimbsNothing said it is not compatible with Cyberlimbs nor it increase the cost so why not enjoy a 4 reach Combat Axe? Wait there is a downside : The character must buy special clothing and armor to accommodate this unusual physique at a ten percent cost increase. Ah, clothing and armor!
RedlinerI feel like +1 STR/AGI is well worth 10 karma and losing a Physical Condition Monitor box, especially since it allows to reach 14 STR!
Leeeeeeeroy JenkinsRushing brainlessly into the battle is a fairly common barbarian trait but I admit that in shadowrun you might want to switch this quality for something a bit less suicidal.
SkillsAutomatics (Assault Rifles)There is 2 kinds of weapons that work well with high STR. Weapons that scale on STR such as Bow or Throwing and FA weapons to use the extra RC. Since FA are more reliable I decided to make it my main ranged choice and the character can go full Rambo style with an assault rifle! If the character somehow manage to survive I guess picking some Heavy Weapons could be fun.
Blades (Axes)Do I really need to explain?
Perception (Scent)Scientist are still wondering how someone with such a… strong scent can have such a good sense of smell but he does.
Intimidation (Physical)Scare them with your pilosity!
WaresBone Lacing (Titanium)Essential to survive without a worn armor. The total Body dice to resist are 13 or 14 in Berserker, coupled with the 15 armor you will be hard to take down.
Obvious Full ArmI only thought about adding Cyberarm late into the chargen, it saves some nice Karma because you do not have to raise STR and it provides some welcome Armor. And let's not forget the extra RC from Gyromount, the character can easily soak a Full Burst Recoil.
Reaction Enhancers + Boosted ReflexesThis combination is a much cheaper version of Wired Reflexes (in both Essence and Nuyen). Of course it limits future initiative Wares but with 0,61 Essence left it should not matter too much. With 14 Dice to soak Addiction Test you can gobble Cram and Jazz like candies to get to the 5d6 Initiative Dice if needed.
Adept PowersMystic ArmorThe Adept cannot afford Cyberarm so the armor is limited to 13 but that's still pretty good.
Adrenaline BoostWith 14 dice to soak Drain it is much more reliable and cheaper than Improved Reflexes.
Berserker's RageIf your GM is generous he might allow it with your Changeling's Berserker which will free some PP for Combat Sense or anything else that fit.