5 Intuition, Logic and Charisma? That's a lot and you will barely use Logic, don't forget that Logic is 'measures the cold, calculating power of your rational mind' so you can be brilliant without having truckloads of LOG (I would lower it to 3 personally).
Right now you are not using your Elf higher maximum Agility and Charisma so you are just wasting Karma/Priority for it. Try to raise a bit your Charisma since she is a shaman or consider switching to Human (but I guess that's won't do fluff-wise).
Combat Paralysis and Astral Beacon are tough pick. Combat Paralysis can quicky lead you to death in an ambush so make sure to stay behind your Street Sam and consider picking more self-defense spells (Extended Invisibility!) It is especially tough considering that you chose Wolf Mentor Spirit that is focused on Combat spells. Astral Beacon will make it damn easy to follow your lead through the Astral World unless you spend a lot of time cleaning your signature, it all depends on how much your GM will want to focus on your runners getting followed by cops.
For Skills you are not using Summoning at all, if you are going for Karmagen you should consider switching to an Aspected to save karma if you are not planning to go for it at all. Blades (Axe) is pointless with 2 STR and AGI, Clubs and Unarmed are better skill for low STR character for Stun Baton and Shock Gloves. Con is extremely useful for a face. You do not have any Ritual Spell so is it really worth to invest in Ritual Spellcasting at chargen?
I justified astral beacon as a natural side effect of who she is, but also gave her Masking as an ability as a Grade 1 Initiate. She usually keeps her aura masked, but when she can't or doesn't, her aura glows like a giant pile of burning magnesium. Which is one of the many small clues that she's not entirely "normal". I didn't really want to add Combat Paralysis, but Chummer didn't have the negative quality I was looking for, so I traded it for something that I THINK has the same Karma cost.
Chummer didn't give me a choice but to choose ritual spellcasting, I'd drop it if I could, since she doesn't learn that until MUCH later, but the program won't let me. You're right about the summoning thing. I'm not sure how I managed to overlook that, since spirit summoning is a pretty major plot point.
She's not actually a character I will be playing, she exists solely in my story and would DEFINITELY be an NPC if translated into a game setting. The story doesn't even start until 2090, and the sequel picks up 57 years after that, so she has some metamagic abilities that don't technically exist yet in-game, and those that do exist are more powerful. Suffice it to say that it's an incredibly good thing that she's mostly benevolent....mostly. She doesn't have very many combat spells, but she can still leave nothing left of you but a greasy smoldering smear on the ground if you push her too far.
Not all wolf shamans have a combat focus, just like not all bear shamans are berserkers. Maisie adopted more of a "Mama Wolf" approach. She's primarily a healer, but she will blast you straight into the Netherworld if she catches you hurting innocents, or worse, a member of her pack (read: family and close friends). She gets captured by S-K security when she refuses to abandon her dad's body and flies into a rage that seems to work less like a berserk, and more like Aang's avatar state. She has little control over this, and it only happens in the most dire situations. Physical damage will bring it on more quickly, but it can also be caused by extreme emotional stress.
Long story made longer, I'm going to take your advice and adjust a few things.
