Ok, just made my first character and hope to play tonight! The concept has taken a big change from where I initially started. we're starting low power, so only had 10 Karma off the bat.
Human Aspected Magician [sorcery] (I know people crap on Aspected Magicians, but this fits for RP reasons, and also it seems to not be awful at Magic Priority B, as you start with a full magic skill group 4 and one point of magic higher than adepts/magicians). My in-game role is magical firepower with a bit of Face on the side. I'm also good at protection via counterspelling. My gremlins make me totally eschew most technology; I use magic and charisma to get by.
Concept is an ex-mageslave. I was sitting pretty as the Executive Assistant to the Regional Vice President of Marketing at Aztecnology in Los Angeles. As the PCC forced Aztecnology out of the area, shit began to hit the fan. I knew too much and was a liability. Top Brass was going to have me executed as an inconvenience. But my boss was too fond of me (I was sleeping with him, after all) and managed to fake my death and ensure that no one asked too many questions, on the condition that I never tried to contact him again. Forced out, I had to turn tricks (magical and otherwise) to make ends meet. I was pretty despondent until a Dragon Slayer mentor spirit found me, at which point my magic method changed from Hermetic to Chaos and brought me a bit of optimism. Now, I revile the Corps, specifically the PCC (which controls LA, where the campaign is starting) and also Aztecnology due their betrayal, but try to focus on the positive.
Priorities: Attributes, Magic, Skills, Resources, Metatype
Body: 4, Agility: 4, Reaction: 6, Strength: 2, Willpower: 4, Logic: 2, Intuition: 6, Charisma: 4, Edge: 2, Magic: 6+2 (foci)
Skills: Spellcasting 6 (specialized in combat magic), Ritual Spellcasting 4, Counterspelling 4 (specialized in manipulation), Etiquette 2, Leadership 2, Negotiation4 , Running 2, Swimming 2, Clubs 4, Pistols 4, Pilot ground 2,k Sneaking 2, Perception 3, Assensing 3, Palming 2.
English N, Aztlan Spanish 4, Corporate Politics 4, Magic Groups 2, Corp Security 2, Business 2, Vices 2
Equipment:
Armor: Armor Jacket
Ranged: Browning Ultra Power w/ sight
Melee: Stun Baton
Foci Power 2
Fake Sin R2, x2
Fake License R2, x5
Contact: Eduardo, L2 C2. he was MY assistant at Aztechnology. The higher ups didn't think him much of a threat (he truly wasn't) so he got to sneak away with his SIN intact. He has now transferred to our new PCC overlords.
Qualities Negative: Gremlins 2, Addiction to Foci Moderate
Qualities Positive: Mentor Spirit
Spells: Ice Sheet, Physical Mask, Heal, Detect Enemies, Lightning Bolt, Stunbolt, Blast.
**How are these spell choices, especially the combat? I was thinking Lightning Bolt for mech types, Stunbolt for highly armored street sam types or astral enemies, and Blast if I needed to clean a room. I really don't like killing if I don't have to, so I tick to stun. Also, what barrier should I take for my 8th spell? **
Ritual spells. I also get 8? Which is almost every ritual spell in the book? Is that right?
I know I don't have any cyberware, but figured that's just as well for a Mage. Thanks for your input!