Quote from: Bushw4cker on (17:54:24/08-28-16)
1 net hit on Melee Attack with Katana will do 9S -3AP
You are still doing stun.. which is fine.. just depends what you want to do to your opponents I suppose.
That's assuming you only get 1 net hit, more than that, it's Physical Damage.
That's pretty odd I would think. Are you going on runs without weapons?
Or do you get in a lot of bar fights?
Seems like there are a lot of situations where we don't want to use lethal force. Also there are a lot of places where you can't bring a sword, or it's going to raise a lot of eyebrows if you do. Lastly... yeah a lot of Bar Fights..
I would prefer to get Shock Hands vs Plastic Bone Lacing.
Bone Lacing gives you body and armor. Shock Gloves don't.
However, if you are starting 0 cyber I get it.
Shock Gloves/Hands do Electric Damage (Lowering Initiative), Have -5AP, and only need to touch to do any damage. Bone Lacing turns all your Unarmed Attacks into Physical Damage. (Which I don't like)
Agility is linked to so many Skills..
t most definitely is. Which is why I would do all those other things instead.
A lot of this is pretty game dependent, but definitely "sub-optimal" IMO. If you going to be using a STR based weapon primarily then you'd probably want a high STR. If you are going to be using Shock Gloves primarily than your STR doesn't matter at all. At this point with 1 success, your Katana and Shock Gloves do the same damage. 
One of the issues is.. you haven't really said what you are trying to do.
But from your latest comments it sounds like you want to be able to walk into places lightly armed.. perhaps just a pistol and be dangerous. It also sounds like that situation (or completely unarmed) happens a lot in your games. Although even if you are "lightly" armed you could have a combat knife (nearly as deadly as a Katana) if you could have a pistol.
That's a lot different than being set up for heavy combat with katana and assault rifles (which you also seem to want to do). Although I would never knock versatility.
Many people have pointed out (in past thread) that SR really rewards specialization over generalization and although I routinely violate that rules I do try to make the most of my points, hence not trying to duplicate skills like Pistol v. Auto. if I can avoid.
Of course the other choice is just getting a Mono-whip. 
This is a character that is going to be getting a lot of Cyberware, so Strength is going to be raised at least 2 or 3 points, if not more. I took Unarmed Max rating partly because I'm assuming character is going to get some Cyber-Implant Weaponry later on, and I like idea of being able to kick ass in the many Bar Fights I know are going to happen.
With Katana, after successful hit, character can execute Finishing Move, which is probably one of the best Martial Art Maneuvers imho.
FINISHING MOVE
(CLOSE COMBAT ONLY)
Special Complex Action
(–10 to Initiative Score, spend 1 Edge)
A finishing move is that way-cool trid final attack maneuver
the hero makes to defeat the bad guy. The character
must declare that he is performing a Finishing Move
combination. The character makes an attack. If the character
successfully damages an opponent with the melee
attack, the character can then make an immediate extra
strike against the same opponent with a +2 dice pool
modifier. A gratuitous Free Action to taunt the opponent
can also be applied, especially if the attacker is holding
the target’s spine and skull in his hands at the time. This
action can only be performed once per Combat Turn. Note
that use of this action requires Martial Art training.
I'm trying to make a Fun Character to play, if I play it myself, or if I use it as an Archetype for when I GM.
I thought it would be good starting character for someone who is new to Shadowrun that wants to play a more Combat oriented character. I think the Normal Archetype Street Samurai can be a little overwhelming to someone who has never played Shadowrun before and has no idea what character is capable of with all the gear and cyber/bioware he has.
I was thinking about how you start a video game rpg, when I was making this character. You have no money, no cool stuff yet. You have to play a while to get the cool stuff.
I understand what you're saying about Duplicate Skills, and if I was making this character using priority, I wouldn't have as many skills as I do, but with Karma Gen, it's a little easier to have more skills, albeit at a generally lower rating.
Thanks for the Detailed reply btw.