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External Router and Router in items

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markc

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« Reply #15 on: <09-05-16/2032:05> »
hey mark np our group is actually full and has been for a while.
I keep that sig so that I can refer gamers to other groups and keep a backup list for ours ;-)
gluck out there!

Good to hear it, we had some trouble finding players (or good players) in Marin from about 2000-05 but I think that was more do to our style, real life and the economy.
It is also good to know one someone running as well just in case I hear from those down in CA that are looking for a gem.

MDC

Dwagonzhan

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  • Drake on the run.
« Reply #16 on: <09-09-16/1309:14> »
The more I read about the new Matrix rules in SR5 (I'm still new to 5th edition) the less I want to use them, because they require network design that defies basic logic.
It's not unsalvagable, but a lot of the ideas presented need reworking.
Also: THANK GHOST FOR THE INTERNAL ROUTER.
"You haven't truly lived until you've had a Cortex bomb!" ~Former GM

markc

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« Reply #17 on: <09-09-16/1539:03> »
I like the idea and understand the use now but I am still getting the basic idea of the game down as it is vastly different from my memories back in the 80-90's when we played quite a bit. After that we converted to another system and just used the setting material.

I need sometime to think of the items that I think would benefit from an int router (I think I would divide them up into two groups, one in which there is a direct game effect and one in which there is a RP game effect(or maybe lesser game effect would be more appropriate)).

MDC