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Into the Chaos (OOC)

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Mulcarn

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« Reply #810 on: <04-14-17/1427:47> »
@Ennui - The Combat Sense spell I casted earlier had 3 hits on it.  Also, you had a question earlier I meant to answer but couldn't about the spell and the mana barrier/ward.  Depending on how close Ayato was to Kynos, he would have just walked through the barrier after the spell on Kynos disrupted it.

@Jack - Isn't Chunky Salsa fun!

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gilga

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« Reply #811 on: <04-14-17/1549:06> »
Guard 1: 18 - Fire at Ayato -5 dice to dodge. Shoot at Ayato (-5 to dodge): 15d6t5 4
Ayato: 17 - (providing he is not wounded) Shoot at Guard 1 3 hits -  vs: (-5 to dodge) Dodge: 9d6t5 3 grazing hit.
Guard 2: 12 Shoot at Ayato: Shoot at Ayato (-5 to dodge): 9d6t5 1
Kynos: 11 - fire HE grenade. 3 hits  --- this is Dr. Doom so the combat ends.
Guard 3: 9


Something strange, I will not explain why but Ayato missing guard 1 actually improved your position.

So for Ayato:
I am missing dodge in initiative (-5 to defense) 1: vs 7 hits.
Dodge in initiative 2: (-5 to defense) vs 4 hits.
Dodge in initative 2: (-5 to defense) vs 1 hit.

Then Kynos tosses the HE grenade, causes another grenade to blow up so Ayato needs to resist 9DV +4 AP damage and this will conclude the combat.
« Last Edit: <04-14-17/1559:14> by gilga »

Jack_Spade

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« Reply #812 on: <04-14-17/1734:42> »
Whoops, hopefully Kynos won't need to give first aid - that's one of his weak points since he generally uses the wireless on function of medkits.

In other news: I'll be on vacation next week and likely have internet access only in the evenings - if at all. So the topp site team will have some time to catch up  ;)
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

Ennui

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« Reply #813 on: <04-14-17/2202:18> »
Just a reminder Ayatos first action was suppressive fire.  I'm assuming you took that into account  though it appears I didn't roll the the attack on the dice roller so I rerolled it but I think the hits are the same anyway, but it might effect initiative if you didn't.

I didn't see the 7 hits one I'm sorry he will post edge the first roll  and then the third defense test for the round.
edge reroll and third defense roll: 9d6t5 3 11d6t5 6

The the second pass defense tests, since they are going burst fire he will dodge this round:
second pass defense tests: 13d6t5 4 12d6t5 4
combat sense was OP on Ayato, he says thanks Mulcarn

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gilga

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« Reply #814 on: <04-15-17/0130:55> »
@Ennui, Ayato still need to resist  9DV +4AP from the fragmentation grenade that Kynos detonated with his HE grenade.
 Then we can wrap up the combat and continue.

@Jack - note that Ayato is not protected from the pepper punch so I assumed you moved in only after the gas dissipated.
« Last Edit: <04-15-17/0133:25> by gilga »

Ennui

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« Reply #815 on: <04-15-17/0209:45> »
9dv soak +Ap: 20d6t5 2 wow he will use his final edge on that.
soak reroll: 18d6t5 6 1 stun
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gilga

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« Reply #816 on: <04-21-17/1027:20> »
Alright surface guys: Roll Initiative as you are entering combat (if you go with Simone).

« Last Edit: <04-21-17/1031:51> by gilga »

Ennui

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« Reply #817 on: <04-21-17/2230:48> »
I was thumbing through the rulebook and reading about skill usage.  I'm going to make a quick case for using the sneaking skill for hiding instead of disguise.  Frankly this played into character creation but if you want to house-rule it I'm fine with that but would like an official ruling.  page 139 the section on using sneaking skills discusses how to stay hidden and uses a sneaking skill test as an example sneaking + Agility opposed by perception + intuition.  Disguise is for wanting to look like someone or something else.  Since I'm hiding and prepping for some more sniping I thought it would be pertinent to ask.
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gilga

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« Reply #818 on: <04-22-17/0005:22> »
sneaking is for moving silently. disguise is to use branches and leaves to make sure that it is difficult to visually spot you. i do not see an overlap in the two, but you will get a large chunk of karma at the end of the run so you'll be able to make adjustments.

Anyhow, you do not need to roll to find cover -  but you need to roll if you want to be 'invisible' in that cover.  Sneaking allows you to get settled out sight as they are preoccupied, but once you are shooting they can see you.
« Last Edit: <04-22-17/0012:50> by gilga »

gilga

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« Reply #819 on: <04-22-17/1539:44> »
i am waiting for Irris's action (and Nyx as activating powers could be done before combat).
I'll let you go first as you have surprise so the actions of the soldiers do not effect you.

Jack_Spade

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« Reply #820 on: <04-23-17/0824:47> »
Just a heads-up: I'm back and ready to tackle the mysteriously hidden control room. 8)

If all else fails, Kynos will just move a level down and try to find the power lines/generators and kill the bunker's power.

talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

gilga

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« Reply #821 on: <04-23-17/1501:36> »
As much as I can assume in this chaotic game, I assume that the rest will be joining you and Ayato (or die fighting hordes of drones).  Sorry guys, due to me super tired/busy and so forth I will not post tonight.

Some heads up: I'll be visiting the states in 30.4-6.5 so time will be limited.

gilga

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« Reply #822 on: <04-24-17/0911:22> »
Initiative phase 2:
Soldier 1: 18 Fire spirit FA burst and misses (grazling hit)
Mage 14: casts a mana spell at spirit aided by Bound Spirit 1: 5 damage.
Drone 1: 13 suppressive fire at fire spirit -(spirit at -2 dice)
Soldier 2: 13 Fire FA burst at spirit, spirit goes full defense.
Soldier 3: 13 Fire FA burst at spirit, misses.
Simone: 12 - swings axe 4 hits at soldier 4 soldier 4 parry's with his gun.
Spirit (Max): 12 0 (wound penalties + full defense)
Bound Spirit 1: 12 aid mage.
Drone 2: 11 fire FA burst at Irris, need a dodge roll from Irris.
Irris 10
Drone 3: 10
Bound Spirit 2: 9
Bound Spirit 3: 9
Soldier 4: 8 2
Soldier 5: 7
Drone 4: 7
Drone 5: 6
2 Nyx



rolls:
Mage: Initiative astral: 18+2d6 24
Spirit: Initiative: 16+2d6 22
Bound spirits:
Initiative: 3#12+2d6-10 9 9 12
A small army of drones:
Initiative (2nd round): 5#6+4d6-10 13 11 7 10 6
Five Surviving soldiers:
Initiative (2nd round): 5#13+3d6-10 13 18 13 8 7

Resolving:
1. Soldier 1 fires at spirit (max) FA simple:
Fire FA (simple) (-5 to defend): 15d6t5 3
Dodge(-6): 10d6t5 3
misses:
2. Mage fires a mana spell at spirit: F8 5 drain.
Manaball: 20d6t5 9
resist spell: 8d6t5 3
 Drain: 14d6t5 5
spirit takes 5 damage (total of 10)
3. Drone 1: supressive fire at spirit:
 Supressive fire: 9d6t5 2
spirit at full defense.
4. Soldier 2 fires FA burst at spirit:
Fire FA (simple) (-5 to defend): 15d6t5 6
Spirit goes full defense.
Dodge + full defense: 15d6t5 7
dodges the bullets.
5. Solder 3 fires FA burst at spirit.
Fire FA (simple) (-5 to defend): 15d6t5 6
Dodge + full defense: 14d6t5 7
misses.
6. Drone 2 fires at Irris:
Fire FA (simple) (-5 to defend): 10d6t5 3
Dodge with -5 due to FA.


Okay, I'll continue to resolve soon - yes too many entities in this combat I know SR does not make that easy.

I'll need a dodge roll from Irris.
Are Wheely and maxwell participating in this combat by the way?
« Last Edit: <04-24-17/0918:14> by gilga »

Ennui

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« Reply #823 on: <04-24-17/1756:06> »
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“Imagination is the only weapon in the war against reality.”
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Mulcarn

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« Reply #824 on: <04-25-17/0436:02> »
Wasn't planning on entering this fight but it looks like I have no choice but to pitch in.

I'll be ending my spell sustainment on Kynos and Ayato. (Sorry guys...) As far as my understanding goes, because it isn't explicitly stated in the core book or street grimoire for that matter, that doing so is a true free action and requires no effort on part of the caster.

Initiative: 11+1d6 13 -10 for coming late = 3
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