Hey kiirnodel,
Are you SURE about the 0 magic rating and its effects on the dual-natured?
I am not sure where I read it (and could be remembering old editions too), but if a dual-natured critter ever gets a 0 magic rating, they die. Horribly.
As I recall, this was because the 'magic' part of their DNA requires it, and without it they die.
Now, I freely admit I am mostly remembering from Bug City and the collapse of the ghoul population from FAB3 eating their MR..... just can't remember where (or IF) I read that for 5e as well.... (I think under vamps and ghouls?)
Positive. Run Faster, Creating a Metavariant Character, last sentence.
"If a character’s Magic is reduced to 0 through Essence loss, they cannot use any abilities tied to Magic per the rules on p. 278, SR5."
That second is specifically about the Metasapients too, particularly since it is the Metasapients that have the innate Magic score, not the plain metavariants. So any critter powers that tie into Magic would go away, but they would survive. It would probably be weird for them, RP-wise, since they would lose an entire sense that they used to have. Plus some other powers to boot.
And I gotta agree.. Uneducated with an education is a bit silly.
To be honest, I was surprised all of the "Educated" qualities didn't specify that they were incompatible with Uneducated. Sort of like how Blandness is incompatible with Distinctive Style.