So, I can out munchkin Gauntlet without going all Pixie.
Race: Wakyambi
Priorities (Sum to 10): Attributes A, Meta C, Mystic Adept [Buddhism] C, Resources C, Skills E
Attributes: Body 5, Agility 6[9], Reaction 5, Strength 2, Willpower 5, Logic 2, Intuition 7[8], Charisma 2, Edge 2, Magic 6.
Qualities: Agile Defender, Mentor Spirit [Bear, Magician Powers], Prototype Transhuman [Wanted], Dependent 2, In Debt 15, Thrill Seeker
Augmentations: Cerebellum Booster 1, Muscle Toner 3
Active Skills: Monofilament Whip 6, Spellcast 6 (+2 Health), Summoning 4 (+2 Spirit of Man)
Adept Powers: Adrenaline Boost 6, Body Boost 1, Reaction Boost 1, Combat Sense 4
Spells: Acid Aura, Combat Sense, Increase Intuition, Increase Willpower, Increase Reflexes
Weapons: Monofilament Whip (Reach is 3 thanks to elongated limbs)
Armor: Sleeping Tiger
You summon a Spirit of Man to offload some of the sustain you might want. Body boost to body help you soak up Adrenaline Boost drain. If your are lucky and your Reaction Boost gets you +3 Reaction, your base melee defense is 20, before you get spells on you. A Combat Sense spell will get you another +4 defense, and Increase Intuition will easily get you another +3 to Intuition & defense (and that also means a +3 to initiative), though might not always be worth the sustain penalty. With Adrenaline Boost firing off, & Thrill Seeker kicking in, you've got a base initiative of 26 + 1d6, but you can cast Increase Reflexes every day as described by Gauntlet to get another +6+3d6 pretty easily. With that, you 46 for your initiative (not counting the effects of Increase Intuition)... which means 5 action phases per combat turn. Sacrificing one of those actions for Agile Defence to get another +9 to all your defense tests is a straight up good deal. So your max defense looks something like 32 (factoring in -4 from sustains), not including reach modifiers. Acid Aura gives your whip an extra +4 DP, and means people start losing armour when they attack you too. Arguably, you could go more tanky and get Resist Pain instead of Acid Aura.
All in all... don't make that guy angry at melee range.