...I like that breakdown.
So would solo musical instruments like piano, drums, violin, or guitar fall under "Performance" as well?
An updated Shadowbeat would be great (I still have the original)
Yup. Guitar, violin, etc, absolutely falls under "Performance" in that slice. It harkens back to the ancient days of cyberpunk, where a guitarist with good hands also wound up being a decent swordguy or gunner, for instance. Pulling it off of charisma lets youhave a drummer who is, well, not a great-looking suave dude.
So, Ork drummer, Elves on singing, human with a cyberarm in guitar, you got a 6th world band ready to go.
It was a bit too much skillspam for 5th, especially since there's no real need for thre different skills all doing, effectively, the same thing (via the Artisan skill), but it's still something I'd have liked thematically.
Of course, *that* leads into a concept of "Skills that must be specialized, but cost half price", which is an experiment I want to try, but, I dunno if it'd work correctly or not. It'd include the performance skills, Exotic Weapons, Ettiquette, and a few more, and come with a backup Edge or two, which would cover things like "musical prodigy", letting you do related skills at -2 dice from something. So, if you had Perform: Guitar at 6, if you took that Edge, you'd have Perform (everything else) at 4. Price would be where it breaks even at probably three instruments, so those who want a big library (Prince!) could have it, while others would just learn one or two and call it a day.
But I'm probably babbling at this point, so I'll shush.