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Should shadow run 5th edition add a few new pc races?

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Kesendeja

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« Reply #15 on: <12-18-16/0913:27> »
Mind you, my group doesn't play infected, but we do use the other standard races. I guess we'd be more Pink Mohawk, but the multitude of races doesn't bother me, in fact I rather like it.

Reaver

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« Reply #16 on: <12-18-16/1216:14> »
Quote
14 infected races....
Which book are the Caribbean Infected variants in?

There are Caribbean Infected variants?!?!
Fucken hell!! Just HOW many many Infected types ARE there?

And, anyone know a Fixer that has Flamethrower fuel on for cheap and by the tanker truck??
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MijRai

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« Reply #17 on: <12-18-16/1417:04> »
There's a few variants of Vampires and Ghouls (none of the others have them), located regionally around the Sixth World.  They aren't a new type, just a bit altered.  Gaki are the Japanese ghoul, Asabonsam are African ghouls, Busaw ghouls of the Philippines, the Abat vampires of the Philippines, the Pennangolan vampire of the Philippines and then there's the Caribbean vampire with a few small alterations (Sukuyan, maybe?  Don't have my books on me so I'm blanking on the name)...  I find it interesting, personally.  It gives more depth to the disease.  And it seems HMHVV as a whole has said 'fuck the Philippines' quite thoroughly. 

Edit: they hate the Philippines worse than I thought; apparently there's also the Amanlanhig, another Philippine variety of Vampire.  Seriously, what does HMHVV have against the Philippines?
« Last Edit: <12-18-16/1440:49> by MijRai »
Would you want to go into a place where the resident had a drum-fed shotgun and can see in the dark?

odd

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« Reply #18 on: <12-18-16/1441:16> »
I always wished there was halflings

The Wyrm Ouroboros

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« Reply #19 on: <12-18-16/1529:20> »
SR went for folklore, not Tolkein.  Halflings are, essentially, a blend of good ol' Germanic dwarves and gnomes.
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Senko

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« Reply #20 on: <12-18-16/1722:35> »
Technically you can have a furry tailed anthropomorph via the changeling rules. Personally while I know the kept tail is accurate for kitsune lore it does bug me a bit from a game balance wise. That is for a race that is hated/hunted in certain places to have such a major red flag saying "I'm not human, elven, dwarven, etc) annoys me. Should have been odd eye colour or hair colour something that you can try to hide without having to hack off body parts.

Also not all of us play these races because of a "me, me I'm a special amazing being who can . . . ." some of us just love them the lore, the modern adaptations, everything. Heck I have an entire folder of fox pictures on my computer because I find them cute and I'm sure there are others who play elves, pixies and the like for the same reason I know one girl (doesn't play games) who loves tinkerbell and has a sticker of her on her ute.

Take the picture now please

More on topic while there are probably some races out there that haven't been included a lot of them are of the monster eat human variety not the we build a civilization one. Although I do admit I wouldn't mind seeing a few more like the naga's, centaurs who are completely unrelated to baseline meta-humanity.

On an utterly unrelated note I was amused by the comment about Naruto magic as I'm replaying thorugh the ultimate storm games at the moment.
« Last Edit: <12-18-16/1736:08> by Senko »

Sipowitz

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« Reply #21 on: <12-22-16/1141:14> »
Which I think we are getting pretty darn close to... Some days the argument sounds more like "I need my Snowflake to be more snowflakey then the next Snowflake!"....

And considering the way I have seen some people play their snowflakes... well lets say there are reasons why I don't allow some races at my table, as they provide nothing other then being a flashy billboard that says:
 "ITS ALL ABOUT ME! ME! ME!! ME!!! Fuck you other players, its ALL ABOUT ME!!!"

Course, my group of players also has a nasty habit of skull double tapping the characters of players they get this way.... so yea, keep the group focused and on task, some of these "choices" and not "choices" at my table.
 
I'm of the opinion that it is caused by rote-ness.
Everything else in/about the game has become regulated(for what/however reasons) that the only thing they can change is race.

That doesn't exclude the peeps out there with serious frozen water issues.

Jack_Spade

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« Reply #22 on: <12-22-16/1158:24> »
Eh, if you can't manage to carve out some individuality in the shadows between the massive number of described regulations...
... well maybe playing in the 6th world isn't the best fit for you  ;)
talk think matrix

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Reaver

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« Reply #23 on: <12-22-16/1228:37> »
Wait Sipowitz, you're saying 30+ base races, over 50 weapons, 100+ pieces of ware, 50+ magical abilities, 7 base archtypes, and NO limitations on appreance, morals, ethics, or actions "Rote"????

I don't think that word means what you think it means :D

If you want to talk Rote games, go look at DnD 4e.... everything is boiled down to 2 choices per class, with each class being a different flavor of the dame thing!
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adzling

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« Reply #24 on: <12-22-16/1458:18> »
Yeah more races adds exactly nothing to the game imho.

But that's what being a Changeling is for, right?

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« Reply #25 on: <12-22-16/1505:22> »
Dnd 4e was a nightmare. Bleh.

MijRai

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« Reply #26 on: <12-22-16/1606:08> »
Reaver, there can never be such a thing as too much gear. 

Although, I do have to say there's only 12 base races in my mind (Humans, Trolls, Orks, Dwarfs, Elves, Naga, Sasquatch, Centaur, Pixies, AI, Shapeshifters, Spirits); everything else is just a variant on those (Infected, Metavariants, Changeling, etc.).  Provided SURGE rules, that should be plenty to create your own races (keep in mind Nartaki are a metavariant that came to being through SURGE, you could easily make a SURGE into a regular Metavariant for your own tables). 
Would you want to go into a place where the resident had a drum-fed shotgun and can see in the dark?

Rosa

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« Reply #27 on: <12-22-16/1622:48> »
I would include drake for 13 base races, otherwise I agree that the rest are variants on the base races. SR has way more race choices than practically any other rpg I can think of, it's one of the cool things about SR, and besides t'skrang and obsidimen we don't need any more.

Reaver

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« Reply #28 on: <12-22-16/1857:51> »
Reaver, there can never be such a thing as too much gear. 


That's part of my point :P

There is so many choices with what you can outfit your character with, it's conceivable that no two characters would ever be the same, even if you choose the same race and archtype for each character.   This is Not "rote"
Quote
rote
/rōt/
noun
noun: rote
mechanical or habitual repetition of something to be learned.
"a poem learned by rote in childhood"
synonyms: mechanically, automatically, unthinkingly, mindlessly


Although, there has been a bunch of whining over the years about what it the "best" <insert object/race/quality here>.... which gets rather.... fatiguing.
« Last Edit: <12-22-16/1859:44> by Reaver »
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Remember: You can't fix Stupid. But you can beat on it with a 2x4 until it smartens up! Or dies.

Mirikon

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« Reply #29 on: <12-23-16/0953:45> »
While that may be technically true, Reaver, there's a psychological element to it as well. While this isn't a game you can 'win', few people really enjoy being ineffective at the roles they play. Which is why you rarely see a street samurai that specializes in holdouts, or a decker that uses the cheapest deck available so he can let his 'skillz' show despite the gear, or a mage with no weapon skills, no combat spells, and only a couple ranks in conjuring.

No, you're going to see a lot of street sammies with assault rifles, even heavy weapons if they can swing it. And a LOT of Predators. Why? Because they are solid pieces of gear, near the top of what you can get with starting funds/availability, and they work well in combat. And so on. So while there are, technically, a multitude of options, there are a few distinct archetypes that pretty much everyone plays into. If you're not, then that is a deliberate choice to be something outside the norm. The monowhip-wielding samurai is more of a snowflake than the pixie mage.

The difference is that there is more room for experimentation and customization in gear (although not nearly as much as there used to be), and there is decidedly less so when dealing with metatypes. Combined with the fact that the priority system basically shits all over people who want to make 'hybrid' characters (especially if one of those roles is magic or matrix) unless they are in a very narrow focus (a CHA-tradition mage doubling as a face), and the feeling of wanting more increases.

It is part of the reason D&D 4e sucked so hard, and why D&D 5th isn't much better. It is why you don't see this problem nearly as much in systems like Mutants and Masterminds or Champions. Why? Because in M&M or Champions, literally everything is possible, though it may take work with the DM to translate some things. Sure, I can do an M&M character that has, say, Cold Control powers, with fighting skills and appropriate gear. That's easy. I can also easily do someone with the ability of Nacho Cheese Control, and make them able to do crazy shit with that. And because I spent an hour making the character just to say I can, I have it out of my system, and play the cold controller in games.

See, sometimes people get an idea in their head, and if they aren't able to work that idea into something playable, then it is going to bug them constantly until they get it out of their system. Which means they're going to bug their DM about it, or keep suggesting it here, or other places. Sure, the idea might be as stupid as Nacho Cheese Control. But once it is out of their system, they'll be able to consider more 'normal' concepts.
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