Okay, let me go on to say that our GM tends to play pretty fast and loose. We're at session 8, and suddenly Drek has hit the fan. Let me begin:
Our group consists of four main characters. I play a Life Module Decker-Face, a matrix celebrity who runs the shadows on the side. Fixer tended not to need decking too often, so I branched out into drone commander. We have an ex-Knight errant Private Investigator (Hermetic Mage), a street samurai on the run, and an excessively flashy physical adept. Also I have a decked out Ares duelist that I armored up with a katana, riot shield and SMG that the team treats as a fifth party member.
Session begins with our fixed being murdered by a high-ex sniper rifle round downtown, shot taken from two miles away. The investigator and adept are brought in for questioning. Someone who looks like the investigator kills his girlfriend and two cops (with Magic), but he's at the police station when it happens. They leave, and find our fixers home blown up with high grade explosives. Somehow the footage of this attack was leaked from within Knight Errant, and a 15,000 Nuyen bounty put on his head by Knight Errant.
The plot thickens as the decker's attorney is put in jail for murder, and all the evidence points to the decker ratting him out. My decker runs a bar next door to the police station (literally, I was pirating off Knight Errant's Wifi), he's there when someone gives two gangs across town a bunch of one use missile launchers and tells them to have fun. This leaves the station and bar mostly abandoned. The decker lucks out and drives away from the bar, passing two HTR teams on the street sent to kill him and blow up the bar (SUPER LUCKY there). He watches in rear view mirror as the bar gets blown up. Nobody recognizes the vehicle, so he is presumed dead.
Investigator and Adept call in some favors and manage to slip away into a basement. Meanwhile, the decker picks up the Sam and just circles town for a few hours to buy them some time. We learn that everybody who worked with our fixer (who was actually the leader of a team of UCAS Marshals) was quietly killed, and all his assets seized. The Investigator's doppelgänger shows up and gets killed by a mercenary assassin.
A BTL chip epidemic hits the poor and homeless of the city as the Decker picks up the Investigator and the Adept. We learn that the BTL epidemic is somebody using the homeless and the poor as a massive surveillance network to find us through the BTLs. Luckily they don't recognize the Decker's car, and the four of us make it to a sewer cistern repurposed as a safe house to figure out our next move.
To recap: Everyone's home has been blown up, the Decker and the Investigator are considered legally dead. Our enemies think the decker is dead but know the investigator is still alive (the doppelgänger is dead). There is ten thousand homeless people scouring the city looking for us, and most of our contacts are burned, dead, or unavailable. When drek hits the fan it pours in this game.
I need some advice on how to disappear from the grid, and figure out whose doing all of this. We suspect it's a coalition of enemies working together but don't know for sure. We also don't know who our enemies really are, only they have crazy resources, and are going full slash and burn on us. What would you do to survive this? How would you get off the grid and keep yourself alive? How can we lure out our enemies and see what exactly we're dealing with here?