I'm trying to get a decker who has a spidersilk gland to work. I figured it might make sense to combo it with the spider mentor spirit so making him magical also seemed like a way to go. I have a few iterations, none I am thrilled with, probably because it is trying to cram a lot into one character.
Concept: B&E Decker
Characters Goals:
1. Matrix Specialist - Character has to be a good enough decker to get paid to deck. Doesn't have to be the best, but should be able to handle hosts if marking up a slaved device first (hence the B&Eness).
2. Has Spider Mentor Spirit - Basically the character has to be magical. While I like mage deckers, it seemed to make sense to go adept for this character. I didn't try any magicians though. Being an adept helps give spidersilk dice (see below).
3. Can use Spidersilk well - While I heard the author of this 'ware description only put it in because it's been in other editions, believes no on ever uses it, and he didn't really put any actual thought into it, I think it could be useful for an agile/sneaky decker to have. It's not picked up by scanners, so the character can go in places weaponless. And when used to call shot, it can have meaningful effects (ex. disabling people's hands so they can't use weapons, binding their feet so they are stuck in place, covering their mouth so they can't yell, etc.). It is quicker to use in combat that gear/'ware hacking and is useful when hacking isn't really an option, and supplements more combat-y characters instead of taking a spotlight. Getting high enough dice and limit (assuming it uses physical limit as the limit) is tough because spread thin deckers tend to be squishy, there are no weapon-mods to use to add dice, no specializations (unless a GM allows something like a called shot spec). The only way I could think of was was the adept power improved ability and using .5pp to increase my physical limit and increasing agility. Is there any other adept power that could help?
Getting all of this to work was tough. At first I was trying to avoid Narco/Drug use... but alas, it seems like it may be necessary.
Looking for advice in how to make this concept more workable. I have different meta versions/etc, this actually ended up turning out the best.
Karma Expenses: 10 for Body, 10 for Reaction, 10 for Charisma, 19 for Positive qualities. -24 of negative qualities still needed.
== Priorities ==
Metatype: C,2 -Human
Attributes: E,0
Special: D,1 - Adept
Skills: A,4
Resources: B,3
== Attributes ==
BOD: 2
AGI: 6 (
REA: 2
STR: 1 (2)
CHA: 2
INT: 4
LOG: 3 (4)
WIL: 3
EDG: 3
MAG: 4
== Derived Attributes ==
Essence: 4.01
Initiative: 6 + 1d6
Rigger Initiative: 6 + 1d6
Astral Initiative: 8 + 2d6
Matrix AR Initiative: 6 + 1d6
Matrix Cold Initiative: 4 + DP + 3d6
Matrix Hot Initiative: 4 + DP + 4d6
Physical Damage Track: 9
Stun Damage Track: 10
== Limits ==
Physical: 4
Chameleon Suit [+2] (Only for Sneaking, Must be visible)
Mental: 6
Medkit [+6] (Only for First Aid and Medicine)
Social: 4
Ballistic Mask [+1] (Only for intimidation, Must be visible)
Vashon Island: Ace of Cups [+1] (Must be visible)
Astral: 6
== Active Skills ==
Artisan : 2 [Knitting] Pool: 6 (

Computer : 6 Pool: 12
Con : 2 [Fast Talk] Pool: 4 (6)
Disguise : 4 Pool: 8
Electronic Warfare : 4 Pool: 8
Etiquette : 2 [Corporate] Pool: 4 (6)
Exotic Ranged Weapon : 6 [spidersilk] Pool: 18
Free-Fall : 1 [Break-Fall] Pool: 3 (5)
Gunnery : 6 Pool: 14
Gymnastics : 4 [Climbing] Pool: 12 (14)
Hacking : 6 [Devices] Pool: 10 (12)
Hardware : 6 Pool: 10
Palming : 4 Pool: 12
Perception : 6 [Visual] Pool: 11 (13)
Sneaking : 4 Pool: 12
Software : 6 Pool: 10
== Knowledge Skills ==
Engineering : 3 Pool: 8
English : N Pool: 0
Magical Law : 1 Pool: 6
Matrix : 1 [Host Design] Pool: 6 (

Matrix Threats : 1 Pool: 6
Radical Groups : 3 Pool: 8
Street Drugs : 1 [Dealers] Pool: 6 (

Textiles : 1 Pool: 6
Underworld : 1 Pool: 6
== Contacts ==
; Fixer (4, 2)
== Qualities ==
Adept
Jack of All Trades Master of None
Mentor Spirit (Spider)
Overclocker
Perfect Time
Quick Healer
== Powers ==
Combat Sense Rating: 1
Hang Time Rating: 2
Heightened Concern
Improved Ability (skill) (Exotic Ranged Weapon (spidersilk)) Rating: 4
Improved Potential (Physical)
Motion Sense
== Lifestyles ==
Low 1 months
== Cyberware/Bioware ==
Cerebral Booster Rating 1
Datajack (alpha)
Fingertip Compartment (alpha)
Mnemonic Enhancer Rating 1
Muscle Augmentation Rating 1 (used)
Muscle Toner Rating 2 (used)
Narco
Spidersilk Gland (used)
Synch
Tetrachromatic Vision
== Armor ==
Armor Jacket 12
Ballistic Mask 2
+Gas Mask
Chameleon Suit 9
Vashon Island: Ace of Cups 9
== Weapons ==
Survival Knife
+Concealable Holster
Pool: 7 Accuracy: 5 DV: 4P AP: -1 RC: 2
Unarmed Attack
Pool: 7 Accuracy: 4 DV: 2S AP: - RC: 2
Yamaha Pulsar
+Concealable Holster
Pool: 7 Accuracy: 5 DV: 7S(e) AP: -5 RC: 2
== Commlink ==
Erika MCD-1 (ATT: 4, SLZ: 3, DP: 2, FWL: 1)
+Baby Monitor
+Stealth
+Wrapper
+Fork
+Sneak
+Browse
+Edit
+Agent Rating 3
MCT Blue Defender (ATT: 0, SLZ: 0, DP: 1, FWL: 5)
+Micro-Transceiver
+Subvocal Mic
+Sim Module
+Biomonitor
== Gear ==
Backpack (Good)
Bug Scanner Rating 6
Certified Credstick, Silver x2
Climbing Gear
Contacts Rating 2
+Camera, Micro Rating 1
+Flare Compensation
Cram x5
Crowbar
Data Tap
Datachip x10
Fake SIN Rating 4
+Fake License (Cyberdeck License) Rating 4
+Fake License (Matrix Software License) Rating 4
+Fake License (Augmentation License) Rating 4
+Fake License (Pharma License) Rating 4
Lockpick Set
Medkit Rating 6
Miniwelder
Miniwelder Fuel Canister
Psyche x2
Rapelling Gloves
Sensor Tags x10
Stealth Tags x10
Survival Kit
Tag Eraser
Tool Belt (Cheap)
Tool Kit (Hardware)
Tool Kit (Locksmith)
Tool Kit (Artisan)
== Vehicles ==
Chrysler-Nissan Jackrabbit (Subcompact)
+Sensor Array Rating 2