Thanks! Some of your comments are awesome, and some I don't really understand. Would you please help me work through them so I can learn?
As an aside, I'm entirely happy to run through a couple campaigns with a less-than-optimal characters, so I can get a visceral sense of what is helpful and what is pretty much irrelevant. Our GM usually lets deaths slide for the first few sessions of a new system - so long as it wasn't poor planning/decision-making (or, heaven forbid, deliberate).
Why wouldn't I be able to have Magic 8? Starting at 2 with Magic D, and at Priority B, Dryads have 6 Special Attribute points. 2+6=8. I'm assuming it's like Exceptional Attribute, where I can go back and pump it up, like the example in the book. The only mention I've seen against that is for Skill Groups which are explicitly called out as being entirely incompatible with normal Skill points, even if Karma breaks them up.
You mention that Skills A is a trap, which is something I've heard before, though I've also heard that there are some builds that don't care. However, I'm not sure how to distribute the skill points to keep my socials skills up to par without completely sacrificing everything else. Any thoughts?
Also, this is more for everyone else - as an Adept, why would I
EVER pick more than Magic D? For Adepts, Magic gives, what, a couple Magic points and a single skill at 2 or 4? Ha, up Meta and Skills and get an extra magic point and triple the skills (and some Skill groups while you're at it!). Seems to me like anything more than Magic D is the trap. (For mages and technos who get spells and complex forms, it's certainly more worth it!)
How will In Debt get me killed? GM has told us that the Missions he's read tend to hover somewhere around 10k¥ and 6 Karma as a reward, and I can't imagine taking a month of downtime between runs. So I' should easily be able to make the 7.5k payments, with some left over to put toward principle. Not much fun to pay back - I should probably take a look at what gear I can live without. Even so, 4 Physical boxes of damage is bad, but going to get me killed? Really?
Whatever I can afford - that sounds like a no. Really I was looking for RP flavor instead of any mechanical benefit (other than possibly avoiding the "sleeping in a ditch" Fatigue damage that Run Faster introduces - not sure if normal Missions does that, but my GM won't be). I think I'll be able to get away with it at our table, but I'll keep that in mind - or try to slip it past the GM during play

.
I'll definitely be picking Lothan the Wise, so I can be part of the Ash Union. Which other ones would be useful? What types of contacts would be useful in a non-Missions campaign?
Distinctive Style is the drawback of Glamour, which is part of Dryad. But to my understanding, the problem with Distinctive Style isn't with Faceless. I think Distinctive Style is insanely easy to get around, requiring GM input to keep relevant even without Faceless. I have all the "change my appearance" Powers I can find, but even without that, with the synthskin mask in Cutting Aces, or even just a full-face respirator on the streets, anyone trying to remember me is actually remembering some other guy or a faceless drone. How would Distinctive Style be ruled then?