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Shinobi Killfist

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« Reply #135 on: <05-04-19/1109:27> »
You don't spend time or mental energy on armor choice in 5e though. Just pick up an armor jacket and a helmet and go, unless you care about your social modifiers, in which case you look through the armor chapter of Run&Gun and pick something from a short list of options.

Eh, talking base book I put some thought into it.  am I shooting for high armor, an ability to conceal items, some level of blending in ability etc. All of which kind of depend on the character concept. Yeah we are talking like a few seconds only of thought.

Stainless Steel Devil Rat

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« Reply #136 on: <05-04-19/1117:54> »
You don't spend time or mental energy on armor choice in 5e though. Just pick up an armor jacket and a helmet and go, unless you care about your social modifiers, in which case you look through the armor chapter of Run&Gun and pick something from a short list of options.

Actually all you do is pick Sleeping Tiger.  Protection as good as heavy armor? Check. Beneficial social modifiers? Check. Bonuses to stealth? Check. Availability of 12 or under? Check.

There's really no reason to ever wear anything OTHER than Sleeping Tiger in 5e.  Unless you're in a gimmick mission requiring a space suit or something.
RPG mechanics exist to give structure and consistency to the game world, true, but at the end of the day, you’re fighting dragons with algebra and random number generators.

Ghost Rigger

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« Reply #137 on: <05-04-19/1120:23> »
There's really no reason to ever wear anything OTHER than Sleeping Tiger in 5e.  Unless you're in a gimmick mission requiring a space suit or something.
Have you forgotten the almighty nuyen, of which the Sleeping Tiger costs many, and the arguments had about whether or not the Sleeping Tiger literally looks like trash? Best case scenario, it looks like a pimp suit.
After all you don't send an electrician to fix your leaking toilet.

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Shinobi Killfist

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« Reply #138 on: <05-04-19/1122:10> »
There's really no reason to ever wear anything OTHER than Sleeping Tiger in 5e.  Unless you're in a gimmick mission requiring a space suit or something.
Have you forgotten the almighty nuyen, of which the Sleeping Tiger costs many, and the arguments had about whether or not the Sleeping Tiger literally looks like trash? Best case scenario, it looks like a pimp suit.

Yeah ill lose 1 armor not to look like ass.

Stainless Steel Devil Rat

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« Reply #139 on: <05-04-19/1130:32> »
There's really no reason to ever wear anything OTHER than Sleeping Tiger in 5e.  Unless you're in a gimmick mission requiring a space suit or something.
Have you forgotten the almighty nuyen, of which the Sleeping Tiger costs many, and the arguments had about whether or not the Sleeping Tiger literally looks like trash? Best case scenario, it looks like a pimp suit.

Well I do love that thread and indeed in my headcanon Sleeping Tiger is now a spinoff of Mugatu's Derelicte fashion line... but looking like literal trash still gives a social bonus so it's not ALL bad.

And while yes it costs nuyen, not so much nuyen that you have to think long about the CBA.  "Hands down the best armor across the chart of protection, sneaking bonuses, and social benefit (so long as I don't mind looking stupid by real world standards) but it costs over 10k nuyen?  Oh, and since it's got a brand name it's compatible with other armor accessories of that same brand name? Ok yeah I thought about it for about a second: No Brainer.

Hell, even the only downside in price is either near zero or maybe even a negative number once you factor in the levels of built-in ruthenium polymer that you'd have to purchase to apply to another set of armor for comparable performance.
« Last Edit: <05-04-19/1135:10> by Stainless Steel Devil Rat »
RPG mechanics exist to give structure and consistency to the game world, true, but at the end of the day, you’re fighting dragons with algebra and random number generators.

Shinobi Killfist

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« Reply #140 on: <05-04-19/1308:26> »
Sounds like they are still doing the split pool thing for additional targets.  Without the large dice pool penalty for wide burst to a targets dodge test, do you foresee using it in 6e?

Stainless Steel Devil Rat

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« Reply #141 on: <05-04-19/1321:09> »
Sounds like they are still doing the split pool thing for additional targets.  Without the large dice pool penalty for wide burst to a targets dodge test, do you foresee using it in 6e?

I think that until we get a good and thorough look at the Edge mechanics in 6th World Edition it'll be hard to anticipate any opposed actions, really.
RPG mechanics exist to give structure and consistency to the game world, true, but at the end of the day, you’re fighting dragons with algebra and random number generators.

Shinobi Killfist

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« Reply #142 on: <05-04-19/1416:10> »
Sounds like they are still doing the split pool thing for additional targets.  Without the large dice pool penalty for wide burst to a targets dodge test, do you foresee using it in 6e?

I think that until we get a good and thorough look at the Edge mechanics in 6th World Edition it'll be hard to anticipate any opposed actions, really.

True, but from the real play so far edge seems to be fairly minor effects unless you spend like 4 edge or something and I'd expect that to be kind of rare.

Also from the real play.  I kind of like the increased drain on health spells as they got more hits.  I really wish they had not given mages access to a spell with more initiative dice, lets street sams and adepts have one fucking niche. Also it seems you still sustain spells, not sure if they also have duration's though or if that was just a quick start thing. So i'm happy about that, though focused concentration of up to 3 spells seems crazy to me.  I wish they just rolled back to focused concentration changed the penalty to 1 die, seems more balanced, just don't let it stack with psyche or whatever that drug was.

I like the mob action, more dice, more damage.  It turns 5 dudes unloading onto you a threat.  And 5 dudes(who got 8 hits on i think 12 dice) seriously damaging a pickup truck with heavy pistols seems reasonable to me.  But I've never shot a truck so maybe its not.

Hobbes

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« Reply #143 on: <05-04-19/1424:24> »


True, but from the real play so far edge seems to be fairly minor effects unless you spend like 4 edge or something and I'd expect that to be kind of rare.


Edge refreshes every scene. You can gain 2 per turn in combat.  I'd expect pretty much every pc to do something major with edge every combat.  Some of them twice. 

Shinobi Killfist

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« Reply #144 on: <05-04-19/1455:53> »


True, but from the real play so far edge seems to be fairly minor effects unless you spend like 4 edge or something and I'd expect that to be kind of rare.


Edge refreshes every scene. You can gain 2 per turn in combat.  I'd expect pretty much every pc to do something major with edge every combat.  Some of them twice.

Maybe? From what they said during the live play thing if its over your normal stat it resets to normal but if you used it all, the next scene you start with 0. If it reset either way I'd expect more use, but even with that up to 2 can frequently be 0.  The weapon specialist didn't seem to be getting any.

Shinobi Killfist

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« Reply #145 on: <05-04-19/1458:40> »
Other things that stood out given the new action system.  Major action to ready a weapon without quick draw stuff, i guess without free actions it kind of makes sense but it is another knock to street sams as whether they make it a minor or its a major its delving into their actions where as a mage just fries your mind.  Driving took a major action, I'm hoping they mean stunts and not just keeping the car on the road as that's a huge knock into a riggers actions.

dezmont

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« Reply #146 on: <05-04-19/1615:42> »
RE the new metatype stuff being bad:

While there are definitely things that, if too early to call 'bad' are definitely troubling things to hear, the fact that all metatypes start lower on priority and don't have lower mental stat maximums isn't one of them.

Now this is going to make some people uncomfortable, but there is a titanic elephant in the room that needs to be addressed to point out why it is morally unacceptable that orks and trolls have lower mental maximums and are not suitable towards being anything besides physically oriented characters.

They are coded as African Americans. Like... really really overtly.

If you aren't familiar with coding in the context of media criticism, it is the idea that a character is given traits we associate with a particular group or type of person so that we see them as that type of person, even if the text of the movie doesn't come out and say it. Think, for example, a flamboyant character with a lisp and a ton of ascots. It can be a tool for good or ill: it allows you to create a layer of distance from a real world subject or it can be used to deny legitimate representation, but it exists, and Orks and Trolls are coded as black Americans.

They tend to be relegated to lower income jobs, sports, the armed services, or music, they have their own distinct neighborhoods where they had their own Harlem renaissance, often fall into gang violence, are targeted by a racial supremacist group that wears white pointy robes, they fraggin wear grills and pimp their cars. And this group of people who are a really unsubtle way to comment on our real world society's continuing struggle with racism after nominal legal equality in a world where our real world concepts of race are less important...

They have a penalty to their mental stats...

Like... cmon, are you kidding me? The coding of Orks as African Americans is mostly well done but this is insane. The coding shouldn't be used to reinforce heinous stereotypes, it should be used to get people to empathize with a real world situation they might otherwise struggle to empathize with. This should have been changed a long time ago and it is really good that this sacred cow is getting slaughtered. By introducing extreme costs that force goblin metatypes to only play archetypes they are 'suited' towards and applying a penalty to maximum mental attributes you create the oft overused phrase of Ludonarrative Dissonance, a disconnect between mechanics and story, where despite it being very clearly framed that the in universe prejudice of orks and trolls is morally wrong, we, out of character, are forced to be prejudiced in the same way the badguys are.

Someone said they didn't like that metatypes were going to essentially just be slightly different humans with different flavor and no really intense mechanical differences. However, that is exactly what they should be, at the end of the day an elf is just a human with pointy ears and slightly better limb flexibility that cause small minded people to freak the hell out, orks are just unusually burly people who get murdered by police officers and 'scared citizens' because of an in universe narrative they are dumb violent brutes. For SR's narrative to be coherent, to send the message that racism is arbitrary, dumb, and bad, it needs to not be objectively correct to judge an ork or elf based on their metatype.
« Last Edit: <05-04-19/1619:02> by dezmont »

Michael Chandra

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« Reply #147 on: <05-04-19/1647:49> »


True, but from the real play so far edge seems to be fairly minor effects unless you spend like 4 edge or something and I'd expect that to be kind of rare.


Edge refreshes every scene. You can gain 2 per turn in combat.  I'd expect pretty much every pc to do something major with edge every combat.  Some of them twice.
Iirc it's capped after each scene but not refreshed. But even then 2 per turn is enough if you don't consume it like water.
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Ghost Rigger

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« Reply #148 on: <05-04-19/1700:07> »
And while yes it costs nuyen, not so much nuyen that you have to think long about the CBA.  "Hands down the best armor across the chart of protection, sneaking bonuses, and social benefit (so long as I don't mind looking stupid by real world standards) but it costs over 10k nuyen?  Oh, and since it's got a brand name it's compatible with other armor accessories of that same brand name? Ok yeah I thought about it for about a second: No Brainer.
For a certain set of priorities, yes. But you can grab an armor jacket, a custom ballistics mask, an Executive Suite and a FBA with helmet for far less than the cost of a Sleeping Tiger. Some people only want armor out of their armor, and have better things to spend their money on than RPC. After all, those guns, drones and vehicles don't come cheap, nor do their modifications.

They are coded as African Americans. Like... really really overtly.
They're also "coded" as Hispanics and white trash, and that's just in UCAS and CAS. The "coding" changes with local stereotypes and prejudices, so really, they're only "coded" as "prone to poverty and violent crime".
After all you don't send an electrician to fix your leaking toilet.

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PiXeL01

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« Reply #149 on: <05-04-19/1749:11> »
Orks and trolls have always had lower mental stats throughout the five editions. It’s a balancing mechanism to their higher physical stats and possibly even Urge and the environment they grow up and live in.
There’s a long thread about that elsewhere on the forum. 
If Tom Brady’s a Spike Baby, what does that make Brees and Rodgers?