Yes that is what I was trying to say. I know that drawing a weapon is a Major but a QuickDraw holster supposedly makes it a minor. So you get to do what would normally be a major but with one of your minors instead so this effectively gives you another major worth of action because of a price of gear you have.
I don’t think they would do this with an attack but I did here something about being able to spend edge to make an split without penalty. Don’t no what that penalty was but it may be another way to get more effective attacks.
An efficient way to use Multiple Attacks isn't the same as being granted extra Majors though. Just like in 5e Suppressive Fire doesn't mean you're getting extra attacks, or AoE spells. And I highly doubt we'll ever be able to do an attack as Minor since THAT would break everything.
fully agree I am not trying to say the attack is where you would get the effectively extra major. that is not what I am saying.
I am saying that taking a major and using a piece of equipment to make it a minor is a way to effectively get more majors. Technically they are minors now, but as an action, they were originally Majors and the equipment allows you to treat it as a minor.
Normally you could: draw a weapon(major), move(minor) and something else(minor).
With a quickdraw holster, you could: Draw a weapon(Major degraded to minor), take aim(minor), and Shoot the mage(Major).
Because of the quickdraw holster, you can basically, not actually, get to do two major actions. though you lose a minor the effect is now almost equivalent to a major.
From my understanding, downgrade an attack. I agree and though I don't have the book, I highly doubt that you will be able to downgrade an attack with as the other poster mentioned by using a smart link.
My unrelated contemplation was about multi-attack. I heard that there was an edge action that removed the penalty from multiple attacks. I don't know if this is the split dice penalty allowing you to make two full pool attacks against multiple targets, which I doubt, or if there was a penalty to attacking multiple targets that would be removed from dice pool before the split, which I think is what it is.
If it was the first one though that would mean you basically get multiple attacks in a single (major)attack action. I don't think this is what it is but I don't have the book so I wouldn't know.
I do though think you could build a character with a large enough pool that splitting will be an effective method to get an attack against two targets and therefore multiple attacks for the cost of 1 major. with the edge, you may also be able to add your edge to each pool since it is the same boost to make the multi-attack even better. once again this is just speculation since I don't have access to the book.
All in all, I think there will be many ways to manipulate the system to improve your action economy in interesting ways which to me sounds interesting enough to look into the system and give it a chance.