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SR 6 info

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Shinobi Killfist

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« Reply #705 on: <06-28-19/2117:32> »
Well if your skill is 1 or something might be better to improve the skill. But that’s the flaw in a attribute+skill system if the costs don’t make the skill much cheaper. The attribute is the better deal and that creates a funky world with a bunch of peak human characters running around.

Marcus

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« Reply #706 on: <06-28-19/2118:36> »
Name calling isn’t useful and it is against the user agreement, so just don’t do it.
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tenchi2a

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« Reply #707 on: <06-28-19/2132:52> »
Name calling isn’t useful and it is against the user agreement, so just don’t do it.

Not disagreeing with you in anyway, but the name calling was quite a few post ago and was address by multiple poster.
It just did not feel right to me to bring it back to the forefront again.

kyoto kid

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« Reply #708 on: <06-28-19/2139:27> »

as for training times ... they are purely a suggestion and explicitly states that, so if you think they are too much cut them back

Missions characters / GMs are stuck with RAW unless the Missions team makes a change.

And "Just Houserule it" isn't really a good answer for a lot of reasons.

And tracking training time on a spreadsheet isn't fun for 95% or so of the playerbase I'm guessing.
...that is my concern.  Yes, you can take as much time between sessions as you need as long as you you note it on your character's Missions calendar and pay the appropriate lifestyle cost.  This was done so awakened characters could initiate, a process according to RAW, that cannot be interrupted or you have to start from square one again. 

For homebrews, even given that a character can improve a skill or attribute while taking breaks for jobs (unless that is changed), it still ends up resulting a long slow process of advancement which can become frustrating to the player. It may be more like "RL", but this is a TTRPG, which is supposed to be an entertaining diversion from the "ho hum" drudgery of the real world.

Personally, I like the having skills more split up. It makes for a more believable skillset.  For example, I used to be able to perform on keyboard instruments (before arthritis set in), but play a trombone or orchestral flute? Not on your life.  I didn't have to know how to play every orchestral instrument in order to learn just the piano and harpsichord as a "specialisation."
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kyoto kid

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« Reply #709 on: <06-28-19/2206:33> »
Now I will agree with you it is not our place as gm's or players to fix big blatant holes in a game by using house rules ... but that is not what we are talking about here.

Except it is.


as for training times ... they are purely a suggestion and explicitly states that, so if you think they are too much cut them back

So, the not-rule in the book, is deliberately - and explicitly - stated as not being a rule.

Then tell us oh great swami who has seen the future with the street released book and played games with it, what rule exactly is incomplete and in what way exactly is it incomplete.

The last few pages of this thread has indeed be speculation on the QUICK START rules we know of and the hints about full rules dropped, including discussing house rules we have used and may or may-not need.

I’m not sure what it is your mad about, that many of us have dared change the rules as written to better fit our players and game? Or that there’s an optional rule suggestion in the upcoming CRB? It’s been a common practice for ttrpgs to do such for at least 30 years now.

If you hate the company and it’s people and it’s people as much as it seems, why are you playing their game?
..the live play sessions on Shadowcaster Network are using the full CRB rules, not the Quick Start rules.  This is where I am getting my information from.
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kyoto kid

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« Reply #710 on: <06-28-19/2211:41> »
I believe my Neo-Tokyo Missions character will have more at stake in how 6E turns out than 99% of the others in play. My character is that extreme. But. I am going to save my bellyaching until I get the bad news in print.

Well, any character concept relying on options from beyond the 5e CRB is unavoidably going to have issues converting to a CRB-only 6e.
...this is one reason why I quit NT as what point is there in taking the time to build up a character through Karma and ¥ when midway in, I have to "downgrade" her back to only what's available in the CRB?
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tenchi2a

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« Reply #711 on: <06-28-19/2216:36> »
So just watched the new SCN play-thru, and I must say I become even less impressed with the edge system.
Points made.
1. Edge seems to function less as an incentive to find cover and act tactically, then to enforce build types.
2. Was hard for players not build to gain edge to get edge, playing anything but an edge gainer seem to be discouraged, The system seems to encourage but punish edge gaining tactics, ie. mages summoning spirits to gain edge, gank the mage tactics.
3. Per the rule, GMs are warned not to award edge for these actions if not in the natural course of the game flow.
While I agree that a player should not be rewarded for gaming the system, if by design it is hard for players to play a PC that is not designed specifically to play to the edge system there is a design flaw. A reward system should provide a reward not be a requirement to play.

I have to say that the response to the game I hear in their voices and see on their faces doesn't fill me with hope for the game.
Those are the looks I have seen from my player group when we played games like "One Ring", "FFG Star Wars", etc. before I was asked to switch to another game.

P.S. was responding from my phone and it seems whole sentences where lost, fixed now.
« Last Edit: <06-28-19/2234:04> by tenchi2a »

FastJack

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« Reply #712 on: <06-28-19/2250:54> »
Go away for a few hours to spend with family...

Everyone relax a bit. If you find yourself needing to name-call, or call rules drek, or any other nonsense, I will lock the board and send out warnings to all offenders, even if not the reason the thread gets locked. We are all adults and can discuss things like adults or walk away from our keyboards.

tenchi2a

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« Reply #713 on: <06-29-19/0017:45> »
Go away for a few hours to spend with family...

Everyone relax a bit. If you find yourself needing to name-call, or call rules drek, or any other nonsense, I will lock the board and send out warnings to all offenders, even if not the reason the thread gets locked. We are all adults and can discuss things like adults or walk away from our keyboards.

Just clarifying if my response was calling the rules drek?
P.S. And just so I'm clear I mean this with all due respect just making sure if it was so I don't make the error again.
« Last Edit: <06-29-19/0033:13> by tenchi2a »

Singularity

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« Reply #714 on: <06-29-19/0417:28> »

...that is my concern.  Yes, you can take as much time between sessions as you need as long as you you note it on your character's Missions calendar and pay the appropriate lifestyle cost.  This was done so awakened characters could initiate, a process according to RAW, that cannot be interrupted or you have to start from square one again. 


Doesn't the Missions team decide what Missions will be using before switching to the new rules though? ??? If the one month of downtime is just a suggestion, then wont they have the actual time they want hammered out before they make the switch to 6th edition? Also don't they have a process in place to review any rules that may need changes for Missions balance reasons? I have no idea how Shadowrun organized play is run, but other games' organized play tend to have those processes in place so that they can deal with needed changes.

FastJack

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« Reply #715 on: <06-29-19/0850:54> »
Go away for a few hours to spend with family...

Everyone relax a bit. If you find yourself needing to name-call, or call rules drek, or any other nonsense, I will lock the board and send out warnings to all offenders, even if not the reason the thread gets locked. We are all adults and can discuss things like adults or walk away from our keyboards.

Just clarifying if my response was calling the rules drek?
P.S. And just so I'm clear I mean this with all due respect just making sure if it was so I don't make the error again.
That among other comments from multiple posters.

Banshee

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« Reply #716 on: <06-29-19/0905:22> »

...that is my concern.  Yes, you can take as much time between sessions as you need as long as you you note it on your character's Missions calendar and pay the appropriate lifestyle cost.  This was done so awakened characters could initiate, a process according to RAW, that cannot be interrupted or you have to start from square one again. 


Doesn't the Missions team decide what Missions will be using before switching to the new rules though? ??? If the one month of downtime is just a suggestion, then wont they have the actual time they want hammered out before they make the switch to 6th edition? Also don't they have a process in place to review any rules that may need changes for Missions balance reasons? I have no idea how Shadowrun organized play is run, but other games' organized play tend to have those processes in place so that they can deal with needed changes.

Yes, and as I stated in my original post that was only partially quoted above.  We as the Missions team will set the parameters for Missions play ... especially for training time. We are currently working on conversions and what to do story line wise moving forward then we will get the 6E rules guidelines ready
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Shinobi Killfist

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« Reply #717 on: <06-29-19/0937:44> »

...that is my concern.  Yes, you can take as much time between sessions as you need as long as you you note it on your character's Missions calendar and pay the appropriate lifestyle cost.  This was done so awakened characters could initiate, a process according to RAW, that cannot be interrupted or you have to start from square one again. 


Doesn't the Missions team decide what Missions will be using before switching to the new rules though? ??? If the one month of downtime is just a suggestion, then wont they have the actual time they want hammered out before they make the switch to 6th edition? Also don't they have a process in place to review any rules that may need changes for Missions balance reasons? I have no idea how Shadowrun organized play is run, but other games' organized play tend to have those processes in place so that they can deal with needed changes.

Yes, and as I stated in my original post that was only partially quoted above.  We as the Missions team will set the parameters for Missions play ... especially for training time. We are currently working on conversions and what to do story line wise moving forward then we will get the 6E rules guidelines ready

I’d make it negligible or remove it. I do t think it adds anything of value to a game to have a player save up karma to buy a increase which already imo reflects training time then tell them you got to wait x time before it kicks in.

Stainless Steel Devil Rat

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« Reply #718 on: <06-29-19/0949:24> »
Training times in effect add a monetary cost to character advancement by way  of lifestyle payments.
RPG mechanics exist to give structure and consistency to the game world, true, but at the end of the day, you’re fighting dragons with algebra and random number generators.

Shinobi Killfist

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« Reply #719 on: <06-29-19/1042:45> »
Training times in effect add a monetary cost to character advancement by way  of lifestyle payments.

I consider that a negative as it punishes gear/ware focussed characters disproportionately.