So just watched the new SCN play-thru, and I must say I become even less impressed with the edge system.
Points made.
1. Edge seems to function less as an incentive to find cover and act tactically, then to enforce build types.
2. Was hard for players not build to gain edge to get edge, playing anything but an edge gainer seem to be discouraged, The system seems to encourage but punish edge gaining tactics, ie. mages summoning spirits to gain edge, gank the mage tactics.
3. Per the rule, GMs are warned not to award edge for these actions if not in the natural course of the game flow.
While I agree that a player should not be rewarded for gaming the system, if by design it is hard for players to play a PC that is not designed specifically to play to the edge system there is a design flaw. A reward system should provide a reward not be a requirement to play.
I have to say that the response to the game I hear in their voices and see on their faces doesn't fill me with hope for the game.
Those are the looks I have seen from my player group when we played games like "One Ring", "FFG Star Wars", etc. before I was asked to switch to another game.
P.S. was responding from my phone and it seems whole sentences where lost, fixed now.