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Your Shadowrunners Morals....just how low will they go?

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CanRay

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« Reply #90 on: <02-21-11/2148:54> »
I warned them.  The magician went into Astral and told them "Jesus is watching us" when they were about to kidnap that kid at the Catholic Orphanage...
Si vis pacem, para bellum

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Simon Le Bonbon

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« Reply #91 on: <03-18-11/1407:08> »
heh, morals can change quickly...

my team had captured a hackergirl for interrogation: naturally the girl spilled everything, and it was time to ´take care´of her. so, our face took his ingram smg and proceeded to do her: unfortunately, our cyberpsychoed ork booster declared at this point that he loves the girl and took his axe. well, booster vs face....seconds later the poor face was lying on the floor and dying.
at this point our streetsam walked into the room and asked what had happened: the booster told her. she was sympathetic, took out her HK and shot the girl in the face two times, and told the booster to fetch a medkit and patch up the face. the booster nodded, and left to get the medkit....

true love indeed...

savaze

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« Reply #92 on: <03-18-11/1649:48> »
That's jacked...

Angelone

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« Reply #93 on: <03-18-11/1851:10> »
"Lower than a cane snake in a limbo competition."

I think I got that quote right.
REJOICE! For bad things are about to happen.
la vida no vale nada

Fortinbras

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« Reply #94 on: <03-19-11/1515:05> »
Lower than a limbo stick at Carnival time. And that's as low as limbo sticks get.
« Last Edit: <03-19-11/1657:10> by Fortinbras »
O, proud Death, What feast is toward thine eternal cell, That thou so many princes at a shot So bloodily hast struck?
Fortinbras- Hamlet. Act V, Sceen II

Tagz

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« Reply #95 on: <03-19-11/1753:09> »
Sweet three-toed sloth of ice planet Hoth, enough with the Hermes Conrad quotes!  ;D

Angelone

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« Reply #96 on: <03-19-11/1906:45> »
Yeah that's it thanks Fortinbras. 

"It's not your strongsuit woman!" ;D

REJOICE! For bad things are about to happen.
la vida no vale nada

Rockopolis

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« Reply #97 on: <03-19-11/2103:29> »
Low enough to get a cover bonus.
Shadowrunners are reminded that the Fashion Police are a real organization and will they will be deployed at the first sign of defiance.
Mossy the Mentat Looking for a game.

CanRay

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« Reply #98 on: <03-19-11/2222:22> »
I'm afraid to see how far down the rabbit hole of morality I go...

I don't even think my characters will even see the Moral Event Horizon (Warning:  TVTropes!) go past...  Even in the rear-view mirror.  "Blink and you'll miss it."
Si vis pacem, para bellum

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The Seven

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« Reply #99 on: <03-20-11/0112:38> »
Once, I (GM) set a run for my players to extract an inmate from the Seattle arcology and take him to a specific undisclosed location in Puyallup.

Well, they've done their homework. Used contacts to track his possible locations inside the arcology, set up some destinations for public inmate-escort leaves, used contacts again to promote free-entry social events on these destinations (goblin rock gigs, amateur-league urban brawl matches and even flash mobs) and bribed LS officers to get him and a few other inmates to these events and paid a final contact to monitor to which event they'd take the target.

Arriving on the scene, they've kidnapped him without a fight (lots of toxins and flechettes with poisons and magic) from the LS officers accompanying him, took him to their van, extracted the target's  RFID GPS tag and copied its signal, made over 5000 copies of that particular tag signal and dropped them off in various places in Downtown.

Then, with just ten minutes left before the target had to return and the arcology would start to look for the GPS signal, the Face of the group hit his journalist contact and spread the news that a viral NeoNet campaign would pay off 1 million nuyens to the lucky winner of 1 of those 5000 tags. And the winner had to report to a LS office to claim the prize.

The LS office hit the tracking button at the same time the news broke in.

You can imagine the rest.

Man, Seattle caught on fire that night.

I was forced to close my notebook and improvise for the rest of the session. At least they spent almost 10k and a lot of Edge.

Good times.
[the7 | abyssus abyssum invocat]

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Your standard issue big gun.

Exodus

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« Reply #100 on: <03-20-11/0716:47> »
I'm running 2 separate teams that I plan to integrate later. One has a phys-ad that avoids killing but won't shy away from the Jack Bauer Interrogation Technique and a technomancer that truly enjoys his taser and blackout complex form. The other team has a street shaman whose only semi-offensive spell is orgy because she doesn't want to leave "lasting damage" and a rigger who orchestrated the extraction of a target by kidnapping his wife and daughter so the target would extract himself. He then sold them for parts. The Street Sam who has been switching between the teams is a member of AB+ and has been strictly following anarchist doctrine.

For 10 points try to guess what the shaman's mentor spirit archetype is.
I prefer to GM for Role Players not Roll Players

Mystic

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« Reply #101 on: <03-20-11/1129:27> »
"Yeah, sure.  You kill them all.  They never had a chance.  It makes you feel super-important.  You now have 80 fewer rounds of ammo.  Moving on...."
There should always be a consequence for killing needlessly (or killing in general), especially if performed repeatedly. And some of these consequences can spur on amazing campaign-spanning stories: Whether it's:
- Damage to Rep/Notoriety
- Corps not standing for the loss of PR (and Insurance Costs affaecting their stock price)
- Shedim following the PC's around, enjoying the free hosting service
or even the creme de la creme:
- 'You killed my father. Prepare to die'

These are things that let the logic train leave the station without taking the PC's/GM to Crazytown.

Even a world as dark as shadowrun has consequences.
Actually, ESPECIALLY a world as dark as Shadowrun has consequences...

Know it's a month late, but I've been busy with some fine upstanding citizens of my own.

But, my gaming style, heck my plot in general is based on the idea of: do whatever you want, you will reap what you sew. Case in point, and I think I have metioned it before, a 3rd Ed rigger who decided to beat up some plain clothes cops who DARED pull him over. He never thought about dash cams and actually got pissed when the 'Star actually tried to *GASP* arrest him!  Another example, same game, the Merc and Sammie decide to shoot first and ask questions later, accidently killing an undercover FBI agent. Add this with the fact they are actively working with the mafia, the Rigger's warrant; well lets just say the fuzz stayed on their tail for a LONG time and made their lives living hells and had to sell out "the family" in order to get the Feds to back off, who got the Star to back off....but then they live in fear of the family finding out...MUHAHAHAHAHAH!!!!!! Oh yeah, and one of the family is ALSO an FBI informant who knows. Nice bit of blackmail potential, ne?
Why in the frag did they put ME in charge?

"Just because it's easy for you doesn't mean it can't be hard on your clients"-Rule 38, The Seventy Maxims of Maximally Effective Mercenaries, Schlock Mercenary.

CanRay

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« Reply #102 on: <03-20-11/1214:17> »
Choose your enemies carefully.

...

Actually, choose your friends carefully, your enemies will choose themselves in all likelihood.
Si vis pacem, para bellum

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Black

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« Reply #103 on: <03-23-11/1741:11> »
One game I had the players where fairly mixed on the moral standards.  One was a cold, emotionless killer, but not blood thirsty, just very profesional.  The other was a ex-Yakuza adept who had a code of honour for the most part. Anotherwas a rigger who was very moral (and thus prone to getting himself in the worst trouble.)  I actually found the contraist made for a much more interesting game, what with discussions on what to do with witnesses etc :)
Perception molds reality
Change perception and reality will follow
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CanRay

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« Reply #104 on: <03-23-11/2016:36> »
Laes is your friend for the moralistic types.
Si vis pacem, para bellum

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