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[6e] Understanding Spirit Stats

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markelphoenix

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« on: <08-26-19/2130:22> »
Maybe I am just not finding it or am seriously lacking reading comprehension. Tring to find what these stats equate to:

Code: [Select]
AC
A1, I3

CM
(F/2)+8

MOVE
5/10/+5


Stainless Steel Devil Rat

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« Reply #1 on: <08-26-19/2139:43> »
The answer is on pg 204 (NPC stats)

But to save you the lookup:

AC = Action Allotment (how many and what type of actions per combat round)

A1 = 1 Major Action
I3 = 3 Minor Actions

CM = Condition Monitor.  In your quoted example, it's giving a formula based on the spirit's Force (the F variable) to determine how many boxes the spirit's Condition Monitor has.  Note that spirits, like most unnammed NPCs, have a single Condition Monitor that both Physical and Stun damage both apply to.

Move = how many meters per combat round the NPC may travel. In this case, 5 meters walking, 10 meters running, +5 meters for sprinting.
RPG mechanics exist to give structure and consistency to the game world, true, but at the end of the day, you’re fighting dragons with algebra and random number generators.

markelphoenix

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« Reply #2 on: <08-26-19/2224:50> »
The answer is on pg 204 (NPC stats)

But to save you the lookup:

AC = Action Allotment (how many and what type of actions per combat round)

A1 = 1 Major Action
I3 = 3 Minor Actions

CM = Condition Monitor.  In your quoted example, it's giving a formula based on the spirit's Force (the F variable) to determine how many boxes the spirit's Condition Monitor has.  Note that spirits, like most unnammed NPCs, have a single Condition Monitor that both Physical and Stun damage both apply to.

Move = how many meters per combat round the NPC may travel. In this case, 5 meters walking, 10 meters running, +5 meters for sprinting.

Thanks, Chummer!