NEWS

SR6 Adepts

  • 77 Replies
  • 20412 Views

Lormyr

  • *
  • Catalyst Demo Team
  • Omae
  • ***
  • Posts: 820
« Reply #45 on: <02-11-20/1420:59> »
The simple fact that they have access to ALL things in the magic realm can not be underestimated regardless of how many points they can put into it. They literally have zero drawbacks except for having to divide resources and progress slower.

I don't disagree. In 6th, with the material available thus far, versatility is their primary advantage. How much of an advantage depends on builds and playstyles.
"TL:DR 6e's reduction of meaningful choices is akin to forcing everyone to wear training wheels. Now it's just becomes a bunch of toddlers riding around on tricycles they can't fall off of." - Adzling

Helzmasher

  • *
  • Newb
  • *
  • Posts: 26
« Reply #46 on: <02-11-20/1456:18> »
The simple fact that they have access to ALL things in the magic realm can not be underestimated regardless of how many points they can put into it. They literally have zero drawbacks except for having to divide resources and progress slower.

I don't disagree. In 6th, with the material available thus far, versatility is their primary advantage. How much of an advantage depends on builds and playstyles.

Yeah... maybe it is good as a mage with an adept spash, but as an adept with a mage splash it's weak.

Banshee

  • *
  • Catalyst Demo Team
  • Ace Runner
  • ***
  • Posts: 1095
« Reply #47 on: <02-11-20/1542:29> »
The simple fact that they have access to ALL things in the magic realm can not be underestimated regardless of how many points they can put into it. They literally have zero drawbacks except for having to divide resources and progress slower.

I don't disagree. In 6th, with the material available thus far, versatility is their primary advantage. How much of an advantage depends on builds and playstyles.

Yeah... maybe it is good as a mage with an adept spash, but as an adept with a mage splash it's weak.

I disagree... if anything the opposite is closer to true though I don't think it matters much on the ratio because advancement can level it out.

Having the ability to have even just 3 or 4 points of adept abilities AND full access to Spirits AND even just 2 spells at the start but with potential to learn as many as you want is a HUGE advantage
Robert "Banshee" Volbrecht
Freelancer & FAQ Committee member
Former RPG Lead Agent
Catalyst Demo Team

Stainless Steel Devil Rat

  • *
  • Errata Coordinator
  • Prime Runner
  • *****
  • Posts: 4572
« Reply #48 on: <02-11-20/1547:18> »
The simple fact that they have access to ALL things in the magic realm can not be underestimated regardless of how many points they can put into it. They literally have zero drawbacks except for having to divide resources and progress slower.

I don't disagree. In 6th, with the material available thus far, versatility is their primary advantage. How much of an advantage depends on builds and playstyles.

Yeah... maybe it is good as a mage with an adept spash, but as an adept with a mage splash it's weak.

I disagree... if anything the opposite is closer to true though I don't think it matters much on the ratio because advancement can level it out.

Having the ability to have even just 3 or 4 points of adept abilities AND full access to Spirits AND even just 2 spells at the start but with potential to learn as many as you want is a HUGE advantage

Ayup.  It's a bit of a sneaky advantage but conjuring doesn't care what your priority pick is.  At all.  No matter how much or how little your MAG value, you have full access to every spirit type.  Very powerful.
RPG mechanics exist to give structure and consistency to the game world, true, but at the end of the day, you’re fighting dragons with algebra and random number generators.

Helzmasher

  • *
  • Newb
  • *
  • Posts: 26
« Reply #49 on: <02-11-20/1606:49> »
Then I am missing something in conjuring... cause it doesn't seem I am going to have a powerfull spirit if my MAG value is low...

Stainless Steel Devil Rat

  • *
  • Errata Coordinator
  • Prime Runner
  • *****
  • Posts: 4572
« Reply #50 on: <02-11-20/1611:08> »
Then I am missing something in conjuring... cause it doesn't seem I am going to have a powerfull spirit if my MAG value is low...

Low magic will limit the Force of a spirit you can summon, sure.  But low magic won't limit the number of KINDS of spirits you can summon. 

RPG mechanics exist to give structure and consistency to the game world, true, but at the end of the day, you’re fighting dragons with algebra and random number generators.

skalchemist

  • *
  • Omae
  • ***
  • Posts: 258
« Reply #51 on: <02-11-20/1614:19> »
Then I am missing something in conjuring... cause it doesn't seem I am going to have a powerfull spirit if my MAG value is low...
I haven't been following this thread in detail, but I think the issue is that for Conjuring you can still boost your Magic rating up to 6 (assuming you have the points) and it works just as well as it would for anyone regardless of how few power points or spells you start the game with. 

I'm not saying that is actually possible to get to a 6 in Magic as a Mystic Adept and still be a good character, I haven't played around with the character creation for Mystic Adepts.  But I think that's why Banshee was saying that adept with splash of mage might be better than the other way around. 

Banshee

  • *
  • Catalyst Demo Team
  • Ace Runner
  • ***
  • Posts: 1095
« Reply #52 on: <02-11-20/1617:00> »
Then I am missing something in conjuring... cause it doesn't seem I am going to have a powerfull spirit if my MAG value is low...

That's just it ... you don't have a low Magic you still use the full value regardless of how much of it is assigned to adept powers. Once you get out of chargen the only limit you have is the amount of power points you can get to spend on powers.  Plus Magic has minimal effect on conjuring... only having a 4 instead of 6 reduces your dice pool by 2 and limits you to a mere force 12

EDIT: plus one to what Skalchemist said too
« Last Edit: <02-11-20/1618:35> by Banshee »
Robert "Banshee" Volbrecht
Freelancer & FAQ Committee member
Former RPG Lead Agent
Catalyst Demo Team

skalchemist

  • *
  • Omae
  • ***
  • Posts: 258
« Reply #53 on: <02-11-20/1620:31> »
Theoretically, you could take like Magic D, Metatype A, spend 5 points to boost Magic to 6, and have what is, in essence, an Ork Conjuring Aspect Mage with no restrictions on spell use AND the potential for future adept physical adept coolness.   Sure, you'd only have one power point (or 2 spells), but you have room to grow! 

I've not tried it, you might run out of points elsewhere or otherwise be screwing yourself over, but it seems interesting to try. 

Michael Chandra

  • *
  • Catalyst Demo Team
  • Prime Runner
  • ***
  • Posts: 9941
  • Question-slicing ninja
« Reply #54 on: <02-11-20/1627:14> »
The 'split' of Magic only applies to 'what freebies do I get for my Magic Priority' for Mystics, it's not a hard split where your Magic rank counts as split for tests.
How am I not part of the forum?? O_O I am both active and angry!

Lormyr

  • *
  • Catalyst Demo Team
  • Omae
  • ***
  • Posts: 820
« Reply #55 on: <02-11-20/1646:31> »
Ayup.  It's a bit of a sneaky advantage but conjuring doesn't care what your priority pick is.  At all.  No matter how much or how little your MAG value, you have full access to every spirit type.  Very powerful.

Right. Again though, that is more a problem of spirits than of any particular archetype.

Yeah... maybe it is good as a mage with an adept spash, but as an adept with a mage splash it's weak.

I disagree... if anything the opposite is closer to true though I don't think it matters much on the ratio because advancement can level it out.

It really depends on what your goal is. Either statement can be accurate.
"TL:DR 6e's reduction of meaningful choices is akin to forcing everyone to wear training wheels. Now it's just becomes a bunch of toddlers riding around on tricycles they can't fall off of." - Adzling

Aria

  • *
  • Ace Runner
  • ****
  • Posts: 2277
« Reply #56 on: <02-11-20/1739:24> »
Unless I’ve misread the new printing the only way for mysads to get more power points (other than Qi foci, which shouldn’t be ignored) is to get a power point from initiation...right?! Of course given the karma cost of raising the mag attribute i guess most adepts will be getting it that way too...
Excel Cha Generators <<CG5.26>> & <CG6.xx> v36

Michael Chandra

  • *
  • Catalyst Demo Team
  • Prime Runner
  • ***
  • Posts: 9941
  • Question-slicing ninja
« Reply #57 on: <02-11-20/1750:40> »
Yeah, initiating is much cheaper than raising Magic. Downside is that metamagics are quite interesting for many mystics, so they face painful choices there.
How am I not part of the forum?? O_O I am both active and angry!

Stainless Steel Devil Rat

  • *
  • Errata Coordinator
  • Prime Runner
  • *****
  • Posts: 4572
« Reply #58 on: <02-11-20/1750:59> »
Unless I’ve misread the new printing the only way for mysads to get more power points (other than Qi foci, which shouldn’t be ignored) is to get a power point from initiation...right?! Of course given the karma cost of raising the mag attribute i guess most adepts will be getting it that way too...

Correct.
RPG mechanics exist to give structure and consistency to the game world, true, but at the end of the day, you’re fighting dragons with algebra and random number generators.

Hobbes

  • *
  • Catalyst Demo Team
  • Prime Runner
  • ***
  • Posts: 3078
« Reply #59 on: <02-12-20/1036:50> »
Theoretically, you could take like Magic D, Metatype A, spend 5 points to boost Magic to 6, and have what is, in essence, an Ork Conjuring Aspect Mage with no restrictions on spell use AND the potential for future adept physical adept coolness.   Sure, you'd only have one power point (or 2 spells), but you have room to grow! 

I've not tried it, you might run out of points elsewhere or otherwise be screwing yourself over, but it seems interesting to try.

You don't need Metatype A.  Skills E (Conjuring and Spell-casting, use karma to grab a bunch of 1's and specializations for your Basic Runner Skills) , Magic D, Resources C, Meta B (Magic to 6), Attributes A.  Buy a bunch of Qi foci for whatever Adept powers you're after and bond 'em as you go.  Mentor Spirit gets you an Adept power as well.  Only two spells to start, but 5 karma a pop is a deal and bonding Foci is a moderate Karma spend.

Nuyen from runs goes to a Force 4 Power Foci and more Qi Foci.

Initiation is delayed until Foci and Spells are picked up, so there is certainly some drawbacks for building this way.  I would argue that a 6 Magic Spellcasting, Conjurer with a splash of Adept Powers will likely be just fine at any table for an extended period though. 

I've mentioned it before but Skills E is much more doable in 6th than 5th.  5th skills E was a horrible series of compromises.  In 6th, it's pretty doable for several reasons.  Its as significant change to the Priority Character build Meta as the changes to Metatype Priority IMO.

 

SMF spam blocked by CleanTalk