I disagree with that houserule about Matrix Search
The table on p. 50 is currently balanced after the fact that you take a simple test, until future errata will give us a revisited legwork table with thresholds balanced for matrix search being an extended test even Banshee agree that we could treat it as a simple test:
original intent factored in much higher thresholds than what was ultimately established.
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with the lower thresholds as established in the legwork section makes this almost obsolete.
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Two possible solutions if you want to change it either limit it to a simple test or use much higher thresholds.
the intended way of working (that you can keep pushing for more bonus, but at a price).
There are only two types of tests in SR6:
Simple tests (which are clearly explained)
Extended tests (which are also clearly explained)
What Banshee intended is something completely different and much more complicated. And not at all documented nor explained. And in most cases it will be mathematically best to just stop after one interval (which mean you treat it as a regular opposed test that take 1 minute - just as I suggested).
This is how Banshee
intended for the Probe extended test to be resolved:
- It act very much like a regular opposed test (that take 1 minute). Just like an opposed test this unique test is failed if the opposing side get more hits and successful on a tie or better.
- If the opposed test failed then the whole probe attempt failed and you have to start over (possible by applying the Trying Again rule).
- If the opposed test was successful then you may either choose to stop there or you may choose to push your luck and take a new opposed test.
- If you choose to stop then your net hits will act as a positive dice pool modifier on your future Backdoor Entry test
- If you choose to push your luck and take a new opposed test then you spend another minute and you reduce the total dice pool by 1 dice (similar a regular extended test). The opposing dice pool is not reduced.
- Repeat until you choose to stop or until an opposed test fail at which point the whole probe attempt fail and have to be started over (no matter how many net hits you might have got from previous opposed tests!)
None of this is explained in the book and it is so complicated that nobody would have figured out how to resolve it correctly simply by guessing (we tried, remember). Currently only the handful people that read his post (and this post) will know about this.
Rather than explaining all this to a new player it is far easier to just tell them to "resolve it as an opposed test that take 1 minute".
And technically this is not breaking RAW nor RAI (as you are perfectly free to choose to not continue rolling after your first successful opposed test - and in most cases it is also mathematically better to stop rolling after just one interval anyway).