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Activating wireless

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SDTroll

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« on: <11-23-19/0744:57> »
How long does it take to link a new wireless device to your PAN?

For example, Street Sam Silly has his Ares Antioch II with air burst ready to go. Since he can only link three devices to his PAN he only has the first grenade linked.  He launches the grenade and air bursts it, dancing in the rain of body parts to Mozart’s Serenade No. 13. Now he wants to link the next grenade in. How long does it take? Or can he even link it?

Michael Chandra

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« Reply #1 on: <11-23-19/0757:40> »
Personally I guess I'd consider that a Change Device Mode if you're mentally linked, and Use Simple Device if not mentally linked.
How am I not part of the forum?? O_O I am both active and angry!

SDTroll

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« Reply #2 on: <11-23-19/0826:52> »
That seems logical. Would the wireless for the grenades have to be on, without them in the PAN, so they are independent targets for hackers before Silly brings them into his PAN?

Xenon

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« Reply #3 on: <11-23-19/0902:16> »
Street Sam Silly has his Ares Antioch II with air burst ready to go. Since he can only link three devices to his PAN he only has the first grenade linked. 
Sam Silly don't have to slave the grenade to this PAN.

As long as the Ares Antioch II is wireless enabled (and with it the Air-burst link accessory) and as well as the grenade is wireless enabled (and uses a wireless trigger rather than a motion trigger or a timer trigger) then the Ares Antioch II and it's rangefinder will tell the grenade to detonate in proximity to the target (which will reduce scatter distance by 2 meters per this instead of 1 meter per hit).

SDTroll

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« Reply #4 on: <11-23-19/0935:01> »
Street Sam Silly has his Ares Antioch II with air burst ready to go. Since he can only link three devices to his PAN he only has the first grenade linked. 
Sam Silly don't have to slave the grenade to this PAN.

As long as the Ares Antioch II is wireless enabled (and with it the Air-burst link accessory) and as well as the grenade is wireless enabled (and uses a wireless trigger rather than a motion trigger or a timer trigger) then the Ares Antioch II and it's rangefinder will tell the grenade to detonate in proximity to the target (which will reduce scatter distance by 2 meters per this instead of 1 meter per hit).

So, what is the difference between being wireless enabled and being in your PAN? My understanding of the wireless rules was a device had to be in your PAN in order to use the wireless. Otherwise what’s the point of the device limit

Stainless Steel Devil Rat

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« Reply #5 on: <11-23-19/0958:10> »
There's a strong incentive to put your grenades in a PAN, as unprotected devices are so very easy to hack.

And just what might a hostile hacker command your grenade to do, I wonder....
RPG mechanics exist to give structure and consistency to the game world, true, but at the end of the day, you’re fighting dragons with algebra and random number generators.

SDTroll

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« Reply #6 on: <11-23-19/1003:54> »
There's a strong incentive to put your grenades in a PAN, as unprotected devices are so very easy to hack.

And just what might a hostile hacker command your grenade to do, I wonder....

That was my thought, which is why I was wondering about being able to activate the wireless on one grenade at a time. I can’t imagine any non decker who can keep 6 grenades behind her firewall. Unless she buys hoards of commlinks to build a bunch of PANs and runs them silently.

“These two keep 3 of my grenades safe, these two keep the other three.”

Stainless Steel Devil Rat

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« Reply #7 on: <11-23-19/1022:25> »
Yeah, it makes sense to me to just pretend there's no such thing as a limit on the # of devices you can protect in a single PAN.
RPG mechanics exist to give structure and consistency to the game world, true, but at the end of the day, you’re fighting dragons with algebra and random number generators.

Xenon

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« Reply #8 on: <11-23-19/1901:35> »
So, what is the difference between being wireless enabled and being in your PAN?
Wireless enabled devices that you slave to your PAN will enjoy the benefit of the firewall of your commlink.
Wireless enabled devices that you don't slave to your PAN will not enjoy the benefit of the firewall of your commlink.


My understanding of the wireless rules was a device had to be in your PAN in order to use the wireless.
No. All electric devices are wireless enabled by default. They don't have to be part of a larger network.


Otherwise what’s the point of the device limit
I actually don't know the answer to this one.
Maybe it was made this way to increase the incentive for riggers to invest into a RCC?


That was my thought, which is why I was wondering about being able to activate the wireless on one grenade at a time.
It is a Major Anytime Action, unless you are already linked to the device (maybe via a cable between your datajack and the device or if you have DNI and the device is already wireless) then it is instead Minor Anytime Action.

SR6 p. 44 Major Actions - Use Simple Device (A)
A character can use any simple device with a Major Action. Simple devices are those that are activated with a simple movement like a thumb trigger, pressing a single key, or tapping a single icon.

SR6 p. 41 Minor Actions - Change Device Mode (A)
A character may use a Minor Action to activate, deactivate, or switch the mode on any device that they are linked to by a direct neural interface, be it a wired or wireless link. This includes activating or deactivating cyberware, changing a smartgun’s firing settings, switching a commlink to hidden mode, turning a device’s wireless functionality off, and so on.

SDTroll

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« Reply #9 on: <11-23-19/2052:03> »


Would this require an electronics test to turn the wireless on like it does to turn it off? I guess they got rid of the turn off WiFi button that my phone has. 😀
« Last Edit: <11-23-19/2108:06> by SDTroll »

Stainless Steel Devil Rat

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« Reply #10 on: <11-23-19/2137:26> »
I guess they got rid of the turn off WiFi button that my phone has. 😀

I'm surprised they haven't already.  I find it completely plausible that Big Data doesn't want the masses turning their wiretaps off.
RPG mechanics exist to give structure and consistency to the game world, true, but at the end of the day, you’re fighting dragons with algebra and random number generators.