Well, for the third time now, preventing a potential edge gain IS doing something.
1). That is a function of DR, not a function of
armor.
Armor can contribute to that happening, but there are instances where it does not. Though related, these are not the same things.
2). Neither of those examples even had
armor, so clearly an item that is not present cannot do something.
A little nitpicky of me, but I find the distinctions important. I genuinely just want you guys to admit it is true that there are instances, and numerous of them, where the presence or absence of
armor is truly irrelevant to the mechanical outcome of an attack.
And frankly what MORE do you want armor to do? You're likely already taking little or no damage anyway with a soak pool that big.
I want
armor to protect characters from a portion of damage. Really simple. I also want wearing
armor to
always provide some sort of benefit over just being naked, and this second one is equally important. Right now it can only situationally do these things.
Reducing opponent edge gain does not equal reducing incoming damage. Sometimes it can, but often it doesn't.
One's opinion on armor in 6we has to ultimately weigh in on "Do you WANT people being reasonably likely to completely soak a hit?"
Honestly, I am indifferent to this personally. I'd rather see damage codes increased by +1 across the board and then have worn
armor add to soak pools, or something similar and more sensical than the current incarnation.