This is what I see when I look at the spirits:
Fire is king of damage. Elemental Attack, Engulf, and Energy Aura are all standard powers, and they all trigger the Burning status. Plus, Fire has a high attack pool, defense pool, and a decent DR. Air has higher avoidance but much lower DR and body.
Kindred Spirits are super subtle. They're the only ones with Influence and Innate Spell, but they're terrible at combat.
Beast spirits are the only ones with Animal Control, which can be useful for quickly turning opposition animals into allies.
Earth Spirits, because of their high body, have the most difficult Engulf to escape.
Air Spirits are good all-around spirits. With high Attack and Defense pools, they can have good damage potential if you give them the damaging optional powers, but they also have the super stealth combo, Concealment + Movement.
Water spirits are the only ones that can control the weather. They'd be strong when you're fighting around their domain, but otherwise pretty meh.