NEWS

Calculating 6E magical damage question...

  • 49 Replies
  • 11027 Views

Lormyr

  • *
  • Catalyst Demo Team
  • Omae
  • ***
  • Posts: 820
« Reply #45 on: <03-05-20/1701:06> »
As I said, broken is in the eye of the beholder.

Most RPGs have been balanced in favor of Magicians since Basic D&D 45 years ago. Does that stop players from playing non-Mages? Even so, I usually have played Clerics.

Characters rarely have similar XP in Missions. Should Missions be rated by character XP?

While Mages may have tremendous offensive potential, they also can be very vulnerable I believe it balances out..

To be clear, I am not judging your play style or your character.

That said, no system I have played has successfully balanced magic, and shadowrun is no exception. A shadowrun mage is anything but vulnerable if the player aims to design the character that way. Your 35 dice is busted as hell, but that is not a reflection of you or the character, just the system that allows it. I did the same thing with my Missions character on the opposite end (defense) of the spectrum.
"TL:DR 6e's reduction of meaningful choices is akin to forcing everyone to wear training wheels. Now it's just becomes a bunch of toddlers riding around on tricycles they can't fall off of." - Adzling

Hobbes

  • *
  • Catalyst Demo Team
  • Prime Runner
  • ***
  • Posts: 3078
« Reply #46 on: <03-05-20/1716:00> »
Yeah, there is no badfun here.  I'm an unrepentant power gamer myself. 

The game should not let there be that large of a difference between the floor and the ceiling between PCs.  Mages shouldn't be the "Best choice" for every role, and that includes Matrix Support.  Quickened Analyzed Device on a Deck?  Why not.  10 Logic, 10 Intuition?  Easy.  On and on it goes.

Magicrun always wins in the end. 

But the fact that your character renders the rest of the team optional, and you're playing with 2/3rds your spellbook tied behind your back.... not the best.   :D

 

Stainless Steel Devil Rat

  • *
  • Errata Coordinator
  • Prime Runner
  • *****
  • Posts: 4572
« Reply #47 on: <03-05-20/1735:40> »
Only way for MagicRun to not win is to set the campaign in Space.
RPG mechanics exist to give structure and consistency to the game world, true, but at the end of the day, you’re fighting dragons with algebra and random number generators.

Shinobi Killfist

  • *
  • Prime Runner
  • *****
  • Posts: 2703
« Reply #48 on: <03-06-20/2109:08> »
Only way for MagicRun to not win is to set the campaign in Space.

They could have uncapped mundane advancement and advanced augmentations over the last 30 years. The augments in 2080 are basically the same as those in 2050. Both could happen in a supplement.

Hobbes

  • *
  • Catalyst Demo Team
  • Prime Runner
  • ***
  • Posts: 3078
« Reply #49 on: <03-06-20/2116:29> »
Only way for MagicRun to not win is to set the campaign in Space.

They could have uncapped mundane advancement and advanced augmentations over the last 30 years. The augments in 2080 are basically the same as those in 2050. Both could happen in a supplement.

+1