3d6 is 1+3 Minor Actions, so enough to get a second Major Action.
1d6 base + 2d6 for Hot Sim = 3 Minor Actions.
Everyone have a base allotment of 1 Major and 1 Minor.
SR6 p. 40 Game Timing and Actions
The basic action allotment for each character is 1 Minor Action and 1 Major Action per combat round...On top of that you gain 1
additional Minor for each 1D6 Initiative dice you have.
SR6 p. 40 Game Timing and Actions
....Players get 1 additional Minor Action for every Initiative Die they have.Everyone start with 1D6 (which mean default
everyone have at least a total of
1 Major and 2 Minor actions).
SR6 p. 40 Initiative
...then write how many Initiative Dice you have. You start with a default of 1; this may be increased by augmentations.SR6 p. 179 Matrix Initiative
Matrix Initiative is handled as follows (note that the dice are in addition to the customary 1D6...This is also supported by the Archetypes that does not have any augmentations to increase their Initiative Dice:
SR6 p. 82 Combat Mage
Initiative/Actions: 7 + D6/1 Major, 2 MinorSR6 p. 84 Decker
Initiative/Actions: 7 + 1D6/1 Major, 2 MinorSR6 p. 86 Rigger
Initiative/Actions: 10 + 1D6/1 Major, 2 MinorSR6 p. 88 Street Shaman
Initiative/Actions: 5 + 1D6/1 Major, 2 MinorSR6 p. 89 Technomancer (+SR6 Aug Errata p. 3 Technomancer)
Initiative/Actions: 8 + 1D6/1 Major, 2 MinorAR does not add another initiative in addition to the first 1D6
This give you 1 Major and 1 Minor +1 Minor (from your 1D6) for a total of
1 Major and 2 Minor actions.
(= the default value that everyone get; which makes perfect sense since AR is when you use your meat body and your meat world initiative, including meat world initiative increasing augmentations such as Wired Reflexes etc)
SR6 p. 179 Matrix Initiative
AR Initiative: Reaction + IntuitionCold Sim VR add another +1D6 for a total 2D6 (it also replace the Reaction Attribute to the Data Processing Attribute).
This give you 1 Major and 1 Minor +2 Minor (from your 2D6) for a total of
1 Major and 3 Minor actions.
SR6 p. 179 Matrix Initiative
VR Initiative (Cold Sim): Intuition + Data Processing + 1D6Hot sim VR add +2D6 for a total of 3D6
This give you 1 Major and 1 Minor +3 Minor (from your 3D6) for a total of
1 Major and 4 Minor actions.
SR6 p. 179 Matrix Initiative
VR Initiative (Hot Sim): Intuition + Data Processing + 2D6You have the option to trade
4 Minor actions to perform a Major Action.
SR6 p. 40 Game Timing and Actions
Players can trade Minor and Major Actions, using a Major Action to perform a Minor Action or using 4 Minor Actions to perform a Major Action (possibly providing an extra attack in a single player turn).