Yeah, but in this case, the deadweight options are not stuff like different "strictly worse than..." pieces of gear, spells or perks. A lot of the fragged-up "Called Shots" are stuff that players will def. want to do without any real alternatives,
but will almost never be able to pull off RAW because of the Edge taxation (yep,
always a good to idea to double down on things that are widely criticized

) and the super-low success rate. At this point, a supplement can actually make things worse, by making actions (almost) impossible that otherwise would have just been improvised by the GM.
"Oh shit, that dude will start to call for help. GM, can I punch him in the throat to stop him?"
Flips through Firing Line "Oh. Yes, thereīs a 2 Edge Combat Action for that."
"Ok... weird that I canīt do that without narrative mojo points, but luckily, I have 2 Edge left. Anything else?"
"Yes, you need more Net hits than your opponentīs Agility."
"... WTF? Net Hits? That could be, like, 5 or 6?!"
"8 in this case. Dudeīs augmented. Also, keep in mind that you canīt enhance that roll with Edge because you already have to pay 2 Edge to attempt this in the first place."
"...."
"You also donīt deal damage if you hit

"
And thatīs probably the most usable one. You even have to pay 2 Edge and beat a Theshold of you opponentīs Agility
with your net hits to simply stop an opponentīs movement with an interrupt Attack. You know, that kind thing you could just do with a -5 Initiative Interrupt Action in 5th Edition? Oh boi, guess that will put end to skirmishing cheese in 6th Edition

Also, all of these "Called Shots" work a tad bit differently: The Edge Costs vary, as well as the Attribute for the Threshold (itīs always too high nevertheless...), sometimes thereīs even an additional dice pool modifier (negative, of course). Not that this will confuse anyone. Because no one will ever use these in their RAW state.